I definitely agree with yoav_r's list.
I'd also add more unique personality traits (or combinations of traits) for individual employees too, perhaps. Maybe have some train up faster, or have genuine differences in how hard they work or in their problem solving ability. Or maybe I am just frustrated by how uniformly dumb the AI for the workers is right now. So maybe just smarter workers overall.
I mentioned somewhere else that I'd like to see more customization potential for soil and grass and rock coverage types within each biome.
I agree it would be nice to have seasons of a sort that last longer than the weather events we get in the game now. I know it's not going to be a perfectly realistic approach that matches the calendar dates, since years need to pass pretty quickly in the game, and there will always be that disconnect between animal and guest behaviors and the passage of meta time. But maybe they could have longer weather cycles (or make them toggleable), so one can do things like move animals to winter/summer quarters, bring them inside when it's cold, and so on. And have the staff preferentially fill the feeders that are in the climate-controlled areas of their habitat when the weather is extreme, so your poor lions aren't eating outside in a snowstorm!
More control over plant colors, including foliage. Would be nice if you could select a seasonal "look" for a tree or shrub, for instance, or have more choices of flower color for more plants.
I'd also add more unique personality traits (or combinations of traits) for individual employees too, perhaps. Maybe have some train up faster, or have genuine differences in how hard they work or in their problem solving ability. Or maybe I am just frustrated by how uniformly dumb the AI for the workers is right now. So maybe just smarter workers overall.
I mentioned somewhere else that I'd like to see more customization potential for soil and grass and rock coverage types within each biome.
I agree it would be nice to have seasons of a sort that last longer than the weather events we get in the game now. I know it's not going to be a perfectly realistic approach that matches the calendar dates, since years need to pass pretty quickly in the game, and there will always be that disconnect between animal and guest behaviors and the passage of meta time. But maybe they could have longer weather cycles (or make them toggleable), so one can do things like move animals to winter/summer quarters, bring them inside when it's cold, and so on. And have the staff preferentially fill the feeders that are in the climate-controlled areas of their habitat when the weather is extreme, so your poor lions aren't eating outside in a snowstorm!
More control over plant colors, including foliage. Would be nice if you could select a seasonal "look" for a tree or shrub, for instance, or have more choices of flower color for more plants.