This seems like a nice discussion topic, both because I'm sure everyone has ideas but also because there is probably some early development happening on the next stage of PZ. So, any ideas people have might be able to help start a conversation with the dev team, not unlike the amazing 25 most requested animals list has done. With that, the things I would personally like to see:
1) More focus on the animals. The management tasks of PZ are -- let's face not -- not the most compelling game play. Instead of the laser-like focus on breeding, and cleaning up trash, and animal sensitivity, and matching plants to their home regions, focus more on what's required to take care of zoo animals. Some examples: processing and storage facilities for food (as an extreme example, eucalyptus leaves for koala are a major investment), the water treatment requirements for a hippo are much different than the water treatment requirements for a giraffe, what's going on backstage to keep the animals happy and healthy? This seems to me to be a much more compelling management system than the current one.
2) Get into the zoo. It should be much more natural to explore your zoo from a visitor eye (or keeper eye) view. See it like a human walking through and enjoying the animals, rather than as God looking down on his minions. This can tie into (1) in that seeing the world from a keeper's viewpoint opens the opportunity to interact with your animals by feeding, washing, etc. Tangenting slightly, I think one of the goals of the game that everyone can agree hasn't fully worked is an emotional connection with the animals. This kind of interaction -- instead of just looking at them from on high and boxing up their corpses -- might lead down that road.
3) Take advantage of your community. To me the most obvious extension to the game is to make it easy to visit other people's zoos as a guest (again tying into the last point). Instead of having fake avatars come through the zoo, allow actual other players to walk through and experience it as a guest. There is conceivably a game-play loop in this where popular builders get some game reward for their work, but I don't have easy solutions to the problems it causes.
4) Rethink progression. Conservation Credits become pointless very quickly in the game and gloss over some potentially interesting 'levelling' mechanics. You can't simply buy giant pandas with conservation credits, you have to convince the Chinese government that your zoo is capable of raising them. Ditto dingos from Australia. Getting into the right networks gives your zoo access to unique animals. Instead of glossing over that with CC, build these things into the game.
What does everyone else want to see?
1) More focus on the animals. The management tasks of PZ are -- let's face not -- not the most compelling game play. Instead of the laser-like focus on breeding, and cleaning up trash, and animal sensitivity, and matching plants to their home regions, focus more on what's required to take care of zoo animals. Some examples: processing and storage facilities for food (as an extreme example, eucalyptus leaves for koala are a major investment), the water treatment requirements for a hippo are much different than the water treatment requirements for a giraffe, what's going on backstage to keep the animals happy and healthy? This seems to me to be a much more compelling management system than the current one.
2) Get into the zoo. It should be much more natural to explore your zoo from a visitor eye (or keeper eye) view. See it like a human walking through and enjoying the animals, rather than as God looking down on his minions. This can tie into (1) in that seeing the world from a keeper's viewpoint opens the opportunity to interact with your animals by feeding, washing, etc. Tangenting slightly, I think one of the goals of the game that everyone can agree hasn't fully worked is an emotional connection with the animals. This kind of interaction -- instead of just looking at them from on high and boxing up their corpses -- might lead down that road.
3) Take advantage of your community. To me the most obvious extension to the game is to make it easy to visit other people's zoos as a guest (again tying into the last point). Instead of having fake avatars come through the zoo, allow actual other players to walk through and experience it as a guest. There is conceivably a game-play loop in this where popular builders get some game reward for their work, but I don't have easy solutions to the problems it causes.
4) Rethink progression. Conservation Credits become pointless very quickly in the game and gloss over some potentially interesting 'levelling' mechanics. You can't simply buy giant pandas with conservation credits, you have to convince the Chinese government that your zoo is capable of raising them. Ditto dingos from Australia. Getting into the right networks gives your zoo access to unique animals. Instead of glossing over that with CC, build these things into the game.
What does everyone else want to see?