PvP What is the hardest to Gank ship?

Depends on. I fly an engineered corvette. Was gangbanged in a CG by a wing of FDLs and a Cutter. I admit, that I trusted too much in my shields and hull ( no high wake target, 2 sys pips ).
They shreddered my drives and FSD, so I was a sitting duck. Looking at the rebuy screen, I thought that with a really fast ship I could have made it. But what´s the point to that. I don´t play
ED to fly a ship that can stand a gankers wing. I fly missions, participate in CG, all that. So take the ship you need for a special purpose, engineer thrusters ( never bad ), don´t fly without shields
( station walls are hard too ) and BE AWARE. But I don´t think you can avoid to be ganked when you fly in Open.


That doesnt Change the Fact.
As I said.
There is no Ship that can Stand up to a Ganker Wing alone.

Elite Dangerous in its System is not a PvP Game to begin with. The Combat System where all Ships have Frontal Weapons means that every Ship does essentially the same Moves.
The more Maneuverable Ship will Circle the other one Lance. End of Story and Player Involvement.
And with only 3 Weapon Classes and Shields which get worse with Ship Size the Differences between Ships are by far not Big enough as that they would allow Fighting 2 Players even if your 2 or 3 Ships further then they are.
Thanks to the Laughable Accuracy of Weapons an Anaconda will often not even Outdamage 2 Vultures. And it wont even have more Shields than 2 Vultures.
A Conda with an 7A Shield has about 550 Shield Power. While a Vulture with an 5A Shield gets 380.
2 Vultures thus end up on 720 together. And since they are 2 they get Twice the Regeneration of Shield Power as each of em Regenerates for himself.


Elite Dangerous in this Regard is simply not a PvP Game in the First Place.
So as I said. Against a Ganker Wing the only Chance you have is to Run away.
Fighting is not an Option. Because even if your an 187 Million (Base Price) Credit Corvette that is 10 times the Size of a Large Fighter.
4 Vultures for 5 Million (Base Price) each will still be Vastly more Powerful than you. Not in terms of Maneuverability but in Fact in terms of Shields, Firepower and well everything really.


(Edit: Used the Accurate Prices since someone felt Confused by the Prices just being a rough rounded number)
 
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That doesnt Change the Fact.
As I said.
There is no Ship that can Stand up to a Ganker Wing alone.

Elite Dangerous in its System is not a PvP Game to begin with. The Combat System where all Ships have Frontal Weapons means that every Ship does essentially the same Moves.
The more Maneuverable Ship will Circle the other one Lance. End of Story and Player Involvement.
And with only 3 Weapon Classes and Shields which get worse with Ship Size the Differences between Ships are by far not Big enough as that they would allow Fighting 2 Players even if your 2 or 3 Ships further then they are.
Thanks to the Laughable Accuracy of Weapons an Anaconda will often not even Outdamage 2 Vultures. And it wont even have more Shields than 2 Vultures.
A Conda with an 7A Shield has about 550 Shield Power. While a Vulture with an 5A Shield gets 380.
2 Vultures thus end up on 720 together. And since they are 2 they get Twice the Regeneration of Shield Power as each of em Regenerates for himself.


Elite Dangerous in this Regard is simply not a PvP Game in the First Place.
So as I said. Against a Ganker Wing the only Chance you have is to Run away.
Fighting is not an Option. Because even if your an 200 Million Credit Corvette that is 10 times the Size of a Large Fighter.
4 Vultures for 3 Million each will still be Vastly more Powerful than you. Not in terms of Maneuverability but in Fact in terms of Shields, Firepower and well everything really.

I'm not debating your point, but your numbers confuse me and may cause others to dismiss your point. 200mil cr vette?
 
I'm not debating your point, but your numbers confuse me and may cause others to dismiss your point. 200mil cr vette?

Mate the Numbers are simply the rough base Prices.
I fixed and labeled them for you anyways.


I could also have bothered to Write the Equipped Price which in my Case would be around 720 Million for a Fully Equipped Corvette and about 24 Million for a Fully Equipped Vulture.
But I dont think there is much Value in doing that. Especially because everyone will use Different Weapons and Equipment. So these Prices are just my Personal Preference and would not make much Sense to most People.
The rough Base Price however gets the Point over and everyone does more or less know them.
 
Shield tank, dirty drive Cutter

I don't even bother trying to fight cutters, they always just leave when their shield is about to drop. Zzzz

Fastboi ships are hard to gank but easier than a Cutter.

Powerpanic
The Voice of Griefing

I designed bombers for that. Works pretty good but yes, their speed is ridiculous and with G5 DDs their turning rate is no longer a weakness.
It's a shame that flying in a straight line is so rewarding. It's the biggest noob ship, highest MLF, built to escape, purely defensive. No risk but average reward. The best way to kill a Cutter is near stellar bodies such as stars or gas giants. Belts work fairly good too or body smalling them into the mailslot so the station shoots it for loitering.

Other than that, the TTK is too high to burst down a Cutter before it can wake.
 
I'm debating making a 900+Mps Ieagle just to fly backwards and spam packhounds and mines as apparently PvP on the Ps4 has devolved into who can stack the most packhound racks on thier ships.

I'm also debating joing the Pc community because it seems to be more flying, less recieving abusive messages.
 
I'm debating making a 900+Mps Ieagle just to fly backwards and spam packhounds and mines as apparently PvP on the Ps4 has devolved into who can stack the most packhound racks on thier ships.

I'm also debating joing the Pc community because it seems to be more flying, less recieving abusive messages.

Rack your ship with ECMs and wage merciless economic warfare!
 
Mate the Numbers are simply the rough base Prices.
I fixed and labeled them for you anyways.

I could also have bothered to Write the Equipped Price which in my Case would be around 720 Million for a Fully Equipped Corvette and about 24 Million for a Fully Equipped Vulture.
But I dont think there is much Value in doing that. Especially because everyone will use Different Weapons and Equipment. So these Prices are just my Personal Preference and would not make much Sense to most People.
The rough Base Price however gets the Point over and everyone does more or less know them.

Now I'm debating your main point. From experience. You can't make an absolute statement like this:
In Ganking Skill becomes entirely meaningless because you are the only Target so everyone will follow you anyways and nobody can be seperated or waste damage output by firing at others.

I was ganked by 2 incompetent idiots. I stayed and fought them (in my cutter) they both got vaporized within 3 minutes. And.. I'm not even that great of a pilot. There are some really good pilots out there that can wipe out a ganker wing of 4 with ease.
 
Now I'm debating your main point. From experience. You can't make an absolute statement like this:

I was ganked by 2 incompetent idiots. I stayed and fought them (in my cutter) they both got vaporized within 3 minutes. And.. I'm not even that great of a pilot. There are some really good pilots out there that can wipe out a ganker wing of 4 with ease.

Its all situational really. A lot of variables ranging from skill, to loadout, to effectiveness, to numbers.

Im my experience the best defense is speed. Pure speed. As it basically can account for most of the above things.

Thats just my opinion though.
 
I'd imagine an imperial eagle with 800+boost speed is pretty hard to bring down; miss that first shot and you'll never catch him.
 
Lot of questions going around about the best PVP ship, or the best Multirole ship or what not.

But i never see anyone ask a more honest question; Whats the hardest ship to Gank?

I suppose any actual ganker is not going to reveal that ,but im curious as to what the rest might think.

The easiest ones are obvious so id like to see the other side of the coin.


o7

I have escaped ganks of full squads from the SDC (including the infamous Harry Potter) and other groups with my trusty Cobra. Improved dirty engines grade 3, improved FSD reboot time, some risky maneuvers and knowing your ways. It is always fun the rush of adrenaline when your best bet of escape is to actually boost towards an enemy anaconda unleashing a full barrage of fire, plasma and lead on your poor little ship!
 

The Replicated Man

T
To give you an Idea, to kill my pvp built cobra 3, it took a full wing of 4 FDL/FAS with rails, 5 Interdictions and probably a good 40 rail shots. Grade 5 Armored modules go a long way. The reason I finally died was due to the thrusters (Grade 5 Dirty Drives) finally giving out due to rail spam, and then consistent rail spam to the fsd.

Overall very happy with the little thing. Of course I could have dropped immediately after low waking on my attackers, but chose to continue on in Supercruise. I died because of my choices, it all comes down to loadout/ship capability and choices
 
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The Replicated Man

T
I have escaped ganks of full squads from the SDC (including the infamous Harry Potter) and other groups with my trusty Cobra. Improved dirty engines grade 3, improved FSD reboot time, some risky maneuvers and knowing your ways. It is always fun the rush of adrenaline when your best bet of escape is to actually boost towards an enemy anaconda unleashing a full barrage of fire, plasma and lead on your poor little ship!

Back when SDC was actually a thing, now all they are are just an extension of the Nomad group
 
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