Ship Builds & Load Outs What is the difference beetween armor from Hull Reinfocment package and Military Grade Coposite?

Hi every one,

Military Grade Composite (MGC) have more bigger weight and more price than Hull Reinfocment package (HRP).

I can use some HRP's (if I have free slot for them) and get more armour, less weight for less price.

Does same amount of armour from MGC and HRP have no difference?

Or armour from MGC better? What is the difference?
 
I believe that hull bulkhead upgrades reduce the damage transmitted to the internal systems, HRP's just add more "hit points" to the hull, essentially if your opponent is targeting the powerplant HRP's won't make any difference but MGC will reduce the transmitted damage by 50% and increase resistance against hull damage by thermal/kinetic weapons by 50%/50% (I think the reactive and mirror armour are 25%/75% and 75%/25%).

Some detailed analysis as it looks like armour performance is also ship dependent too.

https://forums.frontier.co.uk/showthread.php?t=224474&p=3432066&viewfull=1#post3432066
 
I believe that hull bulkhead upgrades reduce the damage transmitted to the internal systems, HRP's just add more "hit points" to the hull, essentially if your opponent is targeting the powerplant HRP's won't make any difference but MGC will reduce the transmitted damage by 50% and increase resistance against hull damage by thermal/kinetic weapons by 50%/50% (I think the reactive and mirror armour are 25%/75% and 75%/25%).

Some detailed analysis as it looks like armour performance is also ship dependent too.

https://forums.frontier.co.uk/showthread.php?t=224474&p=3432066&viewfull=1#post3432066

Exactly this.


"Bulkheads" in a ship are all of the walls separating all the interior compartments. Upgrading all the metal between compartments gives the ship *some* armor, and much better protection against module attacks. As an aside, B rated components are also more heavily armored.

Hull Reinforcement packages are like strapping big steel plates onto the outside of the hull. It means you can take more hull damage over a fight, but they offer little to no protection for your modules.
 
I would upgrade the bulkheads over the HRP, offers more protection for damage to your internal modules. HRP just adds hit points.
 
Against your "standard" NPC foe, such as in a High RES, what bulkhead upgrade would you recommend?

I use lasers to melt my target's shields, and then kinetics against his now vulnerable hull. Do NPCs generally use the same strategy? If so, it would favour getting the reactive bulkhead, no?
 
Against your "standard" NPC foe, such as in a High RES, what bulkhead upgrade would you recommend?

I use lasers to melt my target's shields, and then kinetics against his now vulnerable hull. Do NPCs generally use the same strategy? If so, it would favour getting the reactive bulkhead, no?

Military grade composite, after the release of 1.4, is the     , for bulkheads. The advantages of the mirrored and kinetic hulls, are completely off set, not only by their price, but by their draw backs against the type of weapon for which they are not designed. Mill. spec bulkheads provide the a great amount of protection against both types of weapons.

Mill spec all the way.

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Really?      is censored?


What the     .
 
Bulkheads are separate, and bulkheads give certain damage reductions as well as improving armour. the reinforcements add armour but do not add any specific resistances, but if you combine the two, yeah then you get the benefits of both worlds.
 
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Also, I believe bulkheads are a multiplier of the ship's base armor, making them far more potent on larger ships than small. HRPs are static and linear, making them far more potent on smaller ships than large.
 
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