Or in other words, no sound-effects at all except in atmospheric places.
I discussed this with a friend of mine once. He said that realism isn't that important because everyone likes pew-pew spacebattle noises which I guess is a kind of understandable perspective. However, since a lot of people seem to emphasize ED being more a simulator than a game shouldn't it lean more towards realism?
The immersion factor in this case is debatable, but I think an actually silent space would have an interesting atmosphere to it. A lot of space themed movies are also loyal to this concept so my question is why aren't games as much?
What do you guys think?
I discussed this with a friend of mine once. He said that realism isn't that important because everyone likes pew-pew spacebattle noises which I guess is a kind of understandable perspective. However, since a lot of people seem to emphasize ED being more a simulator than a game shouldn't it lean more towards realism?
The immersion factor in this case is debatable, but I think an actually silent space would have an interesting atmosphere to it. A lot of space themed movies are also loyal to this concept so my question is why aren't games as much?
What do you guys think?