edit: oops, sorry about the title. What IF.
Recently I've been going down the power play Rabbit Hole again, and I've been rolling an idea over in my head. I figured I should probably get some other opinions on it before I go too deep.
My basic thought process is this; right now, it's fairly easy to 5C an enemy, because all you need is a character that has been on the roster for long enough, and an hour to get yourself up to maximum rank. Functionally speaking, rank has very little to do with your relative presence in the power. Neither does age. And yet, these two factors are used to determine your relative power.
So, what if you disconnected these two factors entirely? Rather than rewarding players with merits for hauling Commodities, reward players with merits automatically as they carry out activities of any sort. The idea being, simply by playing the game, they will gradually build influence for the power they have declared as their own.
This makes a degree of sense; if you see someone flying awesomely killing thargoids or pirates or something oh, and at the end they declare themselves to be aligned with Zachary Hudson, enlist today, you are naturally going to think of that faction in a more positive light.
This has the natural result of eliminating 9/10 of 5c players, because in order to be high ranking within the power, you would need to be playing on that character regularly.
Now obviously, this would only be a small fraction of the total fixes needed to prevent 5c entirely, but can anyone see any downsides to this?
Recently I've been going down the power play Rabbit Hole again, and I've been rolling an idea over in my head. I figured I should probably get some other opinions on it before I go too deep.
My basic thought process is this; right now, it's fairly easy to 5C an enemy, because all you need is a character that has been on the roster for long enough, and an hour to get yourself up to maximum rank. Functionally speaking, rank has very little to do with your relative presence in the power. Neither does age. And yet, these two factors are used to determine your relative power.
So, what if you disconnected these two factors entirely? Rather than rewarding players with merits for hauling Commodities, reward players with merits automatically as they carry out activities of any sort. The idea being, simply by playing the game, they will gradually build influence for the power they have declared as their own.
This makes a degree of sense; if you see someone flying awesomely killing thargoids or pirates or something oh, and at the end they declare themselves to be aligned with Zachary Hudson, enlist today, you are naturally going to think of that faction in a more positive light.
This has the natural result of eliminating 9/10 of 5c players, because in order to be high ranking within the power, you would need to be playing on that character regularly.
Now obviously, this would only be a small fraction of the total fixes needed to prevent 5c entirely, but can anyone see any downsides to this?