What feature are you most hoping for in 2.4......and why?

Player to player economy so that miners and prospectors can be financially rewarded by us purchasing their posted Eng. materials from them at any port

The ability to either rematerialize to a ship of your choice that you own or the same mechanic that engages ship transfer.

Alliance designed ships that equate to the Cutter for hauling and the FAS and vette for combat. (skip the crappy smaller versions if you want--we have far more than enough of those annoying flies)
 
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Human Annilation by the Thargoids, where we are reduced to flee'ing for our lives to Colonia! Battle star Galactica Style!

fleet.jpg
 
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My dream expansion ideas would be called "The Outlaws" - crime and punishment, outlaw bases, etc... and "The Explorers" - or maybe "The Surveyors" being an exploration overhaul, with surface sampling missions, scanner minigames, something?

What I would really want to see would be an ingame encyclopedia/wiki full of lore, people, timelines, and such - kind of a Hitchhiker's Guide kind of thing.

Another thing I would like to see would be businesses. Not just Sirius Corp, but smaller businesses who would provide quick hauling missions - "Hey, I need you to get this load of meat from here to the Bob and Mary's Restaurant warehouse." This kind of thing doesn't need to be related to factions, it is filler to make the universe feel a little more alive. And they need ads on billboards like in GTA - could be sourced from the community.
 
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