FD, can you share with us the current interdiction algorithm?
I'm curious about the following:
What is the Base Percent Chance of Random Interdiction (no power, no cargo, no bounty, high security system)
What is the Probability of Interdiction Increase Due to:
And, what is the probability of each level of interdictor (elite, master, etc.) based on as well.
Or are devs using a different set of metrics to feed the algorythm altogether?
Thanks!
I'm curious about the following:
What is the Base Percent Chance of Random Interdiction (no power, no cargo, no bounty, high security system)
What is the Probability of Interdiction Increase Due to:
- Power Allegiance
- Value of Cargo (this is a range, I imagine)
- Value of Bounty (ditto)
- System Security Factor
- High
- Medium
- Low
- Anarchy
And, what is the probability of each level of interdictor (elite, master, etc.) based on as well.
Or are devs using a different set of metrics to feed the algorythm altogether?
Thanks!
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