Newcomer / Intro What does the SYS do ?

Hi all,

I have been playing for a few weeks now but I don't fully understand what transfering the pips over to the SYS does.

From what I have read it looks into the heat levels, shield and sensors.

So if I max out the pips, does it give a boost to my default sensor range or speed up the D scanner etc?

Thanks!
 
I think the most vital thing it does is speed up your shield recovery

The replenishing shields is secondary. The most important things it does it strengthens the shields (aka more pips you have in SYS the more damage the shields can withstand and the dependance is exponential. Four pips can have life-saving effect. It more than doubles the shields. ;)

Refference graph - courtesy of CMDR heartorhead during the beta testing of the changes:

shieldspips.jpg
 
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The replenishing shields is secondary. The most important things it does it strengthens the shields (aka more pips you have in SYS the more damage the shields can withstand and the dependance is exponential. Four pips can have life-saving effect. It more than doubles the shields. ;)

Refference graph - courtesy of CMDR heartorhead during the beta testing of the changes:

View attachment 21989

Aah ok... That explains things nicely. Next time I'm running away from a losing battle I should probably throw all pips at ENG and SYS?
 
Is there any kind of official documentation on what the SYS does exactly as I don't seem to remember reading about the SYS improving your heat dissipation.
 
Just to make things clear, you need to distribute power management at any given moment according to need. SYS is indeed for the shield but if you put it toward weapons it cool them down faster so the heat doesn't go up and you can keep shooting, if well fitted, non-stop lasers.

If you direct it to engines, it charges your capacitator for boost and also regular thrusters gain you more speed.

With that being said, during combat, you MUST be very skilled and change your distribution VERY quickly to the tune of the moment: to weapons while attacking, to shields while receiving, to engines while chasing or running...

Thus, is not uncommon that you switch PIP's several times in a minute, sometimes every 2-3 seconds according to what you are doing. This is vital!
 
Thus, is not uncommon that you switch PIP's several times in a minute, sometimes every 2-3 seconds according to what you are doing. This is vital!

Vital ? PvP or HI Combat Zone you want to be more active on the pips, but the rest of the time it is by no means vital to phaff around with them all the time. I rarely change mine at all once in combat.
 
Greater range yes, but once a contact is resolved it has no influence on how weapons track a target.

Reference for this please - thanks

Sensors work on heat signature - higher rated = more sensitive - gimballed lock to heat signature .... Must be linked ... surely?
 
This discussion literally saved my bacon last night.
I got interdicted and attacked by a Cobra. First I pumped all pips across to SYS whilst I shook him off my six, then balanced the pips between my shields and guns to fight the guy off (he ran for it after a bit)

:)
 
This discussion literally saved my bacon last night.
I got interdicted and attacked by a Cobra. First I pumped all pips across to SYS whilst I shook him off my six, then balanced the pips between my shields and guns to fight the guy off (he ran for it after a bit)

:)

I'm fairly sure pips and use of are covered in the Newbie tutorials ?
 
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This discussion literally saved my bacon last night.
I got interdicted and attacked by a Cobra. First I pumped all pips across to SYS whilst I shook him off my six, then balanced the pips between my shields and guns to fight the guy off (he ran for it after a bit)

:)

Great to hear that my friend!
It's amazing how with time and patience a commander (like myself for instance) can just keep tweaking little things to improve time and time again.
 
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