I'm really hoping planetary landings are going to happen next or at least soon. For me that will make exploration a really amazing experience !
Something I really really want, for sooooo veeerrrryyy looonnggg... I WANT TO GET OUT OF MY CHAIR!!
Puhlease?
It starts to smell.
*Puppy eyes*
Mission Revamp comes after wings.
im hoping for a bit of "no mans sky" planet stuff.
Certainly not after 1.2, surely?
There's so much that needs to be done before ED even fills the basics of whatw as pitched in the DDF. I think planetary landing and first-person gameplay has the potential to be awesome, but first we need to build strong foundations with what we have.
I hope FD manages to do this before they start working on planetary landings and first-person gameplay.
I hope the above statement is true, and also that we get follow up missions or missions with several legs.Mission Revamp comes after wings.
I'd really like to see bounty hunting, missions, exploration, mining, the galaxy and the background simulation see some love before we move on to the content for paid expansions
I hope that 1.3 is focused on the world we play in. Not just things like background simulation, but also systems and stations. The further from release we get, the more confusing things are going to get if FD switches around systems and stations, so I think that it is better to change this sooner rather than later.
I would really like more variation in stations, and the kind of variation that actually means things, not just a different skin, though I would also like more variation in that department.
For starters, Orbital cities, Dodecaedron stations.
Also: Asteroid bases, larger outpost complexes, converted ships as stations...
Trading that works and makes sense would be great. More indepth information (though not prices IMO) on trading available ingame would be great, as well as something that makes me actually feel like those millions and billions are people. Population numbers for individual planets and stations, simulation and persistence of faction navies (that minor faction has 142 light ships, that one has 168 lights and eight Anacondas), regional and local differences in culture (depending on faction alignment but also the history of the system) affecting things like accents and music in stations (which needs to be more varied) but also what kind of ship and station types being used, as well as laws and customs, and trade patterns.
An economic system which at least tries to pretend that money doesn't spawn out of thin air: Faction budgets, inflation, etc.
More ships. More ship variations. More ship customization. Ships that are not used by the player, like station utility ships, interplanetary bulk haulers, lifters, orbit shuttles, etc.
Graphical represenation of people. Right now, I don't think that it has to be more complex than people standing around in the docking bay, and FE2-level face pictures on bulletin board contacts.
A harsher galaxy; more danger in dangerous places, less danger in the safe ones. Of course, the worst places would be the most profitable, and the most dangerous activities are the most profitable.