[Please don’t move the thread, it IS on topic, just bear me out as I’m making the point in a round about kinda way]
As any of you who have watched Game of Thrones will know George R R Martin has a good way of making you care about what’s going on. He can and will permanently kill off central characters, and once they are gone (as far as I know) that’s it, bye. Indeed a good joke I heard was Why doesn’t George R R Martin use Twitter? Because he killed off all 140 characters!
As a result every time your favourite character gets into a tricky spot (which they do all the time) you are genuinely concerned as at any moment their head, or at least a hand or nose, will come flying off.
At the other end of the spectrum as any of you will know who have played WoW, or CoD or anything else, death is the merest inconvenience. It sets you back a few moments, just long enough to grab a drink and get comfy again.
And this explains why I have found alpha 2.0 kinda boring actually…
Yes…yes.. I know its just an alpha, not the final game, and its testing combat and networking etc. I also recall well the DDF discussion on death penalty: http://forums.frontier.co.uk/showthread.php?t=5323
But it has really underscored for me that when the final details are worked out death really should be meaningful, not just in ironman mode, but in the main game as well.
In the alpha I will happily charge head on to an anaconda with two gimballed pulse lasers going PEW PEW safe in the knowledge that when I get crispy fried five seconds later it will only be another 15 seconds before I am back in the action again. And as a result it’s almost impossible to care. But when it comes to the final game I want to be terrified of taking on an Anaconda, I want to spend hours beforehand putting together a gang of likeminded friends whom we are going to share the bounty between us when we swoop in and attack. And when the Anaconda goes boom I want to be leaping out of my chair whooping with delight. But that is only possible if there is a genuine fear that failure will mean a setback worth hours if not days worth of gameplay.
So again yes….yes, I know this has been discussed before at length in the DDF. But now we have all either played alpha or watched the alpha videos, I’m asking if your views like mine have hardened about the cost of death in the game, or maybe you came to a different conclusion. Because for me tougher death penalties equate more meaningful gameplay and thus more fun.
P.S. Can I please just remind everyone that it is OK to have a different opinion. No need to start calling other people screaming children because you found they have a different opinion on the matter to you. I say this because half the discussions on these boards go that way anytime anything about gameplay gets mentioned.
As any of you who have watched Game of Thrones will know George R R Martin has a good way of making you care about what’s going on. He can and will permanently kill off central characters, and once they are gone (as far as I know) that’s it, bye. Indeed a good joke I heard was Why doesn’t George R R Martin use Twitter? Because he killed off all 140 characters!
As a result every time your favourite character gets into a tricky spot (which they do all the time) you are genuinely concerned as at any moment their head, or at least a hand or nose, will come flying off.
At the other end of the spectrum as any of you will know who have played WoW, or CoD or anything else, death is the merest inconvenience. It sets you back a few moments, just long enough to grab a drink and get comfy again.
And this explains why I have found alpha 2.0 kinda boring actually…
Yes…yes.. I know its just an alpha, not the final game, and its testing combat and networking etc. I also recall well the DDF discussion on death penalty: http://forums.frontier.co.uk/showthread.php?t=5323
But it has really underscored for me that when the final details are worked out death really should be meaningful, not just in ironman mode, but in the main game as well.
In the alpha I will happily charge head on to an anaconda with two gimballed pulse lasers going PEW PEW safe in the knowledge that when I get crispy fried five seconds later it will only be another 15 seconds before I am back in the action again. And as a result it’s almost impossible to care. But when it comes to the final game I want to be terrified of taking on an Anaconda, I want to spend hours beforehand putting together a gang of likeminded friends whom we are going to share the bounty between us when we swoop in and attack. And when the Anaconda goes boom I want to be leaping out of my chair whooping with delight. But that is only possible if there is a genuine fear that failure will mean a setback worth hours if not days worth of gameplay.
So again yes….yes, I know this has been discussed before at length in the DDF. But now we have all either played alpha or watched the alpha videos, I’m asking if your views like mine have hardened about the cost of death in the game, or maybe you came to a different conclusion. Because for me tougher death penalties equate more meaningful gameplay and thus more fun.
P.S. Can I please just remind everyone that it is OK to have a different opinion. No need to start calling other people screaming children because you found they have a different opinion on the matter to you. I say this because half the discussions on these boards go that way anytime anything about gameplay gets mentioned.