I mean, I can see how for some people it could add to the immersion of the game or something, but on the other hand at times it does make the game seem a bit like a chore at times. I mean, if you have a massacre mission or something with 6 hours remaining at 3AM you can't just be like "Oh, I'll finish that tomorrow." If you go to sleep instead the game punishes you with the usual mission failure penalties.
Hence the title. Just note that I'm asking because I don't exactly feel like complaining about this, mainly because I could've considerably reduced the chance of that outcome by simply not trying to bite more than I could chew, although on the other hand there's also the matter that I'm not a clairvoyant: It's not impossible for me to pick up a mission I think I have time to finish only to get something else come up IRL, which the game punishes me for. This is coming from a 22-year-old student by the way, I'm sure there's plenty of people around here who tend to have much busier lives than me.
However, I'll say it again, I'm not saying it's a game breaking feature or bad game design. I'm sincerely asking what other people think about it.
EDIT: OH, I almost forgot. Community goals. The real-time aspect serves them nicely, so that's one thing worth mentioning in contrast to the criticism.
Hence the title. Just note that I'm asking because I don't exactly feel like complaining about this, mainly because I could've considerably reduced the chance of that outcome by simply not trying to bite more than I could chew, although on the other hand there's also the matter that I'm not a clairvoyant: It's not impossible for me to pick up a mission I think I have time to finish only to get something else come up IRL, which the game punishes me for. This is coming from a 22-year-old student by the way, I'm sure there's plenty of people around here who tend to have much busier lives than me.
However, I'll say it again, I'm not saying it's a game breaking feature or bad game design. I'm sincerely asking what other people think about it.
EDIT: OH, I almost forgot. Community goals. The real-time aspect serves them nicely, so that's one thing worth mentioning in contrast to the criticism.
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