What if Chris Roberts made a football game...

The most high fidelity Football game ever.

Everything will be hand crafted. Although after doing that with 1 stadium they will decide to procedurally generate the rest.

Football games will be 5 aside due to the high number of tessellations.

Buy players with real money ie £50m

Features motion captured cinematics of real Players and Managers.

The ultimate goal of the game is to keep breaking football transfer cost records.

Announcing Star Player
 
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4 Years later, a new stadion without seats but shiny banners, awesome lighting a bare bone playing field with no markings end all. But high fidelity toilet rooms and some cloths for the staff.
While talking about how amazing the goal post will be and the fidelity in animations and football mechanics will be like real life no short cuts.
The football will travel through different physical grids to give the most fidelity to the ball. The ball itself is still a concept and cost 1000 dollar.
 
Some of us who backed the KickStarter remember than Chris Roberts threw his weight behind ED when things were looking a little dicey. He's still promoting the 'competition', recently directing the SC hordes towards Dual Universe.

Whatever you think of Chris Roberts or his products, he demonstrably supports products that are in the space genre.
 
hmm. There would have to be a branching story with cliche' characters. Maybe the player is an everyman ace striker in an unlikely bro-mance with a Vinny-Jones-a-like mid-fielder named 'Mean Jimmy' who is terrible with the laaaadies.

Jimmy can optionally get a red card or die after the third match in which case you are treated to a funeral cinematic.

The Amiga version comes on 700 floppy disks which must be swapped so frequently the disk drive catches fire
 
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Some of us who backed the KickStarter remember than Chris Roberts threw his weight behind ED when things were looking a little dicey. He's still promoting the 'competition', recently directing the SC hordes towards Dual Universe.

Whatever you think of Chris Roberts or his products, he demonstrably supports products that are in the space genre.

Pretty low bar to clear there, then.
 
One of the players in your team will turn out to be a traitor and score an own goal just before half-time before fleeing the stadium!
 
Some of us who backed the KickStarter remember than Chris Roberts threw his weight behind ED when things were looking a little dicey. He's still promoting the 'competition', recently directing the SC hordes towards Dual Universe.

Whatever you think of Chris Roberts or his products, he demonstrably supports products that are in the space genre.

And at the same time when he talks about features he wants to implement suddenly talking about how bad others do it and he would it do better...PG anyone?
 
When asked about the football game, Chris Roberts would say: "Uuhhhhh so.......yeah......Uuhhhhh.........We.....We have created.......well......Thing is...There's no procedural generation in the game except... .well.....Uuhhhhh....the procedural generated content that is already created and uhh....so........"

*Applause*
 
(Full disclosure, I also added something to the "What if Frontier made a football game" thread, so don't call me a hater ;) )

Chris Roberts is a legend. He once made a very successful game of "Pong", which somewhat resembles the real spot of Tennis, but of course computers were limited back then. The first Pong was amazing for its time, and there was a successful sequel. Since then however, he started adding live-motion video of crowds cheering and other nonessential fluff and further sequels proved more and more unpopular. He also tried his hand at other sports games after that, promising the same level of technical advancement as back when his first Pong game wowed the crowds. One such project took over 5 years and what came out was a boring, if pretty, game that didn't run well on any computer of that time. Another game called "Rugby" basically bancrupted the development company and a big partner had to swoop in and buy the whole lot, removing Chris Roberts from the team for "Rugby", and then releasing a solid, if vastly different and downscaled game where the "ball stitching simulation" and other grandiose ideas had been removed.

He had a brief stint in the movie industry, but his attempt at making a sports movie, "Air bud", was panned by critics and fans alike.

Now, he's busy working on his magnum opus, a game called "Football Manager", where not only can you play as a normal player but also as manager, security, ticket salesman and even hotdog vendor. He's promised ultra-fidelious stadiums in which you can play with all your friends, assuming various roles on and off the playing field. However, right now there's only a single stadium, it's basically a grass meadow and there's no ball to kick yet. The running feels awkward. Scorekeeping isn't in yet either. The game received several "substantial upgrades", for example it now persists (=remembers) which shirt you were wearing. The other big addition is a clothes shop, because of course. The upcoming "Football Manager 3.0" patch, which promises to add all the gameplay features missing, like a soccer ball plus physics, goals, scorekeeping, a match timer, and a championship progression system, was scheduled to come out in December 2016 but has now been pushed back into 2017 along with the stand-alone singleplayer campaign "LockerRoom 42", but he has only told a small group of his backers yet and points to an NDA.

At random points during the game, your football player may suddenly run around naked like a streaker.

Meanwhile, a small UK developer has long since released their own football game, which started out as a pure football game without any management, ticket selling or hotdog vending. That competing game has a few problems of its own but the running around and ball gameplay is great, and they're slowly adding management aspects and there's talk about not only a security guard element being implemented, but also a full hot dog cooking simulation being in the pipeline for future seasons.

Contrary to Chris Roberts' "Football Manager" which still doesn't keep score or have a ball in the game, the UK competitor already simulates all football stadiums on earth.
 
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