What happened to the REAL Puzzles?

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So what happened? was all this work to find those stuff (not the last one OFC) For absolutely nothing?
Was this replaced by the "Shump's" stile puzzles for real?!?

I never seen any news on that front? Frontier gave up on this kind of (good) content?[alien][alien]
 
So what happened? was all this work to find those stuff (not the last one OFC) For absolutely nothing?
Was this replaced by the "Shump's" stile puzzles for real?!?

I never seen any news on that front? Frontier gave up on this kind of (good) content?[alien][alien]

these are cool and all, but needing external tools to even view them was some real trauma to the groin..
 
these are cool and all, but needing external tools to even view them was some real trauma to the groin..

Yes and instead of having in game tools that frankly are easy to develop... seriously... it cant be hard to make a in game spectrogram reader... they change it to a "shoot them up" level of puzzle.... wow!
 
It’s really sad. The game has so much potential and they claimed to spend this year fixing the core game but they’ve done nothing but piddledick around adding pewpew mk3304.
 
these are cool and all, but needing external tools to even view them was some real trauma to the groin..

You do know that nothing's quite as funny as a trauma to the groin, right?

But I do agree - a game should not require the use of external software to solve internal puzzles. If I want to beat my head against something, I'll head over to Waking Titan and try to puzzle out what Hello Games is up to next.

This isn't to say there isn't a place for good in-game puzzles and the use of in-game mechanics to solve them - the Guardian Sites and Ruins are a great example of doing things in-game with in-game resources. Likewise the signals sent by various stations, and even NPC interactions like the "Follow my wake" interactions during some bounty-hunting missions, or the Scan-the-Data-Point to Find-the-target interactions are all means by which we can have in-game puzzles to solve without having to rely on steganography.

Even the holographic billboards at stations could be used to generate clues, by dropping in single-frames, or very short frame sequences containing clues and keep the games puzzles and solutions entirely in-game.
 
You do know that nothing's quite as funny as a trauma to the groin, right?

But I do agree - a game should not require the use of external software to solve internal puzzles. If I want to beat my head against something, I'll head over to Waking Titan and try to puzzle out what Hello Games is up to next.

This isn't to say there isn't a place for good in-game puzzles and the use of in-game mechanics to solve them - the Guardian Sites and Ruins are a great example of doing things in-game with in-game resources. Likewise the signals sent by various stations, and even NPC interactions like the "Follow my wake" interactions during some bounty-hunting missions, or the Scan-the-Data-Point to Find-the-target interactions are all means by which we can have in-game puzzles to solve without having to rely on steganography.

Even the holographic billboards at stations could be used to generate clues, by dropping in single-frames, or very short frame sequences containing clues and keep the games puzzles and solutions entirely in-game.

True, but the actual puzzles are borderline uninspired , they are SHUMP's that's all they are. you dont even have to hit them in the right order... you just have to find them....
 
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