Hello dear spacelings,
i got a question to all of you who are considering the selected career of pillage and plunder. In almost all of my gaming years i've tried to stick to the "good" side in a game whenever possible. I know that it might involve a bit more of a philosophical discussion on what's actually good and what's evil, but i'd like to skip this for now and just establish two sides:
1) You behave according to law and order, but you will do whatever is necessary to add to the wealth and wellbeing of your faction that you strongly believe is the just one. Ordinarily you're a friendly, helpful spaceman.
2) You don't care about law and order and do whatever is necessary to secure your own survival (also within a group) with no concern for a just cause. Ordinarily, you shoot down others for fun and / or to enrich yourself without being provoked.
I understand there are alot of shades of grey between both sides, but for the sake of argument let's keep it at this simple level for now.
Now, when i played a Freelancer mod a couple of years back i switched to the pirate side for the first time. It was quite fun because there weren't really any consequences of your doing. But then there was a moment where i shot down a ship of "good" guy; i looted some high-value tech from his wreck and immediately felt a bit guilty about it since i knew it must have taken him / them some time to collect these items. Unfortunately most of them only spoke russian, so there was no way to communicate a deal (they didn't try either though). To just give the items back would have also made a dent in my pirate career, so i guess giving them back for a ransom would have been a good compromise and probably typical procedure in a case as this.
I imagine that simple things like this can become far more devastating; i heard of pilots in EVE Online that lost billions just by getting their ship destroyed and subsequently also getting "podded", meaning their escape pod got destroyed, leading to the loss of all brain implants (which can be extremely expensive) and some experience points. Losing that much, which can even amount to several month's worth of work, is quite a different story than my Freelancer one, but i wonder if people think about this the way i do, with a conscience if you will.
In summary, being a pirate in a game can be very difficult for me, especially because i always imagine how much time spent on something just got lit up by my laser show. How do you play your pirate side? What do you think makes a pirate a pirate?
Thanks for reading!
i got a question to all of you who are considering the selected career of pillage and plunder. In almost all of my gaming years i've tried to stick to the "good" side in a game whenever possible. I know that it might involve a bit more of a philosophical discussion on what's actually good and what's evil, but i'd like to skip this for now and just establish two sides:
1) You behave according to law and order, but you will do whatever is necessary to add to the wealth and wellbeing of your faction that you strongly believe is the just one. Ordinarily you're a friendly, helpful spaceman.
2) You don't care about law and order and do whatever is necessary to secure your own survival (also within a group) with no concern for a just cause. Ordinarily, you shoot down others for fun and / or to enrich yourself without being provoked.
I understand there are alot of shades of grey between both sides, but for the sake of argument let's keep it at this simple level for now.
Now, when i played a Freelancer mod a couple of years back i switched to the pirate side for the first time. It was quite fun because there weren't really any consequences of your doing. But then there was a moment where i shot down a ship of "good" guy; i looted some high-value tech from his wreck and immediately felt a bit guilty about it since i knew it must have taken him / them some time to collect these items. Unfortunately most of them only spoke russian, so there was no way to communicate a deal (they didn't try either though). To just give the items back would have also made a dent in my pirate career, so i guess giving them back for a ransom would have been a good compromise and probably typical procedure in a case as this.
I imagine that simple things like this can become far more devastating; i heard of pilots in EVE Online that lost billions just by getting their ship destroyed and subsequently also getting "podded", meaning their escape pod got destroyed, leading to the loss of all brain implants (which can be extremely expensive) and some experience points. Losing that much, which can even amount to several month's worth of work, is quite a different story than my Freelancer one, but i wonder if people think about this the way i do, with a conscience if you will.
In summary, being a pirate in a game can be very difficult for me, especially because i always imagine how much time spent on something just got lit up by my laser show. How do you play your pirate side? What do you think makes a pirate a pirate?
Thanks for reading!