ive just noticed that since the new update we had a change made to audio, unfortunately it isnt a good one in my opinion.
audio overall doesnt seem to have changed, so we still lack any kind of "realism" in the audio aspect of the game. i again refer to the video above ive linked where the devs actually explained and showed realy well how they did their audio mixdowns. just to give and example: At 1:27:06 they are explaining how the camera position had a very serious impact on how sounds in the space around it were being treated. in planco 1 simply turning your back against an audio source would create that muffled effect, an effect that was even more noticeable when we had walls or other pieces placed between us and the audio source.
so in this regards it seems like nothing has changed at all.
now the new "update" to the audio made by frontier in last update is that they added what seems like a new background noise track. and dont get me wrong this is great to add more atmosphere to the overall sound experience, especially when viewing the park from more far or above etc.
however when paying attention to that "background noise" track/channel, one quickly notices how its basically just the same 5-8 second audio loop repeating itself nonstop...
so yeah, basically you didnt improve anything but simply decreased overall audio experience because now i have to keep listening to the exact same loop of guest noises and screams. and it appears to be only this one single audio clip, so no variation at all.
please frontier, go back to the drawing board and try to come up with something else than simple short audio loops.