What happens when your CMDR dies?

Not sure if this is the kind of lore related topic to post here, but oh well. I’m wondering if anyone knows what happens lore wise when your CMDR dies. Like how can we pay insurance when our corpse is floating a few billion km away from civilization? Is this just something brushed away as a simple game mechanic?

Does it have anything to do with the fact that the char created is called “Holo-me?” Are we not actually flying our ships? Just projecting holograms of ourself remotely? Also kinda surprised I couldn’t find the answer myself, even if it’s not explained. Or do I just suck at Google?
 

Robert Maynard

Volunteer Moderator
Ship destroyed > Escape Pod > Last Dock (at the moment, that may change with the proposed changes to C&P) > Rebuy > Carry on.
 
Is the escape pod the most advanced thing in the Elite universe? Cause that makes sense in the bubble, but not so much if you’re on the other side of the galaxy. :/
 

Robert Maynard

Volunteer Moderator
Being "dead" is not playing - so any delay while being "dead" would, in effect, be the game locking the player out just for being destroyed.
 
Is the escape pod the most advanced thing in the Elite universe? Cause that makes sense in the bubble, but not so much if you’re on the other side of the galaxy. :/

Here's one way of looking at it, at least when taking into account your argument regarding being on the other side of the galaxy.

When you set off for a mission, or your plans are to explore deep space, part of your insurance policy requires you to have a clone generated in the event you "die", whether being on a mission or on the other side of the galaxy. When death occurs, the clone is immediately removed from its cryogenic state and made active, thus continuing the commander's life and missions.

It's kind of like Arnold Schwarzenegger in "The 6th Day", or Sigourney Weaver in "Alien Resurrection".

Yeah, it sounds stupid, but I was just trying to help. I don't know. It's just a suggestion.

doodles-weaver-4.png

Doodles Weaver
Sigourney Weaver's Uncle
Crazy Funny Guy
Killed himself with a double barrel shotgun to the chest
No clone was available.
 
CMDRs do not die. When your ship is destroyed your REMLOK places you into instant hibernation and ejects you in an escape-pod ("Eject-Eject-Eject!") right before your ship goes "boom". Then your escape-pod floats in space until salvaged and because of the reward placed on it by your lawyer (remember your lawyer?) your escape-pod is returned to your most recent port-of-call where it is opened and you are shown to the insurance adjuster's office to continue playing.

Consider yourself lucky. Escape-pods without rewards placed on them are sold to slavers, supposedly so the salvager can recoup the cost of the escape-pod occupant's "rescue". This is a major source of slaves.

For the rest of it . . . Handwavium. o7
 
Here's one way of looking at it, at least when taking into account your argument regarding being on the other side of the galaxy.

When you set off for a mission, or your plans are to explore deep space, part of your insurance policy requires you to have a clone generated in the event you "die", whether being on a mission or on the other side of the galaxy. When death occurs, the clone is immediately removed from its cryogenic state and made active, thus continuing the commander's life and missions.

It's kind of like Arnold Schwarzenegger in "The 6th Day", or Sigourney Weaver in "Alien Resurrection".

Yeah, it sounds stupid, but I was just trying to help. I don't know. It's just a suggestion.

http://mindfulwebworks.com/art-of/doodles-weaver-4.png
Doodles Weaver
Sigourney Weaver's Uncle
Crazy Funny Guy
Killed himself with a double barrel shotgun to the chest
No clone was available.

You say it sounds stupid, but that's literally the premise of EVE online.

CMDRs do not die. When your ship is destroyed your REMLOK places you into instant hibernation and ejects you in an escape-pod ("Eject-Eject-Eject!") right before your ship goes "boom". Then your escape-pod floats in space until salvaged and because of the reward placed on it by your lawyer (remember your lawyer?) your escape-pod is returned to your most recent port-of-call where it is opened and you are shown to the insurance adjuster's office to continue playing.

Consider yourself lucky. Escape-pods without rewards placed on them are sold to slavers, supposedly so the salvager can recoup the cost of the escape-pod occupant's "rescue". This is a major source of slaves.

For the rest of it . . . Handwavium. o7

Is this legit? Or did you just pull it out your butt? Cause since we have the Fuel Rats I could totally see a group dedicated to finding escape pods. Guess that means the only thing that separates players from the NPCs is that we get REALLY lucky slavers never pick up our pods.
 
To add a little to this, on some of my ventures outside the bubble, I've encountered instances with debris, cargo, and escape pods, and not long after I arrive, one NPC (or sometimes more) will jump in with the colors and markings of a Rescue Service. There is radio chatter as the rescue ship(s) go through the wreckage, gathering pods and cargo, and then they jump out.

So there is a rescue service "in-game", and this service probably will go anywhere there is a detected distress beacon - like the wreckage of your ship if you get blasted. That, plus JetsonRING's statement about the lawyer's reward, probably explains why you will always come back no matter how many times your ship goes boom.
 
Modern Remlock devices employ a quantum entanglement that transports anything encased inside the Remlock back to the last location encoded into its subatomic structure. When you "die" in your spacecraft what really happens is this: Your FSD is forced to implode which generates the required energy to teleport your body back to almost anyplace in the galaxy. When you dock at a space station your Remlock is automatically updated at the quantum level to ensure that, in the even of catastrophe, you are immediately recovered at the last safe location that you visited.

This explains why running out of life support doesn't simply leave you adrift. Your ship blows up when your run out of air. This is to generate the required power to get you back to safety. This also explains why people are so willing to "take each other's lives" in combat. Nobody ever really dies in space. Every pirate and "griefer" knows that shooting you down is nothing but an inconvenience to you. You'll be back out flying in minutes.
 
Modern Remlock devices employ a quantum entanglement that transports anything encased inside the Remlock back to the last location encoded into its subatomic structure. When you "die" in your spacecraft what really happens is this: Your FSD is forced to implode which generates the required energy to teleport your body back to almost anyplace in the galaxy. When you dock at a space station your Remlock is automatically updated at the quantum level to ensure that, in the even of catastrophe, you are immediately recovered at the last safe location that you visited.

This explains why running out of life support doesn't simply leave you adrift. Your ship blows up when your run out of air. This is to generate the required power to get you back to safety. This also explains why people are so willing to "take each other's lives" in combat. Nobody ever really dies in space. Every pirate and "griefer" knows that shooting you down is nothing but an inconvenience to you. You'll be back out flying in minutes.

neat
 
Modern Remlock devices employ a quantum entanglement that transports anything encased inside the Remlock back to the last location encoded into its subatomic structure. When you "die" in your spacecraft what really happens is this: Your FSD is forced to implode which generates the required energy to teleport your body back to almost anyplace in the galaxy. When you dock at a space station your Remlock is automatically updated at the quantum level to ensure that, in the even of catastrophe, you are immediately recovered at the last safe location that you visited.

This explains why running out of life support doesn't simply leave you adrift. Your ship blows up when your run out of air. This is to generate the required power to get you back to safety. This also explains why people are so willing to "take each other's lives" in combat. Nobody ever really dies in space. Every pirate and "griefer" knows that shooting you down is nothing but an inconvenience to you. You'll be back out flying in minutes.

I like this version more than the clone/slave one :)
 
CMDRs do not die. When your ship is destroyed your REMLOK places you into instant hibernation and ejects you in an escape-pod ("Eject-Eject-Eject!") right before your ship goes "boom". Then your escape-pod floats in space until salvaged and because of the reward placed on it by your lawyer (remember your lawyer?) your escape-pod is returned to your most recent port-of-call where it is opened and you are shown to the insurance adjuster's office to continue playing.

Consider yourself lucky. Escape-pods without rewards placed on them are sold to slavers, supposedly so the salvager can recoup the cost of the escape-pod occupant's "rescue". This is a major source of slaves.

For the rest of it . . . Handwavium. o7

Unless your name is Jameson and you're flying a Cobra MkIII, that is.

But yes, very good explanation!
 
Modern Remlock devices employ a quantum entanglement that transports anything encased inside the Remlock back to the last location encoded into its subatomic structure. When you "die" in your spacecraft what really happens is this: Your FSD is forced to implode which generates the required energy to teleport your body back to almost anyplace in the galaxy. When you dock at a space station your Remlock is automatically updated at the quantum level to ensure that, in the even of catastrophe, you are immediately recovered at the last safe location that you visited.

This explains why running out of life support doesn't simply leave you adrift. Your ship blows up when your run out of air. This is to generate the required power to get you back to safety. This also explains why people are so willing to "take each other's lives" in combat. Nobody ever really dies in space. Every pirate and "griefer" knows that shooting you down is nothing but an inconvenience to you. You'll be back out flying in minutes.

What about the 'No Cloning Theorum'? Or has humanity found a way around that by using handwavium?
 
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