Obviously hotels get brought up a lot. They were in Coaster and so people want them in Zoo as well. Personally I disagree that they're necessary for a zoo in any way at all, or even slightly commonplace enough to warrant the description 'realistic', but this is more about what function they actually serve in the game.
I'm just confused by the concept. The game's day/night cycle isn't even slightly important. So overnight stays for guests don't matter; the same guests can be in your zoo for weeks at a time as the game is now. So "overnight stays for guests" just seems like a weird thing to say. Guests already stay overnight without hotels, because what the guests, animals, and staff actually do isn't dependent on the time of day. The passing of time barely factors into anything aside from pregnancy and aging of animals and a few in-game schedules (monthly habitat inspections and what not).
So why bother porting over hotels?
I can accept the answer, "Because they can." That's fine, there's really no argument there. It's as good a reason as any other and at the very least it's honest. "We don't actually need them and they probably won't add much, but they exist in the engine so why not?" would actually be a refreshing answer, but I'm curious as to what this facility practically achieved in Coaster and how people think it will function in Zoo.
I'm just confused by the concept. The game's day/night cycle isn't even slightly important. So overnight stays for guests don't matter; the same guests can be in your zoo for weeks at a time as the game is now. So "overnight stays for guests" just seems like a weird thing to say. Guests already stay overnight without hotels, because what the guests, animals, and staff actually do isn't dependent on the time of day. The passing of time barely factors into anything aside from pregnancy and aging of animals and a few in-game schedules (monthly habitat inspections and what not).
So why bother porting over hotels?
I can accept the answer, "Because they can." That's fine, there's really no argument there. It's as good a reason as any other and at the very least it's honest. "We don't actually need them and they probably won't add much, but they exist in the engine so why not?" would actually be a refreshing answer, but I'm curious as to what this facility practically achieved in Coaster and how people think it will function in Zoo.