Death death death - oh woe is me and death in games.
I played Eve online heavily for 2 years many moons ago (left just as capital ships were becoming trendy) and the harshness of death was, if not directly, the main reason I left. It was the cause of all the other problems the game had for me. Everyone was so careful it all became generally hours of yawning boredom with short, very exiting and hugely exhilarating moments of action, followed by several more hours of boredom.
Sure this led to moments of genuine adrenalin, fear and excitement I've not had in a videogame before or since, but this was the only upside. The downside (the huge boredom felt for the vast majority of the time playing it) meant it stopped feeling like playing a game at all. I felt it made me forget why I play games in the first place. I remember a strong sense of liberation when I went and played some more classical video games again (ie portal, half-life, Mario etc etc....) - it made me vow never to go down that dark videogaming path ever again :smilie:
Someone said near the start of this thread in regards to a more severe penalty on death "equate more meaningful gameplay and thus more fun"
It's the exact opposite in my eyes. I guess my definition of fun differs greatly to theirs.
While I don't want no consequence, it needs to be tailored to allow the majority to still feel they get fun without too much fear.
This is a game after all. Real life has enough on the line for me thank you very much
The option to play the so called ironman mode seems a decent compromise that isn't forced on you.