Horizons What I feared happened! Game geared for multiplayer, not single player.

Ok, what I feared has pretty much happened in Elite Dangerous. You need a possy of wingmen to do certain things. I found a lovely site full of the micromaterials I needed to upgrade my FSD. So I bought a python, equipped it for war and mining, went out got what I needed only to get jumped by a couple of NCP's.

The material I want is really only in hazard area's. But because of the game play dynamics it's impossible to get an advantage as a single player. It only takes a few sub-10 million ships to take out a well armed, and armored Python worth at least 120 mil. I don't see the point, I've tried anaconda's as well. They fall to, and get targeted by more ships. It's pointless.

Why have they designed a game that simply punishes players who want to just go do some damn mining.

Yes. I know, go to low hazard area's. But the stuff there isn't worth mining. I also don't want to have to make a bunch of friends and co-ordinate them so they can protect me while I mine. That's not the kind of game-play I want.

I regret ever buying this thing. It's like going out with an ungrateful woman. you don't get rewarded ever, you only get ed at about the things you can't do.

Explore the universe my .

It's not even worth buying the top ships in the game when they die just as easily as everything g else.

congrats, you worked really hard! Your reward? There is none, the game just gets harder.

At least in the old Elite you could by a pantherclipper, load it out with 1000 shield generators and swat off the small fry like bugs. This game seems more obsessed with allowing cheap ships a chance, while punishing anyone who's obtained any success.

You may now all flame me for being a really bad player who "doesn't understand the game"

Well I know one thing, it's not about freedom, and exploration, or enjoying all the different things you can do in the game. Because to solo players, you can't do a lot of them. Not in the way you want too. It's all about restricting the player, not freeing them.
 
Ok, what I feared has pretty much happened in Elite Dangerous. You need a possy of wingmen to do certain things. I found a lovely site full of the micromaterials I needed to upgrade my FSD. So I bought a python, equipped it for war and mining, went out got what I needed only to get jumped by a couple of NCP's.

The material I want is really only in hazard area's. But because of the game play dynamics it's impossible to get an advantage as a single player. It only takes a few sub-10 million ships to take out a well armed, and armored Python worth at least 120 mil. I don't see the point, I've tried anaconda's as well. They fall to, and get targeted by more ships. It's pointless.

Why have they designed a game that simply punishes players who want to just go do some damn mining.

Yes. I know, go to low hazard area's. But the stuff there isn't worth mining. I also don't want to have to make a bunch of friends and co-ordinate them so they can protect me while I mine. That's not the kind of game-play I want.

I regret ever buying this thing. It's like going out with an ungrateful woman. you don't get rewarded ever, you only get ed at about the things you can't do.

Explore the universe my .

It's not even worth buying the top ships in the game when they die just as easily as everything g else.

congrats, you worked really hard! Your reward? There is none, the game just gets harder.

At least in the old Elite you could by a pantherclipper, load it out with 1000 shield generators and swat off the small fry like bugs. This game seems more obsessed with allowing cheap ships a chance, while punishing anyone who's obtained any success.

You may now all flame me for being a really bad player who "doesn't understand the game"

Well I know one thing, it's not about freedom, and exploration, or enjoying all the different things you can do in the game. Because to solo players, you can't do a lot of them. Not in the way you want too. It's all about restricting the player, not freeing them.

Do you need to mine asteroids..and for that you got to a hazard ressource side? Why would you got to a hazardous place for mining in the first place? The rings are huge and you can mine everywhere. Just pick a spot and fly there mine and good is. You will probably see one NPC spawning with you the moment you drop in after that you have your peace.

I have a dedicated mining ship it wouldnt be able to stant in any fight and i mined my ressources fine aslong as you dont go into the extrationsite that is crawling with pirates...

This games offers you alot of freedom in how to deal with stuff if you choose the hardest way and complain about it...seriously.
 
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I have a dedicated mining ship it wouldnt be able to stant in any fight and i mined my ressources fine aslong as you dont go into the extrationsite that is crawling with pirates...

same here.

if pirates spawn outside of a RES location, and i ahve only limpets on board, i let them scan me.

if i have cargo on board, i take a clipper or orca or a python or AspE with engineered drives, and outrun any spawning pirate.

i mine shieldless (if i don't take my mining corvette).
 
And it's only going to get worse once all the weapon/engineer nerfs come in and all your weapons lose a load of DPS and time on target and your shield boosters lose some resistance.

The only two ships I own which I actually fly are my Corvette and Anaconda, everything else is pointless as it takes forever to do anything or they are just sitting ducks against aimbot railgun NPCs.
 
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And it's only going to get worse once all the weapon/engineer nerfs come in and all your weapons lose a load of DPS and time on target and your shield boosters lose some resistance.

The only two ships I own which I actually fly are my Corvette and Anaconda, everything else it pointless as it takes forever to do anything or they are just sitting ducks against aimbot railgun NPCs.

i have two accounts - one with, one without horizons.

it is more challenging, but definetly possible and not pointless at all to fight NPC without any engineering. that includes elite NPC, which have engineered moduls. might need to adjust loadouts, but it isn't a problem.
 
As a single player I've upgraded all 14 of my ships.

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i have two accounts - one with, one without horizons.

it is more challenging, but definetly possible and not pointless at all to fight NPC without any engineering. that includes elite NPC, which have engineered moduls. might need to adjust loadouts, but it isn't a problem.

I don't have time to engineer them all though, the only ship I have specifically engineered is the Corvette. And that is G5 on everything, the Anaconda gets the leftover 'not so good' rolls for things like boosters, shields and spare weapons etc. And the other ships only get G5 FSD and then whatever crumbs after the Anaconda has had it's share...
 
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As others have said, its quite possible to mine alone.

Drop into an appropriate ring (pristine reserves), away from a res. Make sure to have no cargo in your hold. let the NPCs who spawn scan you. They then FSD out leaving you in peace to mine.

Alternatively boost out of their scanner range and they lose sight and FSD away.
 
Actually i see the Engineers completely differently. Just like about any other activity in this game, gathering the necessary materials for Engineers is most efficiently done solo. No matter if you mine, search USSes, hunt specific types of ships, hack bases or drive your SRV in the hope of finding materials, for each and any of them a second player is no significant help, but a rival for the materials. This means that any activity related to gathering those materials takes significally longer when done in group.
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In my eyes this is what the game actually lacks: activities which are worth doing in group, without being easier and/or more efficient when being done alone. I even think that could up to some degree fix the "gank squads". Intercepting and destroying other players is probably the very only thing in the game where flying in a wing makes sense, even regular bounty hunting is more efficient alone.
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Ok, what I feared has pretty much happened in Elite Dangerous. You need a possy of wingmen to do certain things. I found a lovely site full of the micromaterials I needed to upgrade my FSD. So I bought a python, equipped it for war and mining, went out got what I needed only to get jumped by a couple of NCP's.

The material I want is really only in hazard area's. But because of the game play dynamics it's impossible to get an advantage as a single player. It only takes a few sub-10 million ships to take out a well armed, and armored Python worth at least 120 mil. I don't see the point, I've tried anaconda's as well. They fall to, and get targeted by more ships. It's pointless.

Why have they designed a game that simply punishes players who want to just go do some damn mining.

Yes. I know, go to low hazard area's. But the stuff there isn't worth mining. I also don't want to have to make a bunch of friends and co-ordinate them so they can protect me while I mine. That's not the kind of game-play I want.

I regret ever buying this thing. It's like going out with an ungrateful woman. you don't get rewarded ever, you only get ed at about the things you can't do.

Explore the universe my .

It's not even worth buying the top ships in the game when they die just as easily as everything g else.

congrats, you worked really hard! Your reward? There is none, the game just gets harder.

At least in the old Elite you could by a pantherclipper, load it out with 1000 shield generators and swat off the small fry like bugs. This game seems more obsessed with allowing cheap ships a chance, while punishing anyone who's obtained any success.

You may now all flame me for being a really bad player who "doesn't understand the game"

Well I know one thing, it's not about freedom, and exploration, or enjoying all the different things you can do in the game. Because to solo players, you can't do a lot of them. Not in the way you want too. It's all about restricting the player, not freeing them.



For the most part you seem to be playing a different ED than I do.

What surprised me though is that you seem to think you need to go mining in Haz Res.
You don't. You can mine anywhere in the rings. You just need to find the right rings, preferably pristine ones.
Sometimes a pirate gets spawned when you drop in the rings, but this is manageable.

You mentioned the Panther Clipper.
You can perfectly outfit an Anaconda to be an excellent miner with enough power to swat a pirate.
 
At least in the old Elite you could by a pantherclipper, load it out with 1000 shield generators and swat off the small fry like bugs. This game seems more obsessed with allowing cheap ships a chance, while punishing anyone who's obtained any success.

I'd consider the fact that you could load a big ship up with 100's of shields and just blat everything else out of existence a flaw in the previous games, not something to be praised.

If anything E: D still has too much disparity between the small and the big ships. And I can assure you that there's a bit of difference in TTK between a harmless NPC sidewinder, and an (over)engineered player Cutter. :)
 
I'd consider the fact that you could load a big ship up with 100's of shields and just blat everything else out of existence a flaw in the previous games, not something to be praised.

If anything E: D still has too much disparity between the small and the big ships. And I can assure you that there's a bit of difference in TTK between a harmless NPC sidewinder, and an (over)engineered player Cutter. :)
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I very much agree. Also, am i the only one remembering the huge flaw of the Panther Clipper? Sure it had all these shields and you were able to fit massive turrets, but i also remember that sometimes, quite rarely but still sometimes, when your aim switched between the zones the turrets covered, the beam of your massive weapon was emitted from the center of your ship. Which means the first thing it came in contact with was your ships hull, your own shields did nothing... which was a very quick way to zap yourself... :D
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I'd consider the fact that you could load a big ship up with 100's of shields and just blat everything else out of existence a flaw in the previous games, not something to be praised.

If anything E: D still has too much disparity between the small and the big ships. And I can assure you that there's a bit of difference in TTK between a harmless NPC sidewinder, and an (over)engineered player Cutter. :)

What do you mean too much disparity between small and big ships? Are you implying that a 300K single seater fighter should be able to hold it's own against a 750m battleship for the sake of balance?

This is going to just end up like Call of Duty in space at this rate. Imagine how much fun Gran Turismo would be if they made all the cars the same speed in the interest of balance... -_-
 
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The OP seems to have gone mining in search of engineering materials in a Haz Res and got killed. I think that therein lies the problem. There is much advice that could be given if he wishes
 
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