What influences HGE's spawn rate and content

Hello fellow commanders,

due to excellent, past experiences I'm turning once again to you for advice.

I'm working on something and wonder what parameters influence HGE's. Except the state of a system and sometimes allegiance. I found information about that.

One question would be: What is the relationship between HGE spawn chance and population? Is it linear? Stepwise? Stepwise and capped?
Another question is: If I want e.g. Improvised Components I should go to systems in Civil Unrest. But should I maybe avoid certain allegiances? Is e.g. the spawn chance for HGE's in Empire Civil Unrest systems lower? Or will they drop different materials.

Also regardin population: Does anybody know how the slider position in in the galaxy map corresponds to actual numbers. It doesn't seem to be linear.

What about number of settlements or stations?
Or security?
Or primary economy?
Something I'm not thinking about?
Does any of that influence HGE spawn rate or content of HGE's?

If that was discussed before (and is still valid) I would appreciate links to the corresponding threads.

Thank you in
 
HGE spawns are mainly affected by system state and allegiance

Most HGE's in the empire allegiance drop imperial sheilding. Otherwise, I dont think it matters for population, as long as its above 0, or the economy.

That's what I think, but I haven't played the game in a few weeks
 
HGE are selected by local faction state from RNG scripts...

If there are 8 factions and only one is outbreak as example you have a 8th of a chance of a HGE being from that faction....
Even if you jump into system and there are 7 in famine and 1 not in famine its still 8-1 that you get the not in famine HGE spawn...
If 4 factions are in civil unrest but the rest are all Happy then the HGE is even that youll get any of the two states that spawn the HGE...
If the faction choosen is not the controlling faction the HGE will not be the state of the system status shown on the map... so jumping to out break/ civil war / war for example means nothing as all the other factions can be selected instead...

Only when every single faction in the system is the same state are you insured to get a HGE of the states shown on galaxy map... This does realy make jumping to get HGE selection via galaxy map realy hard...
 
HGE are selected by local faction state from RNG scripts...

If there are 8 factions and only one is outbreak as example you have a 8th of a chance of a HGE being from that faction....
Even if you jump into system and there are 7 in famine and 1 not in famine its still 8-1 that you get the not in famine HGE spawn...
If 4 factions are in civil unrest but the rest are all Happy then the HGE is even that youll get any of the two states that spawn the HGE...
If the faction choosen is not the controlling faction the HGE will not be the state of the system status shown on the map... so jumping to out break/ civil war / war for example means nothing as all the other factions can be selected instead...

Only when every single faction in the system is the same state are you insured to get a HGE of the states shown on galaxy map... This does realy make jumping to get HGE selection via galaxy map realy hard...
I suspect the faction's influence is also in the mix. The higher a faction's influence, the higher the chance HGE's will be owned by that faction.

And then, even if you find a HGE belonging to a faction in the right state, there is still not a 100% chance the expected materials are in the HGE. It's more like 50% to 75% I was hunting for Improvised Components the last two days, so the frustration of not getting ICs in a HGE owned by a faction in Civil Unrest is still fresh.
 
Influance if ift is a factor does not go by the Percentage more like if there Power backed..
Is it truly a random selection from the factions in the system, or is it based on which jurisdiction the HGE spawns in?
HGE spawn in deep space thosands of light seconds from planets and stations, so NOPE that does not stop them from being from a faction that owns nothing in the system...
 
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Thank you for the answers, so far.That gave me some ideas what to look for.

Today I jumped in seceral times into the HGE's at Ross 780. I'm not well "versed" with the in game mechanics regarding HGE's. Thus I'd like to share the little data I have with you hoping that you can tell me what that means. I guess all of that will be old news for you. I would still appreciate a "Yes, that is my experience / knowledge, too" from you:)


Over the day (morning, afternoon, late evening) I jumped 11 times into the Ross 780 system.

It is a system in Boom with 49,923,441 inhabitants.
All 11 jumps yielded HGE's, except for one.
It had 23 HGE's in total from the following factions.

10 HGE's from Ross 780 Inc (Federation, Boom) which holds 54 %.
9 HGE's from Luyten 347-14 Prison Colony (Independent, Civil Liberty) which holds 12.0 %.
2 HGE's from Ross 780 Gold Legal Interstellar (Federation, Civil War) which holds 10.4 %.
1 HGE from Wireworld Crew (Federation, Civil War) which holds 10.4 %.

The HGE's contained materials according to the factions state and NOT to the systems state.
This is basically everything GraphiteGB said,

It also seems not to matter much (?) how much percentage a faction has?
Again, what GraphiteGB said …
… but I wonder what does "more like if there Power backed" means. And how can I figure that out?
And how does that translate to the above results? Why does Luyten 347-14 Prison Colony give me so many more HGE's than 780 Gold Legal Interstellar even though it is Independent while the latter is in allegiance with the Federation (and even both percentages are close to each other)?

I'm trying to write a tool that does what the Galaxy map is supposed to to: showing me systems that reliably have HGE's with certain materials.
So it seems what this tool should do is NOT just looking up what the system state is, but if most of the factions have the desired state (and allegiance).
It would be great if somebody could confirm this (or tell me that I'm totally wrong).

And here I have another question: All the factions that have no state. Do they contribute to the spawnrate of HGE's? If yes, what will they spawn? Or will the just "suppress", the spawning of HGE's.

I'm asking because I also visited Epsilon Indi. It is supposed to be an Outbreak system with 100 times more inhabitants than Ross 780.
I visited it 7 times but four times it had no HGE's at all.

One final question: if I jump into a system, harvest all HGE's, jump to another system and back at once. Will new HGE's respawn at once or is there a "cooldown"?
 
Thank you for the answers, so far.That gave me some ideas what to look for.

Today I jumped in seceral times into the HGE's at Ross 780. I'm not well "versed" with the in game mechanics regarding HGE's. Thus I'd like to share the little data I have with you hoping that you can tell me what that means. I guess all of that will be old news for you. I would still appreciate a "Yes, that is my experience / knowledge, too" from you:)


Over the day (morning, afternoon, late evening) I jumped 11 times into the Ross 780 system.

It is a system in Boom with 49,923,441 inhabitants.
All 11 jumps yielded HGE's, except for one.
It had 23 HGE's in total from the following factions.

10 HGE's from Ross 780 Inc (Federation, Boom) which holds 54 %.
9 HGE's from Luyten 347-14 Prison Colony (Independent, Civil Liberty) which holds 12.0 %.
2 HGE's from Ross 780 Gold Legal Interstellar (Federation, Civil War) which holds 10.4 %.
1 HGE from Wireworld Crew (Federation, Civil War) which holds 10.4 %.

The HGE's contained materials according to the factions state and NOT to the systems state.
This is basically everything GraphiteGB said,

It also seems not to matter much (?) how much percentage a faction has?
Again, what GraphiteGB said …
… but I wonder what does "more like if there Power backed" means. And how can I figure that out?
And how does that translate to the above results? Why does Luyten 347-14 Prison Colony give me so many more HGE's than 780 Gold Legal Interstellar even though it is Independent while the latter is in allegiance with the Federation (and even both percentages are close to each other)?

I'm trying to write a tool that does what the Galaxy map is supposed to to: showing me systems that reliably have HGE's with certain materials.
So it seems what this tool should do is NOT just looking up what the system state is, but if most of the factions have the desired state (and allegiance).
It would be great if somebody could confirm this (or tell me that I'm totally wrong).

And here I have another question: All the factions that have no state. Do they contribute to the spawnrate of HGE's? If yes, what will they spawn? Or will the just "suppress", the spawning of HGE's.

I'm asking because I also visited Epsilon Indi. It is supposed to be an Outbreak system with 100 times more inhabitants than Ross 780.
I visited it 7 times but four times it had no HGE's at all.

One final question: if I jump into a system, harvest all HGE's, jump to another system and back at once. Will new HGE's respawn at once or is there a "cooldown"?
I agree that your data sample does not show faction influence is an important factor. Of the factions that have the highest number of HGEs, one has a high economic state (Ross 780 Inc in Boom) and the other has a high security state (Luyten 347-14 Prison Colony in Civil Liberty). The other two factions are in a special state (Civil War) that has a negative impact on both economy and security and both have low HGE numbers. Of course the sample size is very small so we can only cautiously draw conclusions from this.
And here I have another question: All the factions that have no state. Do they contribute to the spawnrate of HGE's? If yes, what will they spawn? Or will the just "suppress", the spawning of HGE's.

I'm asking because I also visited Epsilon Indi. It is supposed to be an Outbreak system with 100 times more inhabitants than Ross 780.
I visited it 7 times but four times it had no HGE's at all.
For hunting HGEs I use this Wikia article as a guideline. The article is old but still usable. It says that a Federation aligned system in no state should spawn Core Dynamics Composites and Proprietary Composites and an Imperial system in state none should spawn Imperial Shielding. It doesn't say what happens in Alliance and Independent systems in state none.
One final question: if I jump into a system, harvest all HGE's, jump to another system and back at once. Will new HGE's respawn at once or is there a "cooldown"?
If I return to supercruise after dropping into a HGE I usually see a new HGE appear within a minute or so. So I'd say the cooldown time is short, in the order of minutes at most.
 
Boah, this is a mess.
I'm now in the Ensoreus system. System state is None. The active state of the ruling faction is Expansion (How can that be, if the system state is None).
However, six, out of eight factions have the active state Civil Unrest (2 of them have an additional active states).
The ruling faction holds just 26 %.
The population is some 130 Millions.

But I've jumped now four times (with sufficient time inbetween) into that system and just once a single HGE spawned (which was civil unrest).

I'm sorry for complaingin, but it seems I'm overlooking something very fundamental.
I've given up on Outbreak status. I've given up on expecting an HGE to contain what I think it might be. But I really hoped it would work in such a clear cut case as above. But now it's not even spawning HGE's any longer :(
So what am I not seeing? Is it primary economy? It doesn't seem to be population, because Ross 780 has just ca. 1/3 third of the population and spawned consistently HGE's (with varying content).

Any thought's? Do we need a research program? … ah well, that's just me loud thinking I could do the analysis but I can't do the data gathering alone :(
 
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