What is a "God Roll" in terms of the module values ?

Curious, can someone explain the max % increase possible for some of the modules, as I would love to know when I close in on one.
I have a 7A FSD at over 56%, is that close ? (Of my 80 modules, that is the only one standing out to me)
What about shield boosters and thrusters?
ty :)
 
For FSD I believe it's around +60 plus a fuel bonus
For Dirty Drives it's around +42
For boosters I'm going to guess +65-68 according to bragged shield values
 
The highest I ever got on fsd was 51.something%. Definitely not a "God" roll, more like a 'lil baby Jesus roll really.

:)
 
Here's a few I've seen/own/heard of:
FSD: 57% +4.2-4.5% fuel increase
Shield Booster Resistances: +19% post nerf
Lightweight (weapons/sensors/LS: 90-92% mass reductions
Shield Gen - Thermal: +67% thermal with -7% kinetic
 
LOL, and i've had that a few times without cheating. The RNG must love me.

That's a percentage increase over base optimal multiplier, not to be confused with increase of the optimal multiplier stat, which I believe is different and higher. You can tell the difference by using Coriolis.io and plugging in your stats and then checking your boost speed. Or by looking at the details of the module in outfitting and comparing it to stock version and looking at the % increase of the optimal multiplier.

In any case, it's very possible to get it once or twice without cheating. It's next to impossible to get top God rolls on all your modules without brute force rolling of many hundreds of times for each module, or by brute force cheating.
 
In any case, it's very possible to get it once or twice without cheating. It's next to impossible to get top God rolls on all your modules without brute force rolling of many hundreds of times for each module, or by brute force cheating.

This is kind of a problem, because there are some people that do exactly that. They will (without cheating), make litereally dozens and dozens of rolls on each and every module. Unfortunately, there is no way for players to know who has done this legitimately, and those who haven't... of course, unless FD do something about it.

And thanks for the clarification on the % thing. I'd have to check, not sure I have any that would give 42% combined with the mass modifier.
 
I've got one God roll ever, which was G5 dirty drives for my DBX. I've no idea what the stats ended up at, but it was very obvious what happened as the primary indicator (for multiplier) simply went right off the scale (to the right), and my max speed went up significantly (from my previous G5 dirty drives!).

So, I think you should spot it when you actually get one of these rolls. :)
 
It's next to impossible to get top God rolls on all your modules without brute force rolling of many hundreds of times for each module, or by brute force cheating.

Not necessarily. The whole point in randomness is that someone could be very lucky and get a God roll every second attempt. Just because it sounds unlikely, doesn't mean it isn't possible. Given the number of players using engineers, I have no doubt that some people have been very lucky. And unless we actually get some data from FD, then it is all presumption anyway.
 
https://forums.frontier.co.uk/showthread.php/261356-Post-your-Jump-Range
For FSD mods :)

My +54.8% roll and +4.5% fuel use is #3 on that list at 71.68Ly (OP hasn't fully updated yet theres a new number 1 just come in yesterday). Number 1 and 2 are better but the exact FSD roll is not known. The best gets 72.32ly.

Using my ship but with a better FSD they'd have to have about 56.2% with the fuel per jump at +4.5% to make that 72.32ly. Without the extra fuel they'd need about 58.8% FSD.

It's possible they have better lightweight mods on particularly sensors as they are a big factor. I've seen +57% FSD but never anything greater so can only assume they've got the fuel use per jump and a slightly better than my 54.8% roll.. I'm also not sure if max fuel use per jump can be greater than +4.5% or not.


As to the OP. A god roll is something that puts you in the top 1% or 2%, maybe even 3% of what is possible for that modification. It's the roll where the stars align and the mod is something you would never think of re-rolling..

Personally I view the whole god-roll thing as silly, I can see the competitive nature for one or two items but trying to get a whole ship or even multiple ships maxxed out is just crazy in my eyes. I'll generally be happy with top 10% of whats possible, usually I'll do a single roll on each of my weapons for what I'm upgrading and then pick the lowest one and try to improve it. Repeat until happy or out of materials.

Not sure on boosters but I'd consider a 56%+ FSD a god roll not to be sold/re-rolled. Thrusters on dirty drive maybe a 40%+ or 39%+. I've only modded 2 thrusters with DD so am not sure really about the difficulty to get in the top levels.


Also I misread this when first arriving as "good roll" not "god roll" :D
 
Last edited:
Not necessarily. The whole point in randomness is that someone could be very lucky and get a God roll every second attempt. Just because it sounds unlikely, doesn't mean it isn't possible. Given the number of players using engineers, I have no doubt that some people have been very lucky. And unless we actually get some data from FD, then it is all presumption anyway.

Like I said it's next to impossible. Which is not the same as impossible. I actually did the math and if a person used 100 rolls for 15 modules each (a total of 1500 rolls!!!) then their odds of getting a god roll on all 15 modules for a single ship would be 1,000,000 to 1 against.

That's not impossible to roll a 1 on a million sided die. But it's next to impossible.
 
Like I said it's next to impossible. Which is not the same as impossible. I actually did the math and if a person used 100 rolls for 15 modules each (a total of 1500 rolls!!!) then their odds of getting a god roll on all 15 modules for a single ship would be 1,000,000 to 1 against.

That's not impossible to roll a 1 on a million sided die. But it's next to impossible.

Your maths is based on assumptions, so is not valid in the slightest. The primary fallacy being that it would take 100 rolls per God roll. What do you base this assumption on?

Nearly impossible to get all God rolls? I very much doubt it. Unlikely, yes, but not impossible by any means.
 
Yeah also the question what a "god roll" then is. If you spend 100 rolls on every module of your ship, every module will be VERY good after that. The difference to a ship with only "god rolls" will be small.
 
Back
Top Bottom