So they implemented Horizons, which is landing on airless worlds. There was a video about gas giants, that maybe they could do too, but a criticism that you find often in comments in the media is that they haven't implemented landing on Earthlike worlds yet - even young ones, kind of like NMS. I'm pretty sure that everyone who feels the same way about this as I do can see that they basically never will - everything they've done so far they have been able to do as faithfully as science suggests (with the exception of tectonics) - and life-bearing planets just will put the lie to that. There's just no way they can do life-bearing planets without the pathetic creatures of NMS. And the effort they clearly put into doing what they _can_ do convincingly, convincingly, just shows that they can't do this. It can only be a massive disappointment to try and do a procedurally generated inhabited system - I mean a massive fail. And if they try to hand-build such a system, it will _still_ be massively disappointing. I just can't see how they can ever implement this.
That said, I don't think it's a problem. I don't want them to implement it. This game was best when it made you invent everything (1984). The more it puts in, the less work you have to do, the more impossible it gets to present you with a believable world.
I dunno what the solution is, but to be honest, I'd be happier with some weird "you're an explorer and you can't come home" story than some bad effort at making inhabitable planets realistic.
The original point of this was that several kinds of reviewers seem to penalize the game for not including life on a planet, but seriously, what could they do? Space engine and Outerra are clearly simulations - there's no way you can be in them without knowing it isn't and never could be real. NMS is, in this context, a joke. Elite is actually trying to not be a simulation - rather, to be real - in that, if you're landed on a planet, it might actually be what that planet's actually like. It does OK at this, 2.5d notwithstanding.
Ramblerambleramble. Enjoy the Bank Holiday.
That said, I don't think it's a problem. I don't want them to implement it. This game was best when it made you invent everything (1984). The more it puts in, the less work you have to do, the more impossible it gets to present you with a believable world.
I dunno what the solution is, but to be honest, I'd be happier with some weird "you're an explorer and you can't come home" story than some bad effort at making inhabitable planets realistic.
The original point of this was that several kinds of reviewers seem to penalize the game for not including life on a planet, but seriously, what could they do? Space engine and Outerra are clearly simulations - there's no way you can be in them without knowing it isn't and never could be real. NMS is, in this context, a joke. Elite is actually trying to not be a simulation - rather, to be real - in that, if you're landed on a planet, it might actually be what that planet's actually like. It does OK at this, 2.5d notwithstanding.
Ramblerambleramble. Enjoy the Bank Holiday.