What engineer Mod do you use for the Prismatic Sheilds??

That would mean me slogging 4 weeks of quite stupid busywork and grinding engineers on top - which is simply not happening.

Navi, I take it you love to explore? Pledge to the Blue Khaleesi just before going into the deep black and forget about it, return some 25 days later and kill 25 ships of an enemy Power in an enemy controlled Anarchy system. For example, use eddb/system to find an "Anarchy, Zachary Hudson, Controlled" system, go there with a combat capable ship (Vulture for example) with a FSD Interdictor and pull any Federal Agent/Federal Logistics ship and kill them. Takes 1-4 hours to get 750 Merits this way, then wait for the "four weeks" counter and buy your Prisms. So, little effort for a special module.

For Engineering all you need is to unlock Lei Cheung and Didi Vaterman.

For Lei, you just need to have unlocked The Dweller up to rank 3 (really easy), then buy 50 units of Hydrogen and sell one unit in a different market at a time, until you complete 50 stations. Them haul 200T of Gold to him.

Didi can be a bit of a pain because of Selene, she comes first and requires you to mine 500T (refine) of anything. You actually don't have to haul the ore, just mine it. Go to a pristine metallic ring (Frey 4 innermost works well) with a Python with collector limpets, refinery and prospector limpets (or a T7, Vette, Annie, DBX, whatever) and mine, refine and dump everything that isn't Painite, until you get to 500T of which 10T being Painite is even better because you'll need to give that amount to her. Takes 3h generally.

Then go to Lave and haul 50 Units of Lavian Brandy to Didi, once you're Merchant or higher in the Trade Rank (really easy too, just do some bulk passenger missions).

Whole process may take 1-2 days of intermittent play. Not that boring IMHO.

Come on, good luck!
Sailing is necessary, living isn't necessary.

Are you referring to the Powerplay Prismatics when you state that 'Slogging 4 weeks'??

If so, may i inform you that there is no 4 weeks slog. You sign up for the Fairy Princess, do nothing at all for 3 weeks and 6 days, (Thats absolutely NOTHING when i say Nothing, just play as normal), the on the 6th day of the 3rd week, go kill 25 Federal couriers in a Anarchy Federation controlled system (I use Bunda, controlled by Felicity Winters). Each kill will earn you 30 merit points, and ALL YOU HAVE TO DO IS REACH 750 Merit Points!!!

So this is gonna take you maybe an hour tops!

So Hardly weeks slog at all. At the 4th week PP update you become the proud owner of as many Prismatic Shields you can buy/store (And i do advise you buy plenty), then you simply resign from the Princess and enjoy her shields

Simples!

Ninja'd
 
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Here's my regular setup - full Resistance build - only using 2 SCBs, and 4 pips to SYS and 2 to WEPS: Link



Here's my shields if I have nothing but SCBs installed in all optionals; no fighter bay, but retain 1x 3 slot and 1x 4 slot for module reinforcement and a AFMU: Link

vGYz40Y.jpg


Over 141,000 effective MJs against explosives, 104,000 against kinetic, and 114,000mjs against thermals... :O :D

This is with a C7 Bi-weave with Thermal Resistance (so it also gets extra integrity - mine is at 182 currently).

I think Coriolis factors in the time of the regeneration, too (4.6 unbroken regen - which, with this high resistance, is like 6 or 7 effective hit points or more a second)

hPeAaVU.jpg
 
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Also good to keep in mind that if you making PvE build, NPCs are a lot better in hitting you with lasers (thermals) - just because its instant point-and-hit and don't require much of AI intelligence to predict your move.
 
Navi, I take it you love to explore? Pledge to the Blue Khaleesi just before going into the deep black and forget about it, return some 25 days later and kill 25 ships of an enemy Power in an enemy controlled Anarchy system. For example, use eddb/system to find an "Anarchy, Zachary Hudson, Controlled" system, go there with a combat capable ship (Vulture for example) with a FSD Interdictor and pull any Federal Agent/Federal Logistics ship and kill them. Takes 1-4 hours to get 750 Merits this way, then wait for the "four weeks" counter and buy your Prisms. So, little effort for a special module.

For Engineering all you need is to unlock Lei Cheung and Didi Vaterman.

For Lei, you just need to have unlocked The Dweller up to rank 3 (really easy), then buy 50 units of Hydrogen and sell one unit in a different market at a time, until you complete 50 stations. Them haul 200T of Gold to him.

Didi can be a bit of a pain because of Selene, she comes first and requires you to mine 500T (refine) of anything. You actually don't have to haul the ore, just mine it. Go to a pristine metallic ring (Frey 4 innermost works well) with a Python with collector limpets, refinery and prospector limpets (or a T7, Vette, Annie, DBX, whatever) and mine, refine and dumb everything that isn't Painite, until you get to 500T of which 10T being Painite is even better because you'll need to give that amount to her. Takes 3h generally.

Then go to Lave and haul 50 Units of Lavian Brandy to Didi, once you're Merchant or higher in the Trade Rank (really easy too, just so some bulk passenger missions).

Whole process may take 1-2 days of intermittent play. Not that boring IMHO.

Come on, good luck!
Sailing is necessary, living isn't necessary.



Ninja'd

The effort goes wasted on me I fear, but this is good guide material.
 
As already made clear, thermal resistant is the only way to go in most cases.

If you're desperate to mitigate absolute damage, such as the damage obtained from ramming/collisions, then you might consider reinforced...but that's about it.


I have always been led to believe that when engineering Shield boosters with Augmented Resistance to use 'E' class and 'A' class for the heavy duty stuff.

Eh, why?

The only times you'd deliberately use an E-rated resistance booster is a) you're really, really scared of mass b) you really want to keep your shield capacity low or c) you're really afraid of power consumption

Conversely heavy duty mods have some justification on low rated boosters; the heavy duty mod itself applies a bigger modifier the lower the class. An E rated booster won't become quite as boost-ey as an A rated one, but it will get close considering the mass you save for a very lightweight build.
 
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D or E instead of A because of the lower power usage?

I see a blurb on the blueprint in Inara about "variants" but I'm not sure what I'm reading.

0A SBs give the most shield amount gain, but applying Heavy Duty to them gives only up to 180% more MJ over their individual SB value, whilst in 0E SBs, the same G5 Heavy Duty mod gives up to 780% more MJ over the base SB value. Since Resistance is generally better than sheer total MJ (total shield strength), it's generally better to prioritize the G5 Resistance Augmented mod for the first 3-4 0A SBs, and then go for Heavy Duty with the rest. Considering A SBs take much power as opposed to D and E SBs, might as well HD the low classes while sparing lots of power that will be most helpful for your guns, thrusters and heat, allowing to downgrade the Powerplant to a G1 Overcharged, a stock one, or even downsize it in some cases.

It's not an essential innuendo, but very helpful.
 
Fair enough!



I have always been led to believe that when engineering Shield boosters with Augmented Resistance to use 'E' class and 'A' class for the heavy duty stuff.

You generally plan to have more Resist Aug SBs than HD SBs so the balance seems more in favor of Resists on the As and HDs on the D/Es. We might discuss this further though, it's pretty interesting. Ideas, guys?
 
It's wasted because I've basically given up on the game.

That's really sad to hear but I feel you, and it's been a crescent tendency among the playerbase. 2.4 didn't provide much stuff past the first weeks but since I've been playing for only four months I'll give it a chance.
Anyway, I hope you find it in yourself to keep going.

Sailing is necessary…
Kisses.


Edit: Grammar
 
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That's really sad to hear but I feel you, and it's been a crescent tendency in the playerbase. 2.4 didn't provide much stuff pass the first weeks but since I've been playing for only four months I'll give it a chance.
Anyway, I hope you find it in yourself to keep going.

Sailing is necessary…
Kisses.

No worries. Say never never again. I've dusted off DCS and finally learned how to fly the Fishbed. (Emphasis is on "fly" - not land.)
 
Man this has been a great thread I am glad I asked the question I have been following all along Thanks for all of the input for this you all have answered a lot of questions for me.
 
Your links doesn´t work for me. Could you check this.







Here's my regular setup - full Resistance build - only using 2 SCBs, and 4 pips to SYS and 2 to WEPS: Link

https://i.imgur.com/QMzdKIG.jpg

Here's my shields if I have nothing but SCBs installed in all optionals; no fighter bay, but retain 1x 3 slot and 1x 4 slot for module reinforcement and a AFMU: Link

https://i.imgur.com/vGYz40Y.jpg

Over 141,000 effective MJs against explosives, 104,000 against kinetic, and 114,000mjs against thermals... :O :D

This is with a C7 Bi-weave with Thermal Resistance (so it also gets extra integrity - mine is at 182 currently).

I think Coriolis factors in the time of the regeneration, too (4.6 unbroken regen - which, with this high resistance, is like 6 or 7 effective hit points or more a second)

 
So can someone explain why thermal is better than bigger shields for me? I made some 6,000MJ shields with about 10% thermal as a side effect, which according to the calculator, was about 6,600 effective shields, then I decided to get the thermal up, but going beyond 65% resulted in negative effects. I had to sacrifice 2,000MJ to up thermal via thermal boosting, and at 4,000MJ of shields with 65%, it came out to the exact same 6,600. Is thermal just better because SCBs work better?
 
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