I've definitely had TL2s that consisted of three Anacondas, and shooting at one of them turn all three into Angrycondas.I thought the military convoy ones were usually Threat Level 3-4?
I've definitely had TL2s that consisted of three Anacondas, and shooting at one of them turn all three into Angrycondas.I thought the military convoy ones were usually Threat Level 3-4?
Find Mil Caps and trade down. Of course if you're one of those that insists that can't be done then it won't work for you.![]()
Can Mil Supercap's be reliably found?
Honestly, my awareness of CDP USSs has mostly been limited to rolling my eyes at their prevalence instead of USSs which I considered more useful.
I assumed their main use was as a source of ship-scans and wake-scans after they jump out.
I have tried causing trouble at them and, previously, they seemed to work a bit like "wetwork" missions, whereby you pick targets and try to destroy them while the rest of the ships escape.
I now find myself short of Polymer Capacitors, however, and INARA tells me that exploding ships in CDPs are a source of them.
I decided to take my Beluga Killer Krait (which I suppose I should have named the Pequod) to an anarchy and see what's what.
I jumped into a CDP USS filled with Elite T10s and Annies, which seemed like a good opportunity, and got stuck in.
Trouble is, instead of running away, all the other ships became hostile and attacked me, which wasn't exactly a fair fight and I was forced to make a tactical withdrawl.
So, ummm, how are people successfully farming CDP USSs?
Do I just need to go back in my 'vette and "git gud" at destroying targets while I'm being attacked by nearly a dozen Elite Annies and T10s?
Did I just get unlucky by finding a CDP with so many big, aggressive, ships in it?
Is there some other strategy for farming CDPs or is it just not the done thing?
Can Mil Supercap's be reliably found?
That's interesting, thanks for the pointer. Could end up as threat 2 or above for target practice and threat 0 for efficient material hunting then. Will have to have a play around and see what drops in each.In my experience it's purely down to the Threat Level of the USS. Threat 0's don't fight back, Threat 2's do.
That's interesting, thanks for the pointer. Could end up as threat 2 or above for target practice and threat 0 for efficient material hunting then. Will have to have a play around and see what drops in each.
LOL. I'm guessing a level 2 isn't going to be that great either. I think I'll stick to a haz res or trading biotech conductors.I went to a TL0 CDP and it contained an Adder and a Cobra.
Yay!![]()
I like how you write "somehow". It's obeying all the known rules. If it's an a independent/alliance system odds are the factions within are not fed or imp, a HGE attached to a fed/imp faction dilutes your odds of getting will caps by half (CDC/IS). Funnily enough, if it's in boom/investment that also adds the possibility of proto mats possibly reducing your odds to 1/3. No wonder people keep saying it's random and broken.They can be found, but not reliably. Somehow Military Grade Alloys pop more often
Independent/Alliance systems with factions in war or civil war, preferably without any faction in boom/investment.
For example LHS 340