What is the longest jump distance you can get on a fully equipped Anaconda?

Well as the headline says, I need to know, that include the engineers fiddling with the FTL drives.
 
In my combat specialized Anaconda, I can jump up to about 27 light years with all 8 weapons, 8 utilities filled with shield boosters, and all optional and military slots filled with hull reinforcements etc., with a Grade 5 FSD. The jump range used to be a bit less, but they halved the tonnage of all the hull reinforcements by 50% last patch, so half the weight with them equipped.
 
Define fully equipped. Combat, trade, exploration, multirole?

combat, SRV and fighters.

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In my combat specialized Anaconda, I can jump up to about 27 light years with all 8 weapons, 8 utilities filled with shield boosters, and all optional and military slots filled with hull reinforcements etc., with a Grade 5 FSD. The jump range used to be a bit less, but they halved the tonnage of all the hull reinforcements by 50% last patch, so half the weight with them equipped.

Where did you get the grade 5 mods?
 
I believe Nutter said he could get 118 ly (?) on a jump a few days ago, but he didn't detail the setup. I suspect synthesis played a hand as well.
 
I believe Nutter said he could get 118 ly (?) on a jump a few days ago, but he didn't detail the setup. I suspect synthesis played a hand as well.

yeah, what I'm talking about is without these boost, only Eng. Mods and that is it.
 
I believe Nutter said he could get 118 ly (?) on a jump a few days ago, but he didn't detail the setup. I suspect synthesis played a hand as well.
And probably a handy FSD supercharge from a nearby star's jet cone.

Fully equipped for combat, you're going to struggle to do a straight jump over 30LY these days even with some lightweight mods on things that don't need high integrity.

Before military slots and module reinforcements were a thing, I had a multirole Anaconda that was good for 38LY fully loaded in all slots but I'm pretty sure I downsized the powerplant, shield gen and distributor as a compromise for better jump range. I don't really see the point of full-sized power distributors when a smaller one saves so much mass for an almost negligible decrease in capacity and charge rate.
 
'conda doesn't deal well with mass. Its immense jump range relies on its 400T hull mass, but it only has a C6 FSD.

Once war laden, the 'conda doesn't really have spectacular jumping.
 
I get 56.4LY from my Distant Stars Anaconda. This is has a full complement of multicannons (lightweight, grade 5 engineered). The shields aren't exactly great (size 5 lightweight, grade 5 engineered), but she wasn't built primarily for combat. She has an SRV bay, but no SLF bay.

I expect an upgrade on shields and an SLF bay would drop the FSD range by 10 to 15LY. The FSD roll is a lovely 54% optimal mass, but this took many attempts to get over a period of a few months.
 
52 ly on an exploration fit w/ SRV, AFM's disco's, extra fuel tank, 6A mod shields and undersized modules, no weps. Would go higher w/ undersized shields.
 
What OP asks for: jump range of fully outfitted 'conda.

Number of posts even relating to fully outfitted 'conda: 1

Number of posts with example jump range of stripped down exploro-conda: 5

*chuckles*
 
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What OP asks for: jump range of fully outfitted 'conda.

Number of posts even relating to fully outfitted 'conda: 1

Number of posts with example jump range of stripped down exploro-conda: 5

*chuckles*


Fully equipped for what? I took it as fully equipped for exploration and he's asking about jump range. Not our fault he/she isn't being specific.
 
Lot of people talking about my build, here is a kinda multi-role build using my FSD - You can play around all day for build types.

This still gets over 50ly but is all about what you want it for - play around with the setup using my FSD roll

Nutter
o7
 
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