What influences my FPS most?

Hello,
like the title says what will reduce my FPS most? at some point of the Game my FPS starts to decrease and i wantet to know why.
number of guests?
Number of Animals?
Number of Objects?
maybe even animals from exhibits? or all at the same rate?
 
Guests are a large percentage of lag, and the slowdown starts to become noticable around 1k to 2k guests (I always have it locked to 500 max for best performance). Objects can do it too, specifically particle effects and foliage. I downloaded a map with an extremely dense forest and it was completely unplayable
 
yes, guests was my main suspect.
but at the same time i had a severe peacock explosion and thought they where it.
im watching really cool builds of habitats and wantet to try them too, but was woried over detailed pens will also negativly impact the park
 
Isn’t (extended) terrain work supposed to be quite demanding as well?

Yes, "too much" terrain work causes just as much lag as many guests or animals. Combine the three and you have a real slideshow zoo that is impossible to play. So if you want a working zoo without lag, stick to regular "box" habitats in a zoo that cover at most 1/8 to 1/6 of the map, no terrain work, maximum of a few thousand guests and not to many animals. Really sad, as creating big, beautiful zoo's is one of the big things about this game. But as it is right now, that just doesn't work :(
 
Combine the three and you have a real slideshow zoo that is impossible to play. So if you want a working zoo without lag, stick to regular "box" habitats in a zoo that cover at most 1/8 to 1/6 of the map, no terrain work, maximum of a few thousand guests and not to many animals. Really sad, as creating big, beautiful zoo's is one of the big things about this game. But as it is right now, that just doesn't work :(
I agree, the game was sold to 'build the zoo of your dreams', but at this point it is just not possible (even with a very high end pc)
 
I'm running around 9500 guests, 618 animals across 70 species with a land util of over 2 mill square feet and I didn't get lag until I put in rides. I built my zoo the way I wanted it, leaving space for rides. The Gondola and 4x4 I saw immediate slow down, then the mono rail and steam train really killed it. I've ordered an extra 16 gig of RAM to see if that improves anything (should be here next week) since that was the only thing over 50% in my performance manager.
 
I'm running around 9500 guests, 618 animals across 70 species with a land util of over 2 mill square feet and I didn't get lag until I put in rides. I built my zoo the way I wanted it, leaving space for rides. The Gondola and 4x4 I saw immediate slow down, then the mono rail and steam train really killed it. I've ordered an extra 16 gig of RAM to see if that improves anything (should be here next week) since that was the only thing over 50% in my performance manager.

Could you post all your specs please? I'm really curious what kind of rig you have, since that's the first time I hear of anybody being able to run something like that with no lag what so ever, rides or not.
 
Could you post all your specs please? I'm really curious what kind of rig you have, since that's the first time I hear of anybody being able to run something like that with no lag what so ever, rides or not.


Sure, Windows 10 64 bit, Ryzen5 CPU on a ASRock B450 Gaming K4 mother board, vid card is a Nvidia GTX 1660. Game is loaded on a a 2 TB SSD Barracuda HD.

Only have 16 Gigs of RAM, which is why I'm pushing to 32 to see if it fixes what I'm running into. To clarify, I do have lag, pausing the game helps but its nothing as crippling as I see others report. The lag didn't become noticeable or inconvenient until I put the rides in, since the zoo is built I just pan around looking for un happy guests to tweak the area. Whenever I need to do anything I pause the game which improves the response greatly.
 
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Could you post all your specs please? I'm really curious what kind of rig you have, since that's the first time I hear of anybody being able to run something like that with no lag what so ever, rides or not.

I've attached the screen cap of my zoo, the gondola around the 'africa' area really kicked up the lag. When I put in the mono rail (starts by main gate and runs up the left side to the back) it increased it again. The Steam Train (Around the far north enclosure) was the final nail that made me really start looking at what happened to my zoo.
 

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Did some testing...

Turned on FPS, was getting between 5 and 7 un paused. 9 and 15 paused.

Turned off the zoo and went from 9600 guests to 1100 guests - no change in FPS as guests were exiting.
Deleted the 4x4 and the Train, jumped to 15 - 24 un paused and 32 - 37 paused.

Turned the zoo back on and am watching FPS just tick away as guests start to return. I'll leave it to people who understand this stuff better then me, I can just crunch numbers :)
 
Thanks for the reply! :)

It really is interesting and it seems like we gotta add rides to the already long list of fast FPS killers as well :/

I really hope we'll get a bigger optimization update soon 'cause it seriously killed the fun and motivation for me and from what I see here and in different places I'm not the only one. Like I'd really like to play and have lots of ideas but then I'm reminded of the fact that after a few habitats I won't be able to actually play the not-even-close-to-a-real-zoo-yet park anymore and I'm just like "yeah, not worth it" :(
 
I guess there is potential for some optimization, espial when it comes to the rides, unusual stutter-effects and so on.
But I'm afraid that it would need a next iteration of the cobra engine (mainly to DX12) to get the necessary mechanics, to handle a really big park that is very detailed and full populated.
 
I guess there is potential for some optimization, espial when it comes to the rides, unusual stutter-effects and so on.
But I'm afraid that it would need a next iteration of the cobra engine (mainly to DX12) to get the necessary mechanics, to handle a really big park that is very detailed and full populated.
There also needs to be a fix for the massive gpumemory use, 8gb of gpumemory in a tiny zoo with everything at low settings is not how this is supposed to be :(
 
I agree, the game was sold to 'build the zoo of your dreams', but at this point it is just not possible (even with a very high end pc)

Does a "Zoo of Dreams" need to be the size of the entire map?

If I keep it relatively small, I can work with it and create my Dream.

Did some testing...

Turned on FPS, was getting between 5 and 7 un paused. 9 and 15 paused.

Turned off the zoo and went from 9600 guests to 1100 guests - no change in FPS as guests were exiting.
Deleted the 4x4 and the Train, jumped to 15 - 24 un paused and 32 - 37 paused.

Turned the zoo back on and am watching FPS just tick away as guests start to return. I'll leave it to people who understand this stuff better then me, I can just crunch numbers :)

In Planet Coaster, rollercoasters have a massive influence on the speed of the game, I'm not surprised rides in Planet Zoo act the same.

Here someone who tested it (very simple)
Source: https://www.youtube.com/watch?v=NcWTe6iJtPw&t=924s
 
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Does a "Zoo of Dreams" need to be the size of the entire map?

If I keep it relatively small, I can work with it and create my Dream.
Id like to make different types of zoo's, and since i don't like small habitats, i need a large section of the map :) and the space is there, so you need to be able to use the whole map
 
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Id like to make different types of zoo's, and since i don't like small habitats, i need a large section of the map :) and the space is there, so you need to be able to use the whole map

I see, I don't like mega sized habitats, just because it is so hard to keep every spot interesting of that habitat.
 
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