What if WE were the police in ED?

I like where the Crime & Punishment system is heading.. but.. what if being a Bounty Hunter in this game wasn't just PvE? What if you could "subscribe" to bounty notifications and get them on your message display "CMDR X just committed Y crime in Z system"? All the mechanics are in game to collect the bounties already, simply notifying us players of crimes committed would help in a huge way IMHO. I know you can currently see "Top 5 bounties" on the Mission Board, but I've tried using that to track down wanted players and my guess is the info is either too stale, or they're in Solo/Private.

What do you guys think? Who'd want to RP a Bounty Hunter, bringing justice to real players instead of NPC pirates??

Edit (for clarification): Some people think this could be abused by some people "infiltrating" the police but as actual griefers.. I just want to clear up my original thought. I didn't mean to have OFFICIAL police "enrollment" or even missions associated. I simply meant "make it easier for us to find players with bounties, so we could actually be bounty hunters and clean up the streets ONLY targetting wanted players". The only victims of the system would be people who are already "Wanted", we would just be more threatening than the current police ships, and we could have more dynamic PvP :)
 
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That would be so cool.

You could join up as a policeman. You'd have a message flash up on the screen asking if you could assist in preventing a crime, and your ship would jump to the scene of the crime if you agree.

Of course the police have to have an immaculate record. Your powers to assist would be revoked if you 're involved in any nefarious activity.
 
I've been floating this exact idea for about 2.5 years. I really hope it gets implemented someday, along with tracking mechanics. If they do this, then they'll need to find a way to extend the jump range of the FDL since it is specifically designed as a primo bounty hunter's ship, but somehow lacks the range to follow anyone's wake. One way to ameliorate this without changing any balance issues is to let people follow someone's "wake tunnel" to their destination regardless of the following ships jump range. This would be like jumping after Alice down the rabbit hole. You scan the wake, then you get the "frequency" to reopen the tunnel they just created and follow them down it to their destination system. You could also use this system for fleets of explorers to ride along in the wake of a flag ship with extra long legs, which would be helpful and FUN during big group expeditions.
 
That could be fun. Once you're allied with a controlling faction and have decent combat rank, they would start to ask you to assist with reported crimes.
 
I like this idea.
And it so easy to realise. The game already notices when someone becomes "wanted". So that same moment it could become an entry in a list available at the stations in this system. Every Cmdr could look up this list - placed in the same section where you usually get your bounties paid - and off he goes to find this or that wanted Ganker. You could do it alone or with your wing. That would add a fine and new quality to PvP and maybe would encourage more players to go into the open.
HI FDev - ARE YOU LISTENING? ;-)
 
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I'm 100% behind you, OP. The thing is though, people are so anti-criminal gameplay around here that they don't realize they are hindering TWO forms of gameplay.

1: The criminal like myself.

2:. The bounty hunter like you.

If fdev made crime more rewarding then their would be more criminals and hence more people for bounty hunters to hunt.

In my humble opinion, their should be 4 main archetypes that fdev should aim to support:

A- The miner

B- The trader

C- The criminal

D- The bounty hunter

My wish is that fdev focused on those 4 main archetypes and by extension this would enrich gameplay for everyone.
 
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That would be really cool, but we need a more robust system in place to protect against combat logging before things like this should be really considered.
 
Frontier may resist. They have previously indicated something along the lines of not wanting to have a directed supported vigilante system. Which is essentially what rent-a-cop would become in elite. I think more structured options for PVP would be good. But I can see their POV.
 
Me: Sir I see that shipment of illegal corn you are carrying. I'm going to need you to power down your thrusters and prepare for boarding procedures.

Criminal: But corn isnt illega....

Me: *Opens Fire*

I feared for my life ruled a justifiable homicide later in space court.
 
Would just be abused to hell and back by those people who crave 'emergent gameplay'...

Can't trust anyone in this community to not try and screw things up for others.
 
That would be so cool.

You could join up as a policeman. You'd have a message flash up on the screen asking if you could assist in preventing a crime, and your ship would jump to the scene of the crime if you agree.

Of course the police have to have an immaculate record. Your powers to assist would be revoked if you 're involved in any nefarious activity.

Sounds like Dark Souls.
 
If fdev made crime more rewarding then their would be more criminals and hence more people for bounty hunters to hunt.

In my humble opinion, their should be 4 main archetypes that fdev should aim to support:

A- The miner

B- The trader

C- The criminal

D- The bounty hunter

My wish is that fdev focused on those 4 main archetypes and by extension this would enrich gameplay for everyone.

What about the criminal who is also a bounty hunter? And what about the explorer? You forgot them.
 
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From me blog..

"Tracker Limpets

On the 12th May 2017 Sandro Sammarco commented,

“Some form of bounty tracker has been on the “big list” for some time – the concept definitely something we like, whether it’s a limpet, some form of tie-in with wake scanning, or something else. Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we’re all on the same page here.”
 
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