What happens if you pledge to some power and then don't feel like doing jack for them?

Will they kick you out or malign you across known space?

Will there be drawbacks just for picking something?


Not like there's a single one of those virtual scare crows I'd care to help out.
 
Will they kick you out or malign you across known space?

Will there be drawbacks just for picking something?


Not like there's a single one of those virtual scare crows I'd care to help out.

Don't worry. You're not that important. Your non-contribution to your pledged power will have no adverse effects on your gameplay. Now if you defect, well then, then you'll be hunted till extermination for a fixed period of time.
 
You will be painted as a follower of that Power even if you do nothing at all, which means adherents of Powers that serve the opposing major factions (Empire, Feds, etc) will automatically be hostile to you. Other than that, no benefits, no penalties.
 
You'll be treated as a member of that Power, and have all the privileges and risks of that position.

That said, I think there should be a way of players and NPCs to see the rating of players who have pledged to a Power, and indeed the rating of NPCs assigned to that Power too. Perhaps higher rated pilots will be more valuable to the enemy if shot down, robbed, etc.
 
Will they kick you out or malign you across known space?

Will there be drawbacks just for picking something?


Not like there's a single one of those virtual scare crows I'd care to help out.

You're really just shooting yourself in the foot - there are drawbacks for picking a Power - those serving other Powers (both NPC and CMDR) will hate you and attack you. If you're in their Power's space, they can shoot you without getting a bounty, and if you shoot back and kill them, you will get a bounty. You've just wandered into another gang's territory, and they run things there. Of course, you can do the same to them in your own Power's space, but there's a lot more space that isn't your Power's than space that is.

If you do nothing while pledged to a Power, you'll get the basic Rating 1 reward. Which is frankly rubbish, heheh.
 
Thanks for all the replies.

The upshot seems to be, that its an absolutely miserable idea to pick a power unless you want to and have the time to grind the ladder to the kind of reward that would make it worth while to be considered cannon fodder in nine tenth of inhabited space.

If you're a trader who relies on moving wherever the best trades are, you couldn't make a worse mistake than getting involved with the new soap?

If that is so, I must say, there should be a pretty big warning label on the package of PP...


If I had been a person fond of soaps and ladders, I might have inadvertently messed up my game play really badly.

It seems, it could cost you millions for insurance before you can extricate yourself from this by defecting, or you'd have to fly really cheap ships for what length of time?
 
Thanks for all the replies.

The upshot seems to be, that its an absolutely miserable idea to pick a power unless you want to and have the time to grind the ladder to the kind of reward that would make it worth while to be considered cannon fodder in nine tenth of inhabited space.

If you're a trader who relies on moving wherever the best trades are, you couldn't make a worse mistake than getting involved with the new soap?

If that is so, I must say, there should be a pretty big warning label on the package of PP...


If I had been a person fond of soaps and ladders, I might have inadvertently messed up my game play really badly.

It seems, it could cost you millions for insurance before you can extricate yourself from this by defecting, or you'd have to fly really cheap ships for what length of time?

you can just retire if you don't care about merits and they don't send any bounty hunters after you
 
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If you're a trader who relies on moving wherever the best trades are, you couldn't make a worse mistake than getting involved with the new soap?

If that is so, I must say, there should be a pretty big warning label on the package of PP...

I for one am a trader, don't see a problem at all. Sure, if you always look to do both at the same time, you will most likely loose. Me, i continue to trade along my known routes, at times finding new profitable ones, and at the end of the day i check were my money could be of use and invest my money directly into merrits. If merrits are not needed because everything is cheesy, more money for me and for times where i might need it to help my faction to win a scenario with opposition.

EDIT: Granted though, thats not for everyone as buying merrits is quite pricey. So unless you are in sitting in something that is named Python, Conda or T9 or at the very least Clipper / T7, thats not really an option.
 
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Thanks for all the replies.

The upshot seems to be, that its an absolutely miserable idea to pick a power unless you want to and have the time to grind the ladder to the kind of reward that would make it worth while to be considered cannon fodder in nine tenth of inhabited space.

If you're a trader who relies on moving wherever the best trades are, you couldn't make a worse mistake than getting involved with the new soap?

If that is so, I must say, there should be a pretty big warning label on the package of PP...


If I had been a person fond of soaps and ladders, I might have inadvertently messed up my game play really badly.

It seems, it could cost you millions for insurance before you can extricate yourself from this by defecting, or you'd have to fly really cheap ships for what length of time?

Actually no - you can leave your Power at any time you like, with no repercussions.

There is an option to 'defect' - this means moving to a rival Power without leaving your Power first... you take half your merits with you I think, representing how much your new Power appreciates your betrayal of the old. It's only then that bounty hunters come after you for several days.

And it isn't that bad... you won't be attacked by everyone in other Power's space. You won't get attacked by authorities and you can still land at stations. It's only the odd other Power supporter who will attack you. You just can't shoot back and have to run from those fights, since you'll end up wanted whether you shot first or not.

You're essentially right though - if you're not going to do any work for the Power, there's no real point in pledging to them. You only get downsides.
 
I pledged to a power for about a day. I found they'd show up up and assist when I was collecting a bounty (and being attacked), but other than that it seemed kind of... not worth the effort to even think about. I didn't even need the assist to begin with, and have no inclination to play around with this "work for the favor of your favorite Anime character" concept.

I removed my pledge and went back solo with no ill effects - i wasn't even attacked by former "brothers" at any time.
 
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Will they kick you out or malign you across known space?

Will there be drawbacks just for picking something?


Not like there's a single one of those virtual scare crows I'd care to help out.

You pretty much have to stay in those systems because now the rest of the galaxy has you in the "kill on sight" list along with the meanest of pirates.
 
I removed my pledge and went back solo with no ill effects - i wasn't even attacked by former "brothers" at any time.

Interesting. so, "removing your pledge" is not the same as "defecting".

An important distinction... So I guess people *can* get in and back out if its not to their liking without being hunted down.

A wise choice on the developers' part.
 
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