I was watching a video about the current status of Star Citizen the other day and I noticed something that does seem to be an issue with space games in general.
I was watching 2 online players hovering in the air about 20 metres from the ground in their ships and rotating the ship etc. It looks rubbish and doesn't seem at all realistic. They were doing barrel roles without the ship crashing back down to the ground and the ship just looked like a texture moving on the screen x and y.
I think the same thing sort of happens in Elite and I do feel there needs to be more detail focused on this so the ships don't look like an asset being viewed in a 3D Modelling studio.
I'm guessing these ships have engines that keep them stable but turning 360 degrees 20 metres from the ground and turning upside down seems a bit odd to me.
I get it when they are in Space it might behave like this but not just above a planet surface.
I was watching 2 online players hovering in the air about 20 metres from the ground in their ships and rotating the ship etc. It looks rubbish and doesn't seem at all realistic. They were doing barrel roles without the ship crashing back down to the ground and the ship just looked like a texture moving on the screen x and y.
I think the same thing sort of happens in Elite and I do feel there needs to be more detail focused on this so the ships don't look like an asset being viewed in a 3D Modelling studio.
I'm guessing these ships have engines that keep them stable but turning 360 degrees 20 metres from the ground and turning upside down seems a bit odd to me.
I get it when they are in Space it might behave like this but not just above a planet surface.
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