So you're parked on someone else's Fleet Carrier and while you're there they clear their save. What happens to you?
I can think of the following possibilities:
As when a station's damaged, you're moved to a nearby station. A minor inconvenience in the Bubble; but if you're parked on someone's Carrier overnight at Ishum's Reach and you return to the game to find yourself in Explorer's Anchorage, you're not going to be pleased.
When a player clears their save, their Carrier is converted into a new de facto stationary megaship and stays permanently in game. You're OK. But players have then been handed a tool which will enable them to create - with, admittedly, a fair bit of effort - multiple permanent bases anywhere.
The Carrier persists while you and other people remain parked on it but is culled as soon as it's empty. You're not inconvenienced, but nor is the Galaxy increasingly littered with abandoned Carriers.
You're simply left floating in space where the Carrier was parked.
My guess is the last option would be acceptable to most players; but the first might be the easiest for Frontier to implement since they already have code to achieve it. And as I've said, there are circumstances where that could leave a player seriously inconvenienced.
I can think of the following possibilities:
As when a station's damaged, you're moved to a nearby station. A minor inconvenience in the Bubble; but if you're parked on someone's Carrier overnight at Ishum's Reach and you return to the game to find yourself in Explorer's Anchorage, you're not going to be pleased.
When a player clears their save, their Carrier is converted into a new de facto stationary megaship and stays permanently in game. You're OK. But players have then been handed a tool which will enable them to create - with, admittedly, a fair bit of effort - multiple permanent bases anywhere.
The Carrier persists while you and other people remain parked on it but is culled as soon as it's empty. You're not inconvenienced, but nor is the Galaxy increasingly littered with abandoned Carriers.
You're simply left floating in space where the Carrier was parked.
My guess is the last option would be acceptable to most players; but the first might be the easiest for Frontier to implement since they already have code to achieve it. And as I've said, there are circumstances where that could leave a player seriously inconvenienced.