What if Elite had more realistic sound-effects?

the main point of my post was the sound in the cockpit thing the engine part was more speculation I sort of assumed that the engines did expell tons of energy, but now that I think about the resitancelessness (too late for me to find a better word) of space you are right the engines are probably fairly weak.
Engines are actually extremely strong. Yes, there is no friction, and if we assume that we are far enough from massive objects no noticable gravity, but there is still mass. Accelerating 2000T up to 300m/s from zero within a few seconds requires a lot of thrust. But how does that affect anything regarding sound effects?
 
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The sounds you hear are simulated by your ship, that's why you see so many things that look like speakers in your cockpit. Otherwise, yeah, it'd be pretty quiet and boring.

The speakers also emit the music. And Star Wars without the iconic screech of Tie Fighter engines? Who'd want that? Don't answer that, I know there's people who watch movies that only deal with a brick wall, too.
 
I play with speakers off a lot of the time.... its not as nice, but can't be helped. Kids asleep and wife doesn't like it when i can't hear her talking by wearing headphones.
 
I play with speakers off a lot of the time.... its not as nice, but can't be helped. Kids asleep and wife doesn't like it when i can't hear her talking by wearing headphones.

I got open-backed headphones (ATH-AD700x) for that reason. Just enough situational awareness to not completely fail as a parent and spouse.
 

Deleted member 38366

D
I think the Reference what people are looking for is this :
(definitely worth watching)

[video=youtube;GiAcsrmyePs]https://www.youtube.com/watch?v=GiAcsrmyePs[/video]
 
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Actually, it does make sense: the speakers are still there and still trying to emit the sounds, only the sounds aren't transmitting through the air like they should, because there's no air. The muffled sounds you hear are being transmitted from the speaker through the chain of solid objects between the speakers and your ears: the ship's superstructure the speakers are attached to, the chair you're sitting on and the flight suit you're wearing. It's fairly standard physics exploited in numerous sci-fi stories: if two astronauts in spacesuits want to talk to each other without using radios, they simply touch helmets, and their voices can transmit directly through the helmets.

Your ship's computer knows your cockpit has been breached and that the air in the cockpit is gone, so might even be smart enough to automatically compensate for this and ramp up the speaker volume to the max so that the sound, transmitted through all those solid objects, is as loud as possible.

Sometimes science is just .. .. .. wonderful. To all the youngsters out there, pay attention in your science classes, you may learn something, yes I know what a horror. (can hear my Daughter "but DaaaD its boring", (roll eyes, back to iPhone))
 
Personally I'd like to play Elite with ridiculous sound effects. Like the engine sounds like a squeaky bicycle and the weapons sound like a chicken.
 
Not really bizarre. The ship has sensors which convert the electromagnetic spectrum to hull vibrations which you pick up as internal sound. Hence you hear explosions instantly, rather than delayed by the speed of sound in an atmosphere.

It is designed to give the pilot extra auditory feedback on the space around him.

That's how I rationalize it, and I think it makes sense.
Works for me. :)
 
Actually, it does make sense: the speakers are still there and still trying to emit the sounds, only the sounds aren't transmitting through the air like they should, because there's no air. The muffled sounds you hear are being transmitted from the speaker through the chain of solid objects between the speakers and your ears: the ship's superstructure the speakers are attached to, the chair you're sitting on and the flight suit you're wearing. It's fairly standard physics exploited in numerous sci-fi stories: if two astronauts in spacesuits want to talk to each other without using radios, they simply touch helmets, and their voices can transmit directly through the helmets.

Your ship's computer knows your cockpit has been breached and that the air in the cockpit is gone, so might even be smart enough to automatically compensate for this and ramp up the speaker volume to the max so that the sound, transmitted through all those solid objects, is as loud as possible.

Well that's interesting. I'm no physics expert so I actually didn't know that. Pretty cool though.

OP, turn off your speakers. Fly around and see what you think.

See, I can't do that because then I couldn't listen to Erasmus Talbot's amazing soundtrack ;_;

Nonetheless all these arguments here does seem pretty legit so I guess the game is fine as it is.
 
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Well that's interesting. I'm no physics expert so I actually didn't know that. Pretty cool though.



See, I can't do that because then I couldn't listen to Erasmus Talbot's amazing soundtrack ;_;

Nonetheless all these arguments here does seem pretty legit so I guess the game is fine as it is.

The audio department of ED has done marvelous job, just enjoy it as-is ;)
 
Or in other words, no sound-effects at all except in atmospheric places.

I discussed this with a friend of mine once. He said that realism isn't that important because everyone likes pew-pew spacebattle noises which I guess is a kind of understandable perspective. However, since a lot of people seem to emphasize ED being more a simulator than a game shouldn't it lean more towards realism?

The immersion factor in this case is debatable, but I think an actually silent space would have an interesting atmosphere to it. A lot of space themed movies are also loyal to this concept so my question is why aren't games as much?

What do you guys think?

Silent space would be totally boring in the long run (which is after 30 minutes of gameplay).
FD tried the approach and it did not work.
 
Or in other words, no sound-effects at all except in atmospheric places.

I discussed this with a friend of mine once. He said that realism isn't that important because everyone likes pew-pew spacebattle noises which I guess is a kind of understandable perspective. However, since a lot of people seem to emphasize ED being more a simulator than a game shouldn't it lean more towards realism?

The immersion factor in this case is debatable, but I think an actually silent space would have an interesting atmosphere to it. A lot of space themed movies are also loyal to this concept so my question is why aren't games as much?

What do you guys think?
Well the simulated sound in Elite is done to help situational awareness, if everything was realistic sound wise, it would be a very very odd combat situation.

That said could be cool with a 'mode' to switch it, since these sounds already do exist, but only happens at loss of atmosphere, for those that want to fly that way, but I think you would be quite disappointed.
 
Yes it is canon I believe, though I don't have the original reference.

Cheers,

Drew.

Found the source... High technology from the .. 1950ies:
728px-Turn_signals_4.jpg
"Augmentet Reality" :D
 
I know from experience sound makes a difference in play...I had a glitch where you could not hear the engine or boost and I flew like crap without the sound
 
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