What happens to Fleet Carriers when the owner clears their save?

So you're parked on someone else's Fleet Carrier and while you're there they clear their save. What happens to you?

I can think of the following possibilities:

As when a station's damaged, you're moved to a nearby station. A minor inconvenience in the Bubble; but if you're parked on someone's Carrier overnight at Ishum's Reach and you return to the game to find yourself in Explorer's Anchorage, you're not going to be pleased.

When a player clears their save, their Carrier is converted into a new de facto stationary megaship and stays permanently in game. You're OK. But players have then been handed a tool which will enable them to create - with, admittedly, a fair bit of effort - multiple permanent bases anywhere.

The Carrier persists while you and other people remain parked on it but is culled as soon as it's empty. You're not inconvenienced, but nor is the Galaxy increasingly littered with abandoned Carriers.

You're simply left floating in space where the Carrier was parked.

My guess is the last option would be acceptable to most players; but the first might be the easiest for Frontier to implement since they already have code to achieve it. And as I've said, there are circumstances where that could leave a player seriously inconvenienced.
 
You're simply left floating in space where the Carrier was parked.
As said in other threads - this is probably least acceptable - you don't know the CMDR has fuelled up / repaired / state of the current system. Carriers can be in inaccessible systems like HIP 4099, if you wake up there floating in space the only option is self-destruct (or more likely plead with Support).

Interesting question though, I'd go with

The Carrier persists while you and other people remain parked on it but is culled as soon as it's empty. You're not inconvenienced, but nor is the Galaxy increasingly littered with abandoned Carriers.

This problem also exists if you can sell your FC I guess.
 
Another one for the "stuff to ask - and get and answer from - FDev about" list.

Basically, it seems like the majority of questions boil-down to "what happen to passengers on a Carrier when [thing] happen?"

I hope FDev have thought all this through properly. 🤨
 
I'd go with:

Your ship is dumped docked in the closest port to your FC's location.

I suspect this'll be the "low effort" solution.
Which, alas, means it's probably the one FDev will go with.

Course, a derivative of that might be "what happens if I hitch a ride somewhere and then get abandoned while I'm flying my own ship?"
I'd hope, honestly, that the answer to that would be "You're up the creek without a paddle".

Rescue Rats should be a thing. (y)
 
Carriers can be in inaccessible systems like HIP 4099, if you wake up there floating in space the only option is self-destruct

If the Carrier's abandonware at that point, it's not going anywhere; you're stuffed whether or not it still exists.

Perhaps a solution would be to pass temporary control of the Carrier to whoever is still on the Carrier; the order of succession to be determined by order of arrival. Forty-eight hours after the last person leaves (to allow time for the Last Man Standing to go out and get fuel) the Carrier gets culled.
 
Course, a derivative of that might be "what happens if I hitch a ride somewhere and then get abandoned while I'm flying my own ship?"
I'd hope, honestly, that the answer to that would be "You're up the creek without a paddle"
That's a fair point: docking in someone else's Fleet Carrier is always going to be somewhat akin to accepting a sweetie from that strange man in the bus station.
 
Most likely you will be departed to the closest station as if you'd have been blown up with the exception that you don't pay rebuy. Alternatively, everyone who docked there will respawn a pseudo-NPC carrier and it will vanish as soon as everyone departed. You can launch but not dock again, this ensures that all players leave that carrier, eventually. When the instance is empty, the carrier vanishes and respawns as soon as any remaining players log in to that location. Rinse and repeat until none are left.
 
What happens when a troll jumps a carrier full of player ships to a location only reachable by carriers, then rejects them all?
 
Abandoned carriers jump towards the nearest inhabited system once a week.
Upon reaching the inhabited system, any ships still onboard are transferred to the nearest station, and the carrier is scuttled on the nearest dead planet.
This creates a POI on the surface that can be visited - there may be useful materials - also cake.
 
Perhaps this gives a new market for the Fuel Rats - carrier refueling. We'll find out more when FDev tells us about the fuel resource.
 
Perhaps this gives a new market for the Fuel Rats - carrier refueling. We'll find out more when FDev tells us about the fuel resource.

Possible, though unlikely.

What is more likely however is that the Rats will station a few of these in strategic areas around the galaxy to service regions more expediently.
 
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