Newcomer / Intro What happens if community goal not met?

If a community goal has a cutoff date, and the requirements aren't met, what happens? Example: building the station near Maia -- would the station not get built?
 
First, I never saw a CG that would not make it at least to tier one.
Second, yes, if that happens the CG fails and nothing happens.
 
First, I never saw a CG that would not make it at least to tier one.
Second, yes, if that happens the CG fails and nothing happens.

There were one or two mining ones that failed completely because of unrealistic tiers (geared towards trading not mining).


In answer to the OP yes they fail, no rewards, no gameplay changes <- Actually I believe in some cases the faction that fronted the CG may go into a recession type state or whatever depending on how things fit with the CG. Recession seems appropriate for attempting and failing to build a station.
 
Reaching tier 1 of a CG is generally considered a success. In some cases there are additional global rewards that are only unlocked at the higher tiers.
 
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This was explained in one of the live streams a while back. What FD does is they come up with two potential outcomes for a story. One if the CG succeeds and another if it fails. The players determine which path the story goes down, which is pretty much always the one with the CG succeeding.
 
Then the next question really is, what constitutes a succesful CG?

Obviously maximum tier is success and less that tier 1 is failure but where's the middle ground?

I find it hard to believe that getting 99% of the way to max tier would constitute failure but similarly how do you determine where tye fail point actually is?
 
Then the next question really is, what constitutes a succesful CG?

Obviously maximum tier is success and less that tier 1 is failure but where's the middle ground?

I find it hard to believe that getting 99% of the way to max tier would constitute failure but similarly how do you determine where tye fail point actually is?

The fail point is before Tier 1. If it doesn't reach at least Tier 1, it's simply a fail.
Higher tiers only determine your overall reward (The higher the tier, the more money you get for your contribution) and sometimes it determines "how much successful" the CG was. For example when a new station is build, on lower tiers it is only built with basic facilities like Market, refuel and rearm, but if higher tier is reached, the station will have outfitting, shipyard, etc...
 
I think the only exception to this is the Conflict Zone CGs where you have two sides fighting for something, usually control of a station or system, then the success is beating the other side to completing the tiers. The winning side gets the rewards as stated the losers get only the credits they won in the CZ.

I assume if neither finish the winner is the side with the highest tier reached, but then before the last one of these I assumed the losers (my side) would get something but at least I had the satisfaction of knowing that the greedy wotsits who signed up to the losing side from the winners at the end didn't get all the extra credits they were after.
 
The fail point is before Tier 1. If it doesn't reach at least Tier 1, it's simply a fail.
Higher tiers only determine your overall reward (The higher the tier, the more money you get for your contribution) and sometimes it determines "how much successful" the CG was. For example when a new station is build, on lower tiers it is only built with basic facilities like Market, refuel and rearm, but if higher tier is reached, the station will have outfitting, shipyard, etc...
So you're saying that the tiers are really only "degrees of success"? Good way to do it :)
 
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