Does the current naval ranking system make sense to anyone at all? Currently the most efficient way to earn Navy rank is either hauling legal/illegal goods, relaying data, friendly fire assassination missions, and of course the real kicker.... flat out buying it through charity??!! You can literally have a Combat Rank of Harmless and the Navy will give you it's premiere Battlecruiser? That makes no sense at all! Is this some kind of weird satire about our current political climate? All the commanders out there dumping their money into buying rank are basically this dude...
Here's some food for thought... What if fighting for a faction earned you rank the quickest... Mission ranking would stay exactly the same but operating in conflict zones would be the most rewarding. At least then we could actually play the game instead of just sitting docked at a station in the middle of nowhere refreshing the bulletin board...
Below is a proposed model for rank evolution based on earning Combat Bonds in Conflict Zones. Try not to get too caught up in the numbers as they are just examples that I came up with based on my own experience. They can obviously be tweaked. Also remember that missions would stay the same to supplement fighting when players inevitably want to take a break. I feel that this system would make naval ranking feel far less tedious, and actually give us a dependable and productive way of earning rank.
Here's some food for thought... What if fighting for a faction earned you rank the quickest... Mission ranking would stay exactly the same but operating in conflict zones would be the most rewarding. At least then we could actually play the game instead of just sitting docked at a station in the middle of nowhere refreshing the bulletin board...
Below is a proposed model for rank evolution based on earning Combat Bonds in Conflict Zones. Try not to get too caught up in the numbers as they are just examples that I came up with based on my own experience. They can obviously be tweaked. Also remember that missions would stay the same to supplement fighting when players inevitably want to take a break. I feel that this system would make naval ranking feel far less tedious, and actually give us a dependable and productive way of earning rank.
RANK | FEDERATION | UNLOCK | EMPIRE | UNLOCK | COMBAT BONDS | TOTAL BONDS |
1 | Recruit | Outsider | Eagle | 2,500,000 | 2,500,000 | |
2 | Cadet | Serf | 5,000,000 | 7,500,000 | ||
3 | Midshipman | Dropship | Master | Courier | 7,500,000 | 15,000,000 |
4 | Petty Officer | Squire | 10,000,000 | 25,000,000 | ||
5 | Chief Petty Officer | Assault Ship | Knight | 12,500,000 | 37,500,000 | |
6 | Warrant Officer | Lord | 15,000,000 | 52,500,000 | ||
7 | Ensign | Gunship | Baron | Clipper | 17,500,000 | 70,000,000 |
8 | Lieutenant | Viscount | 20,000,000 | 90,000,000 | ||
9 | Lieutenant Commander | Count | 22,500,000 | 112,500,000 | ||
10 | Post Commander | Earl | 25,000,000 | 137,500,000 | ||
11 | Post Captain | Marquis | 27,500,000 | 165,000,000 | ||
12 | Rear Admiral | Corvette | Duke | Cutter | 30,000,000 | 195,000,000 |
13 | Vice Admiral | Prince | 32,500,000 | 227,500,000 | ||
14 | Admiral | King | 35,000,000 | 262,500,000 |
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