What elite really needs is more random things (and stuff) to interact with. To make the whole game world feel more depthy and alive. \o/
Flimley
There is a lot of it, but it's hidden, unbalanced and poorly rewarded if at all.
I was in a random system and there were some "satellite" POI thing. There are many of those kind of POI scattered in the game, but I tend to filter them as "background" stuff.
This time I went to investigate, you know, curious and all that. I never go there usually. And there was a mission. Some bad pirate were attacking to steal some stuff and I could pick a side, defend the vault or side with the pirates.
I picked the "vault" side, and I was attacked by 10krait MKII (for some reason) that I had to kill. The mission was poorly balanced and all the enemy had to do was hack the 5 or so node to win, and I couldn't kill them fast enough.
Now, I don't know the reward, but I would bet it is crap.
Also, we get USS and most of them have some story bits or mission to do. I remember trying out and some guy was there asking for fuel. Another USS had a ship who asked for repair. Obviously it doesn't work because how many people who are neither fuel rat nor hull seal carry around repair limpet and/or fuel transfer limpet ? And the reward are probably not worth it anyway.
All that content could have been a lot more interesting.