+++ software updates for Discovery Scanner (additional scan needed next to first one) +++
* software updates should be new upgrade item similar to Livery tab (Painting as the UI element is available, just add new 'tab' category to use)
+++ software updates for Detailed Surface Scanner (additional scan needed next to first one)
* software updates should be new upgrade item similar to Livery tab (Painting as the UI element is available, just add new 'tab' category to use)
Notes:
1. increase exploration reward for
2. After selling data about lifeforms
3. Detailed exploration shall drive construction of smaller outposts
4. Partial exploration shall drive construction of tiny sparse outposts (observation, relay, lookout, refuel)
5. way to keep the planned routes (saved)
6. the 'first reveal' needs slight overhaul
7. turreted scanner upgrade
8. stellar objects details
9. object list (left panel)
the 'infinite range' scanner removes any reveal interaction effort needed to find distant stellar bodies in star system
IMHO such feature 'cheat' is wrong in game-play sense, thus i propose to triple amount of scanners to fill the gap properly:
please those who disagree with such argument, remember the proposed software upgrades enhancing the scanners etc.
they aimed on making things less boring (tedious) (example the multi-object scan with clear boundaries to avoid overabuse)
note that the 5 million Light-Seconds range is very close to existing ADS (if radically higher distances exist (not aware of yet) then adjustment to 10 or 25 million ls scanner as best)
take in mind those ranges, categories, prices and names are suggestion, not definition of must,
in this very same post, I suggest the reward for worthy discoveries (for economy, research, tourism, colonization and military) shall be multiplied accordingly
realize I'm not trying to merge Discovery Scanners and Surface Scanners (in fact I would prefer them stay separate)
range 0.5k to 5k ls
* last 3 scanners shall return message "There seems to be more objects beyond detection range" with 'wide vector' indicator on radar
* extreme situation can be adjusted (e.g. increased detection range for way too massive objects)
p.s. before you start argument that infinite scanner is good because you don't have time to find parallax on that distant star/planet
then ask yourself why there is no "collect all cargo from space" "mine everything" "kill everyone in sight" feature ...
non-infinite scanner allows small margin of error and may leave something to find for lucky later explorer ...
I had more on mind but this is enough for starter
there are several other good threads on this forum in relation to improving exploration, so I don't need create duplicate
note: as far I know the Milky Way galaxy in ED is missing even Stellar Streams http://en.wikipedia.org/wiki/List_of_stellar_streams
View attachment 18309
* software updates should be new upgrade item similar to Livery tab (Painting as the UI element is available, just add new 'tab' category to use)
- Minor Objects Scan
- this will reveal Comets, Moonlets (in rings), Dwarf Planets (500-1500km radius) Dwarf Moons (<100-800km radius), special asteroids, massive asteroids (planetoids), trojans, centaurs etc.
- expecting those in future ED as new procedural seed for star system's richness with stellar objects smaller than existing moons/planets
- 10000ls 1A (+1000ls each letter tier from 2000ls 1I)
- 1000ls 0A (default for Advanced Discovery Scanner)
- 500ls 0F (default for Intermediate Discover scanner)
- 100ls 0I (default update for basic Discovery Scanner)
+++ software updates for Detailed Surface Scanner (additional scan needed next to first one)
* software updates should be new upgrade item similar to Livery tab (Painting as the UI element is available, just add new 'tab' category to use)
- Lifeform Surface Scan - this reveals way more detailed information about life on the planet
- Radiation Surface scan - this reveals details about radiation details on the surface of target body
- Double Surface Scan - this auto scans two objects of "same type"(!) orbiting each other (or barry center) (e.g. planets or moons or binary stars)
- Largest Mass scan - this auto scans also most massive object orbiting the scanned object (e.g. Star + Gas Giant, Gas Giant + largest moon etc)
- Moon-group scan - scans all moons around target body, total time of scan is 20s * number of moons (so it's slightly slower than scanning moon manually (18s).)
- Scanner precision updates - Basic (default), Standard (100k), Enhanced (500k), Precise (1000k)
Notes:
1. increase exploration reward for
- A. Life anywhere (Science/Research) (life is unique anomaly) = 6x
- B. Military (armies and those in power always pay well) = 5x
- C. Terrestrial Earth alike planets / Water-worlds (worlds allowing colonization w/o expensive terraforming efforts) = 4x
- D. Rest of terraformable worlds (expensive colonization) = 3x
- E. Wonders (tourism) = 3x
- F. Economy (Mining,Refining,Production = 2x
2. After selling data about lifeforms
- A. that system shall seen activity of science ships scanning the giant/planet/moon
- B. Candidate for new outpost, Science Lab around such body (Scientific outpost)
3. Detailed exploration shall drive construction of smaller outposts
- A. Outpost to prequel Colonization/Terraforming - Terraform labs (visually very diffrent variant of scientific outpost)
- B. later followed by bigger station
- C. undergo terraforming or colonization
4. Partial exploration shall drive construction of tiny sparse outposts (observation, relay, lookout, refuel)
- New type of outposts (observation and relay outpost) with only 'smallest' landing pad (rarely medium)
- those are usually automated or handful crew posts
5. way to keep the planned routes (saved)
- atm. if you plan long route and then select something along the route, it erase the route, thus ability to save/preserve it independently on target would be great
6. the 'first reveal' needs slight overhaul
- (IMHO) 2 names shall be mentioned
- the person discovering the stellar body first (as it's now)
- the person who does first detailed scan (because that may reveal more about lifeforms/resources/other important stuff etc.)
7. turreted scanner upgrade
- allows you to scan stellar bodies targeted in free-look view (still need distant and detailed surface scanners to function)
- same slot as Point Defence (Utility mount)
8. stellar objects details
- for example distance to the object it orbits is missing from the system map
- magnitude value of the object
9. object list (left panel)
- add ability to use filters to show/hide in-system objects (objectives, stations/outpots, planets, moons, rings, ships, players etc.)
the 'infinite range' scanner removes any reveal interaction effort needed to find distant stellar bodies in star system
IMHO such feature 'cheat' is wrong in game-play sense, thus i propose to triple amount of scanners to fill the gap properly:
please those who disagree with such argument, remember the proposed software upgrades enhancing the scanners etc.
they aimed on making things less boring (tedious) (example the multi-object scan with clear boundaries to avoid overabuse)
note that the 5 million Light-Seconds range is very close to existing ADS (if radically higher distances exist (not aware of yet) then adjustment to 10 or 25 million ls scanner as best)
take in mind those ranges, categories, prices and names are suggestion, not definition of must,
in this very same post, I suggest the reward for worthy discoveries (for economy, research, tourism, colonization and military) shall be multiplied accordingly
realize I'm not trying to merge Discovery Scanners and Surface Scanners (in fact I would prefer them stay separate)
range 0.5k to 5k ls
- 0000500ls 1I Basic Discovery Scanner , 1k cost
- 0001000ls 1H Normal Discovery Scanner , 10k
- 0005000ls 1G Enhanced Discovery Scanner , 50k
- 0010000ls 1F Intermediate Discovery Scanner , 500k
- 0050000ls 1E Wide Discovery Scanner , 1000k
- 0100000ls 1D Major Discovery Scanner , 2500k
- 0500000ls 1C Advanced Discovery Scanner, 5000k
- 1000000ls 1B Distant Discovery Scanner 10000k
- 5000000ls 1A Deep Space Discovery Scanner 25000k
* last 3 scanners shall return message "There seems to be more objects beyond detection range" with 'wide vector' indicator on radar
* extreme situation can be adjusted (e.g. increased detection range for way too massive objects)
p.s. before you start argument that infinite scanner is good because you don't have time to find parallax on that distant star/planet
then ask yourself why there is no "collect all cargo from space" "mine everything" "kill everyone in sight" feature ...
non-infinite scanner allows small margin of error and may leave something to find for lucky later explorer ...
I had more on mind but this is enough for starter
there are several other good threads on this forum in relation to improving exploration, so I don't need create duplicate
- Improvements to map, filters, lists - https://forums.frontier.co.uk/showthread.php?t=122126
- Visual improvements (of scanning/exploration feedback) - https://forums.frontier.co.uk/showthread.php?t=120091
- New and more life types (to discover on stellar objects) - https://forums.frontier.co.uk/showthread.php?t=128328
- Rings and Asteroid Scanners (from within the fields) - https://forums.frontier.co.uk/showthread.php?t=120352
- Visuals, Encounters, Mechanics - https://forums.frontier.co.uk/showthread.php?t=95448
- Ability to lease 'rights' from your exploration (to benefit AFTER selling the scan) - https://forums.frontier.co.uk/showthread.php?t=120419
- for example: I sell exploration data about waterworld with gas giants rich for mining to station with corporation which does both Extraction and Agriculture
- not only this shall increase my overall standing to this entity but also grant me benefits from any constructions/operations in that system
- be it from minor stuff like cheap repairs/refuel/equipment or more
- Visual filters for cockpit (normal visible / UV / IR spectrum, EM radiation, gravity/magnetic fields etc.) - https://forums.frontier.co.uk/showthread.php?t=119210
- More indicators (for exploration) - https://forums.frontier.co.uk/showthread.php?t=83355
- Target stars on cockpit HUD - https://forums.frontier.co.uk/showthread.php?t=125845
- Immersion for exploration - https://forums.frontier.co.uk/showthread.php?t=126333
- Exploration Enhancements - https://forums.frontier.co.uk/showthread.php?t=127057
note: as far I know the Milky Way galaxy in ED is missing even Stellar Streams http://en.wikipedia.org/wiki/List_of_stellar_streams
View attachment 18309
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