What i would like to see happen to smugling missions.

I just posted this as a reply to a thread, and i have been posting pretty much the same thing as a reply to other threads for a while now..
So i decided to just put it here in its own thread so people can tell me how stupid of an idea it is etc.

Smuggling is not quite right.
its more difficult than it was but not in the right way at all.
I personally think the way to fix it is:

1: get rid of fail on scan.
2: make space police only appear where they should appear. (shouldnt be space police in lawless space)
3: Space police demand that you stop. if you dont you get a bountie and become wanted "just like when you kill some one"
4: if you do stop and let them scan you they demand you dump the cargo. (if you dont then you become wanted and have a bountie)
5: This wanted bounty is for every where apart from lawless space (it wont just be for the system you were in when caught)
6: the wanted bounties only last 1 day and have no credit value so do not have to be paid off any where.
7: all smugling cargo should be mission specific.

the above would be a more realistic set up. and you risk loosing the mission and ship if you dont comply with the police (because they will try and kill you, so will the outpost if you get scanned at the outpost)
because cargo is mission specific. if you get killed you lose the cargo and you cant finish the mission..

i know this will make a lot of the players who want an "I WIN" button complain that its making the game more grindy.
but none of the above would prevent you from finishing the smuggling missions. it would just make them higher risk, and i also think more entertaining.

also if they can keep space police out of lawless space, then you can plot a course that travels mostly through lawless space to avoid the cops. (more pirates there though) and if the mission time limits were like 90mins - 2 hours. you would have to decide on a course that was as safe as possible and did not take too long.

i dont see any issues with the above idea. (although being able to plot a course of 40 or so jumps manually would be really usefull)
 
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