What do you buy after a Type 6?

Depends what you want to use it for. The Asp is much more fun but will make you no more money than the Type 6, so if your sights are set on moving up quickly save your money for the Type 7, if you want an explorer/fighter with some (but less) money making potential then the Asp is perfect.

I run a Type 7 and a Viper, both upgraded to the hilt and it's a great combo, for less than a fully specced Asp.
 
Depends what you want to use it for. The Asp is much more fun but will make you no more money than the Type 6, so if your sights are set on moving up quickly save your money for the Type 7, if you want an explorer/fighter with some (but less) money making potential then the Asp is perfect.

I run a Type 7 and a Viper, both upgraded to the hilt and it's a great combo, for less than a fully specced Asp.

for this amount of credit, instead of your Type 7 and Viper you could have a 70% upgraded ASP who could do equal or better than both combined, with an extreme jump range as a bonus
 
They can't dock at outposts? Did I read that right? I thought that was just the T9.

You are correct, T7 does not land on outposts, i have screwed myself out of a bit of cash by accepting high value transport missions to plants without realising it, (however loss is minimised because the fine is usually around the profits you get for the stolen goods on the black market.

However i feel the T7 makes a good earning if you don't mind trading, it just feels faster due to you being able to haul twice as much as a T6, especially since trading has changed once again essentially doubling my profits
I also got away with ease from a cmdr flying an eagle so it will keep you fairly safe too in my opinion, can't say i'd feel that confident in a t6 lol, NPC dropships or anacondas have been no problem either by just boosting and getting the hell out
 
Several Eagles for travelling/sight seeing NPC interactions, a Viper for serious combat and a Cobra for everything else
 
for this amount of credit, instead of your Type 7 and Viper you could have a 70% upgraded ASP who could do equal or better than both combined, with an extreme jump range as a bonus

Thanks, but my Type 7 is a keeper. It brings in at least 2m Cr an hour on even a moderately decent trade run, a figure that the Asp can't possibly match now that rare trading is not an option for large ships. It's tanked out to escape interdictions and until I get a Type 9, nothing will equal it in the cash making stakes.

I like the Asp, I had one between the Type 6 and the Type 7, but it's very much a jack of all trades, master of exploring, and that isn't the ship I want. It's just too heavy to be much fun in a fight. I could replace the Viper with a base Asp right now but I don't because I like the Viper.

And why have a credit making ship as well as something for the weekend? Simply put, my rebuy for the Viper is 150k, or less than 10 minutes trading in my Type 7. As I supplement the Viper with bigger combat ships, the ability to quickly build insurance buffer money becomes especially important. 5m insurance? 2.5 hours moderate trading (or 50% less in a Type 9 on the same run) or good knows how much (higher risk) bounty hunting. Perhaps not a strategy for everyone but it works for me.
 
Awesome discussion.

Currently I have a T6 for trading and a Viper for combat. The ASP is a hard sell for me as it doesn't excel at one particular purpose. I'm still a few mill from it after spending a ton on upgrading my Viper, so I have some time to improve and learn more about the game. For now, I love the T6 and the Viper.
 
I love my Asp, and don't see myself moving away from it for a while, I really want a Clipper but not enough to sell my Asp. I've taken to parking my Asp and buying smaller ships when I move to new areas though. So I can tool around, bump my rep, and do fighting missions without having to worry about the maintenance (fuel and repairs) of my Asp. Sooner or later though the urge to explore starts calling and I gotta hop in and go.
 
The Asp, for me, is a joy to fly. I'm hauling slightly less cargo than I was in a Type 6, but I'm having so much more fun doing it. It sounds better, handles better, and you can go 'Sod it, I just want to kill some pirates' without having to worry about switching ships. Submitting to interdiction is a pleasure rather than an exercise in frantic evasion, because it just eats anything smaller than a Python. Perfect for my 'grand tour' rare trading meanders.
 
The only thing stopping me from purchasing ships after T6 is the insurance rates. If I lose my T6 or Cobra in a incident, it costs "pocket change" to replace, even with relatively good gear. If I lose an ASP with good gear in an incident, it's an hour of trading to cover the costs. Eh, no thanks :)
 
I like the Clipper as an upgrade to the type 6

It's definitely faster but what else do you get for your extra 5mil (apart from the lush sleek lines that is) ?

The only thing stopping me from purchasing ships after T6 is the insurance rates. If I lose my T6 or Cobra in a incident, it costs "pocket change" to replace, even with relatively good gear. If I lose an ASP with good gear in an incident, it's an hour of trading to cover the costs. Eh, no thanks :)

Not necessarily, don't forget your credits/hour rate increases with the larger ships. Admittedly I am having trouble deciding whether it is worth getting an asp for aprox 15 more cargo space on route to the T7). What I have in mind at the moment is that you get most of the 6mil+ you pay for your asp back when you upgrade but how much would I waste on fittings (just because I couldn't help myself)?
 
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It's definitely faster but what else do you get for your extra 5mil (apart from the lush sleek lines that is) ?

Arn't the sleek lines enough?

But it has better shielding and armour, some serious firepower, but mostly, it just looks good.
 
Not necessarily, don't forget your credits/hour rate increases with the larger ships.

That's usually the case when the larger ship you buy has more cargo space to trade general purpose commodities. However, the ASP doesn't offer much more in terms of cargo compared to the T6, yet it is 6x more costly. General purpose trading aside, even in my T6 most side missions I take only require enough cargo space that even my Cobra can do and the payouts are OK compared to those ships, but not in comparison to an ASP. This is why I'm worried about the ASP. Unless purchasing one opens up new missions frequently enough to set aside my financial worries. I don't know, can anyone with an ASP provide some insight into this? How much game time would you need to invest in order to cover your ship expenses?
 
That's usually the case when the larger ship you buy has more cargo space to trade general purpose commodities. However, the ASP doesn't offer much more in terms of cargo compared to the T6, yet it is 6x more costly. General purpose trading aside, even in my T6 most side missions I take only require enough cargo space that even my Cobra can do and the payouts are OK compared to those ships, but not in comparison to an ASP. This is why I'm worried about the ASP. Unless purchasing one opens up new missions frequently enough to set aside my financial worries. I don't know, can anyone with an ASP provide some insight into this? How much game time would you need to invest in order to cover your ship expenses?

And there in is the problem with the Asp in a trading role... As a rule of thumb you should be able to achieve 1m per hour for every 100 tonnes of cargo space (on average to good runs), it is a simple function of cargo space and scales linearly as your hold grows. Unfortunately non of the other professions scale comparably, meaning that larger ships only really make sense for trading, the other professions are best done in as small a ship as you can manage.

On one hand it makes sense that trading gives most cr/hr, but there needs to be more at the higher end for other professions otherwise the Python, Anaconda etc become redundant...
 
Agree 100 percent. Right now I have my Cobra all kitted out for bounty hunting/mission running, and a Lakon-6 for when I feel like trading. My next goal is to get the CObra up to an Asp, and the Lakon 6 to a 7. Of course, I may just go for the python and say the heck witha ll the rest! ;)

Demerit of T7: No more outpost landing/trading. With laser turrets and front Multicannons, this workhorse can defend itself vs. interdicting pirates.
Of course, this is just a stepping stone towards:

The Python:
All the fun of a Cobra/Asp combined with a lot of cargo space. Right now, it is the only ship I need/fly. Until I have enough cash for a T9, that is.
But I am not sure right now, what I need the T9 for, as I remember the Anaconda to be quite sluggish from previous Beta stages (were money making was easy).
I might just stick with the Python for a long time or until the potential nerf discussed even by FD. It is very agile for a heavy armed freighter, some would say too agile.
 
That's usually the case when the larger ship you buy has more cargo space to trade general purpose commodities. However, the ASP doesn't offer much more in terms of cargo compared to the T6, yet it is 6x more costly. General purpose trading aside, even in my T6 most side missions I take only require enough cargo space that even my Cobra can do and the payouts are OK compared to those ships, but not in comparison to an ASP. This is why I'm worried about the ASP. Unless purchasing one opens up new missions frequently enough to set aside my financial worries. I don't know, can anyone with an ASP provide some insight into this? How much game time would you need to invest in order to cover your ship expenses?

- It has the same cargo, but it brings some serious stuff like shield, armor, fire power, maneuverability, extreme Jump range
- The jump range especially makes it a better trader, the goods you will transport will be more rare because of the distance, and the distance you travel will be faster, resulting in a slight increase in earning potential
- An ASP is a far better smuggler/slave ship because of better Jump range and combat capabilities
- You won't need any other ship than the ASP to do everything, this is a GREAT advantage
- You can go fight/explore with it sometimes to breath a little after a long time trading
- It's price and repairs are reasonable considering it's huge ability to do everything so good at the same time (earning money potential)
- If you want fixed weapons you just can't miss the fact that this ship has them very centered

Best explorer, TOP3 fighter, TOP5 trader, medium size, very cheap considering what it offers, Best ship overall
 
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Type-7 - which takes forever to grind (it cost 17 times more than Type-6).

I've purchased an Asp after Type-6 and sold it because I didn't have enough money for upgrades: it cost as much as Type-7 if outfitted with A grade modules, without A FSD its jump range is the same or lower than upgraded Type-6 can offer for 10 times lower price.

p.s. as for "you won't need anything after Asp" - well, Type-7 is twice better money maker with 200t cargo hold, Clipper has more firepower and look nice, Python has ~150t cargohold and can land on medium pads.
 
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