I'm guilty of my share of complaining, that's for sure. But I want to take a moment and let FD know that amongst all the complaining (also done by me) there is SO much good to be found.
Personally, my absolute favorite thing, is the need to equip things long forgotten. I remember some 3,000 hours ago when I started playing. I remember looking at an Advanced Discovery Scanner in the outfitting menu and thinking "1.5 million... I'll never have that much money." As time progressed I slowly saw different things becoming a reality in terms of affordability. But the problem was, unless I wanted to trying something new for a half an hour, I didn't NEED any of it. IE- "Limpets... they're cool...I'll go buy some cargo and eject it just to collect it again... that was fun" And never need them again.
In 2.1+ we don't have a choice but to bring certain things. This requires planning and thought that have nothing to do with megajoules (mostly). When I take my FDL out of my garage I have to consider how awful it is to scoop with and consider taking along collector limpets in an already confined space. I have to weigh the possibility of not taking a scanner and only visiting places I've been before. I need to weigh in AFM usage. I need to consider Military Bulkheads and Fuel Scoops to ships I wouldn't have needed to before. I have to consider everthing that I'd long forgotten. To some, this may be a hassle and I'm guilty of not stoppoing to smell the roses- but the amount of thought FD had to put into giving us situations to implement these kinds of things without spoiling the game we already knew? Amazing.
What do you want to praise FD for in this release? Does anyone else enjoy having to carefully plan their loadout or am I just creepy like that?
Personally, my absolute favorite thing, is the need to equip things long forgotten. I remember some 3,000 hours ago when I started playing. I remember looking at an Advanced Discovery Scanner in the outfitting menu and thinking "1.5 million... I'll never have that much money." As time progressed I slowly saw different things becoming a reality in terms of affordability. But the problem was, unless I wanted to trying something new for a half an hour, I didn't NEED any of it. IE- "Limpets... they're cool...I'll go buy some cargo and eject it just to collect it again... that was fun" And never need them again.
In 2.1+ we don't have a choice but to bring certain things. This requires planning and thought that have nothing to do with megajoules (mostly). When I take my FDL out of my garage I have to consider how awful it is to scoop with and consider taking along collector limpets in an already confined space. I have to weigh the possibility of not taking a scanner and only visiting places I've been before. I need to weigh in AFM usage. I need to consider Military Bulkheads and Fuel Scoops to ships I wouldn't have needed to before. I have to consider everthing that I'd long forgotten. To some, this may be a hassle and I'm guilty of not stoppoing to smell the roses- but the amount of thought FD had to put into giving us situations to implement these kinds of things without spoiling the game we already knew? Amazing.
What do you want to praise FD for in this release? Does anyone else enjoy having to carefully plan their loadout or am I just creepy like that?