What ever happened to those persistant mission giving npc's we were supposed to get?

Remember way back when in the giddy good old days of 2.0 we were promised the faces associated with our mission givers would be the start of persistent characters with whom there'd be a growing relationship? So I was wondering what came of that? Surely what we have with the same avatar and npc name on the mission board isnt the end of that development line? Please tell me I wasnt the only one who thought there'd be a more dynamic relationship coming out of it. An NPC friend, or enemy. A dynamic where you'd be flying minding your own business in a different sector and randomly get a message from this mission giver asking how are you doing, when are you coming back? Can you bring some (X Y or Z) on your way. or "Hey since you are out in the vicinity of [system name] drop into [starport] my old college friend [another npc] is expecting you. (instant friendly with that faction because of the introduction.) or perhaps we'd have the ability to reach out to those npc's "Buddy youknow all those favours I've done you? Well you've got to help me out, I need....". Or perhaps if we are allied with a faction, they could invite us to dock so instead of being told to request docking permission their starports almost beg us to land on a pad that has been preemptively made available for us"Ah CMDR, its good to see you again, we'd be honoured if you'd join us, we have taken the liberty of preparing a welcoming committee on pad 39 for you."

So enough of my theory crafting about potential minor narrative arcs, what do you think ought to be brought into play with regard to npc interaction?
 
Soon*


I would like to see more messages come through over comms but not with this interface. The entire comms thing needs a total rework to make sending and receiving messages more seamless.
 
I already dislike getting messages from friendly factions asking me to do a 10k data delivery when I'm doing whatever I'm doing.
But if I got distress calls calling for urgent backup I would be on it with a smile.
 
When you play all the tutorial missions, and see how they mesh together, they must have had more in mind for the main game.

You can feel attached to the women who saves you and takes you on your first bounty hunting mission, even in that short time. So I was disappointed to find that that type of dynamic or npc/player relationship was totally missing from the main experience. It feels weird that the tutorials play out as the closest thing to a campaign we have.

This is a game full of things that are added (CQC, PP, Naval ranks) before being abandoned, never to realise their potential.
 
Soon*
I would like to see more messages come through over comms but not with this interface. The entire comms thing needs a total rework to make sending and receiving messages more seamless.

Interestingly how?

When you play all the tutorial missions, and see how they mesh together, they must have had more in mind for the main game.

You can feel attached to the women who saves you and takes you on your first bounty hunting mission, even in that short time. So I was disappointed to find that that type of dynamic or npc/player relationship was totally missing from the main experience. It feels weird that the tutorials play out as the closest thing to a campaign we have.

This is a game full of things that are added (CQC, PP, Naval ranks) before being abandoned, never to realise their potential.

Getting such missions and flow to be PG generated will takes huge amount of work. No game has done that successfully before.
 

verminstar

Banned
Honestly, Id love to block all those meaningless random mission offers because they aint half annoying sometimes when it just spams ye constantly...refuse the mission, it gets offered again 5 minutes later along with another equally pointless job offer that never pays decent coin, let alone something juicy and tempting.

Dont even read them anymore, just block delete like 20 messages every half hour. I figure thats where the mission offering npc went...to tescos to buy a pre pay phone and just spam text messages at us day and night. Its like those annoying sales calls ye get at home...they just ddnt get the hint and just never stop ^
 
Whatever happens to the xyz feature we were supposed to get? The same thing that happened to all the other xyz features we were supposed to get. Remember getting our own, personal asteroid bases? Ya, me neither.
 
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