Hello all,
I sort of half-raised this question in a response to another thread, but I'm wondering, once the current standard beta "bubble" of systems is burst, and given the vastness of the available play area, what has to happen in order for human players to even see each other or interact? On what does that depend, apart from being within sensor range of each other in the same star system in-game (which I gather is referred to as an "island" and is currently limited to 32 players)?
1) Being logged in to the same geographically-nearby server? What does that imply for people who live far away (like me, in the Pacific NW of the US) from the bulk of the player base (currently in the UK and Western Europe)?
2) Neither player being blocked by the other?
What with the fact that there will eventually be a couple hundred thousand inhabited systems (with stations), and hundreds of billions more stars to journey to, and that at best only a few hundred thousand people worldwide will be online at a time, how likely are players to run into each other randomly? It seems that there would be a very low probability of this happening, especially if each server is running its own instance of the galaxy.
Anyway, if I'm misunderstanding the way it's going to work, or the network topology, please enlighten me. Links are appreciated too.
I sort of half-raised this question in a response to another thread, but I'm wondering, once the current standard beta "bubble" of systems is burst, and given the vastness of the available play area, what has to happen in order for human players to even see each other or interact? On what does that depend, apart from being within sensor range of each other in the same star system in-game (which I gather is referred to as an "island" and is currently limited to 32 players)?
1) Being logged in to the same geographically-nearby server? What does that imply for people who live far away (like me, in the Pacific NW of the US) from the bulk of the player base (currently in the UK and Western Europe)?
2) Neither player being blocked by the other?
What with the fact that there will eventually be a couple hundred thousand inhabited systems (with stations), and hundreds of billions more stars to journey to, and that at best only a few hundred thousand people worldwide will be online at a time, how likely are players to run into each other randomly? It seems that there would be a very low probability of this happening, especially if each server is running its own instance of the galaxy.
Anyway, if I'm misunderstanding the way it's going to work, or the network topology, please enlighten me. Links are appreciated too.