What is the game engine name ?

Hello,

What is the game engine name used for the game ? Star Citizen will user CryEngine 3, one of the best 3D engine in the world.

What will be the one chose for Elite D? How powerfull is it ? What can the engine do ? Directx11 ?

Thanks
 
Ha, I see.

That could be great to have a technical demo, what do you think ? With now the end of the US E3, I have seen a very beautiful and amazing things. Hope just that ED will be "up to date".
 
I just hope it will be 64 bit, and has good anti aliasing and up to date lighting FX... :S
Tesselation woulnd´t hurt either. My GTX 680 is hungry for high end graphics :D
 
Haha, their tools framework is called 'Mobius'. :p
Is it good at doing screenies and mash-up's like our Mobius? ;)
 
Engine

lets hope its a good as the cry engine 3 and unreal/ frost bite ones and DX11+ its the way forward may have been able to save a lot of ££££££ if they had licensed one of them engines just a through x
 
lets hope its a good as the cry engine 3 and unreal/ frost bite ones and DX11+ its the way forward may have been able to save a lot of ££££££ if they had licensed one of them engines just a through x

First Welcome

Well lets see..................if you bought a licence *this sounds so MS to me* would you be able to rewrite some parts of the engine yourself or have to hire ex-employees on subcontract "to just rob you blind"
 
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I'm disappointed the game engine isn't called Wodderwick.
Then we could have all asked to welease wodderwick :D
 
lets hope its a good as the cry engine 3 and unreal/ frost bite ones and DX11+ its the way forward may have been able to save a lot of ££££££ if they had licensed one of them engines just a through x

Why would you say that?
The best example is Star Citizen. Similar game, but it needs 10 times the funding and a much larger team to achieve a world 1000 times smaller.
That engine is amazing for hand coding everything.

But Elite: Dangerous uses procedural generation and is attempting to do something very different.....luckily they have someone on staff that has done this before :)
 
Cryengine 3 costs something like $1.2m to license. COBRA is the in-house engine, so is free. Also, the devs are all familiar with working with their COBRA tools, so there's no learning curve. RSI have hired specialists to train people in using Cryengine.

It would be a big expense, and not really worthwhile, to use anything other than the in-house engine. When DB mentioned the new investors, he specifically mentioned 'tech and tools', so I suspect Frontier will be doing some work on updating COBRA to make sure the graphics part is up-to-date, and things of that nature.
 
Besides all that: why should they all be based on the same engine? THere is no one best engine. Chris Roberts from SC clearly states that himeself, he clarifies that they chose for CryEngine 3 cause it suits his wishes best. But they had a limited universe in mind from the get go. FD have a hole other idea/vision on how their game is going to work and look. So probably a different engine will suit best for that. By all means let it be their own so they can spend money in it for the long term rather than throwing money at a semi-competitor...
 
Why would you say that?
The best example is Star Citizen. Similar game, but it needs 10 times the funding and a much larger team to achieve a world 1000 times smaller.

don´t forget that SC has

- motion capturing and movie quality cutscenes
- avatar gameplay on release
- fully voiced story campaigns
- planetary landings with walkable stations and POIs
...

I guess SC is not more expensive because of just a different engine..
 
When DB mentioned the new investors, he specifically mentioned 'tech and tools', so I suspect Frontier will be doing some work on updating COBRA to make sure the graphics part is up-to-date, and things of that nature.

I really hope so .. This blew my mind and that's a PS3. Imagine a high end PC with the right engine :eek:
 
I really hope they use Directx 11 graphics :) With all the new tessalation and light/shadow effects. Well, I guess even Directx 10 would make the game look awesome. In space you dont need as much details as in a land based games. Its more open and free. But stations, ships and planets should be top notch and light/shadow effects. If real solar system simulation is going to be used. It will indeed make for some excellent scenery. As the sun rises above a planet and its moons. I really wonder how Braben is going to make this procedural with Direct x 11 graphics. It must look awesome. As the galaxy is procedural generated and to
be able to go into the game and see the different solar systems function in real time. As it was in Frontier. Man are we in for a snack. The mother of all spacesims :)
 
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