Ok, what I feared has pretty much happened in Elite Dangerous. You need a possy of wingmen to do certain things. I found a lovely site full of the micromaterials I needed to upgrade my FSD. So I bought a python, equipped it for war and mining, went out got what I needed only to get jumped by a couple of NCP's.
The material I want is really only in hazard area's. But because of the game play dynamics it's impossible to get an advantage as a single player. It only takes a few sub-10 million ships to take out a well armed, and armored Python worth at least 120 mil. I don't see the point, I've tried anaconda's as well. They fall to, and get targeted by more ships. It's pointless.
Why have they designed a game that simply punishes players who want to just go do some damn mining.
Yes. I know, go to low hazard area's. But the stuff there isn't worth mining. I also don't want to have to make a bunch of friends and co-ordinate them so they can protect me while I mine. That's not the kind of game-play I want.
I regret ever buying this thing. It's like going out with an ungrateful woman. you don't get rewarded ever, you only get ed at about the things you can't do.
Explore the universe my .
It's not even worth buying the top ships in the game when they die just as easily as everything g else.
congrats, you worked really hard! Your reward? There is none, the game just gets harder.
At least in the old Elite you could by a pantherclipper, load it out with 1000 shield generators and swat off the small fry like bugs. This game seems more obsessed with allowing cheap ships a chance, while punishing anyone who's obtained any success.
You may now all flame me for being a really bad player who "doesn't understand the game"
Well I know one thing, it's not about freedom, and exploration, or enjoying all the different things you can do in the game. Because to solo players, you can't do a lot of them. Not in the way you want too. It's all about restricting the player, not freeing them.
The material I want is really only in hazard area's. But because of the game play dynamics it's impossible to get an advantage as a single player. It only takes a few sub-10 million ships to take out a well armed, and armored Python worth at least 120 mil. I don't see the point, I've tried anaconda's as well. They fall to, and get targeted by more ships. It's pointless.
Why have they designed a game that simply punishes players who want to just go do some damn mining.
Yes. I know, go to low hazard area's. But the stuff there isn't worth mining. I also don't want to have to make a bunch of friends and co-ordinate them so they can protect me while I mine. That's not the kind of game-play I want.
I regret ever buying this thing. It's like going out with an ungrateful woman. you don't get rewarded ever, you only get ed at about the things you can't do.
Explore the universe my .
It's not even worth buying the top ships in the game when they die just as easily as everything g else.
congrats, you worked really hard! Your reward? There is none, the game just gets harder.
At least in the old Elite you could by a pantherclipper, load it out with 1000 shield generators and swat off the small fry like bugs. This game seems more obsessed with allowing cheap ships a chance, while punishing anyone who's obtained any success.
You may now all flame me for being a really bad player who "doesn't understand the game"
Well I know one thing, it's not about freedom, and exploration, or enjoying all the different things you can do in the game. Because to solo players, you can't do a lot of them. Not in the way you want too. It's all about restricting the player, not freeing them.