hs0003
Banned
Woopty doo, a Shock Cannon thread.
As the newest weapon we can get our hands on (at least fairly quickly), I figured I'd do a little comparison between the fixed kinetic weapons(unengineered) to try and find out what the shock cannon wants to be.
Some stats first in the following order Damage Per Mag, Damage Potential, Damage Per MJ (And dps)
Multi Cannon: 219/4818/19.9 (15.6)
Cannon: 221/4646/52.7 (17)
Frag Cannon: 107.5/6555/96.8 (179.1)
And Finally
Shock Cannon: 221/3328/27.7 (130) (The shock cannon gets 17 shots in a mag because Autoloader will ALWAYS be able to reload one shot at minimum)
From this we can see the Shock Cannon enjoys a shared first spot with the Cannon in damage per magazine, but at the same time, the worst damage potential among all the kinetic weapons.
It's also clear the energy needed to fire is closer to the multi cannon than the other cannons.
The Shock Cannon also have a new 'feature' of becoming increasingly inaccurate as you spam the trigger.
From the look of things, the Shock Cannon wants to be a mix between the multi cannon and the frag cannon, by having a drain and damage per magazine of the MC, and the pure dps of the frag cannon.
And due to the spread 'feature' of the weapon, it basically takes on the accuracy features of the weapon it's being used as(More dps = less accurate).
However in this trade, it loses it's ability to stick around for long fights or several small fights. (And although not as important, it's also a very hot weapon)
These are my late night thoughts.
ps. It sure looks like a thermal weapon when you fire it.
pss. What would you guys think if the full reload was removed from the Shock Cannon, leaving it to the auto loader to fill up the loaded ammo, but in return it had unlimited ammo like lasers? (Edit: At 1.5 seconds per auto load, that would result in 8.67 sustained dps if you shot like a mad man and never missed)
As the newest weapon we can get our hands on (at least fairly quickly), I figured I'd do a little comparison between the fixed kinetic weapons(unengineered) to try and find out what the shock cannon wants to be.
Some stats first in the following order Damage Per Mag, Damage Potential, Damage Per MJ (And dps)
Multi Cannon: 219/4818/19.9 (15.6)
Cannon: 221/4646/52.7 (17)
Frag Cannon: 107.5/6555/96.8 (179.1)
And Finally
Shock Cannon: 221/3328/27.7 (130) (The shock cannon gets 17 shots in a mag because Autoloader will ALWAYS be able to reload one shot at minimum)
From this we can see the Shock Cannon enjoys a shared first spot with the Cannon in damage per magazine, but at the same time, the worst damage potential among all the kinetic weapons.
It's also clear the energy needed to fire is closer to the multi cannon than the other cannons.
The Shock Cannon also have a new 'feature' of becoming increasingly inaccurate as you spam the trigger.
From the look of things, the Shock Cannon wants to be a mix between the multi cannon and the frag cannon, by having a drain and damage per magazine of the MC, and the pure dps of the frag cannon.
And due to the spread 'feature' of the weapon, it basically takes on the accuracy features of the weapon it's being used as(More dps = less accurate).
However in this trade, it loses it's ability to stick around for long fights or several small fights. (And although not as important, it's also a very hot weapon)
These are my late night thoughts.
ps. It sure looks like a thermal weapon when you fire it.
pss. What would you guys think if the full reload was removed from the Shock Cannon, leaving it to the auto loader to fill up the loaded ammo, but in return it had unlimited ammo like lasers? (Edit: At 1.5 seconds per auto load, that would result in 8.67 sustained dps if you shot like a mad man and never missed)
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