Hi,
When i started playing elite i assumed that the shield pips acted in a similar manner to the old XWing/Tie fighter games, where it controlled the recharge rate of the shields. But then in those games, having less than 2 pips would slowly discharge your shield, 2 would maintain it at its current health and more would recharge it.
Obviously it doesn´t work like that in Elite (it never discharges by itself), so i am wondering exactly how it does work, because right now i only increase the shield pips *after* i have been hit, assuming that it only affected recharge rate. So, does anyone know if it affect shield strength, shield recharge rate or both?
When i started playing elite i assumed that the shield pips acted in a similar manner to the old XWing/Tie fighter games, where it controlled the recharge rate of the shields. But then in those games, having less than 2 pips would slowly discharge your shield, 2 would maintain it at its current health and more would recharge it.
Obviously it doesn´t work like that in Elite (it never discharges by itself), so i am wondering exactly how it does work, because right now i only increase the shield pips *after* i have been hit, assuming that it only affected recharge rate. So, does anyone know if it affect shield strength, shield recharge rate or both?