Define fully equipped. Combat, trade, exploration, multirole?
In my combat specialized Anaconda, I can jump up to about 27 light years with all 8 weapons, 8 utilities filled with shield boosters, and all optional and military slots filled with hull reinforcements etc., with a Grade 5 FSD. The jump range used to be a bit less, but they halved the tonnage of all the hull reinforcements by 50% last patch, so half the weight with them equipped.
I believe Nutter said he could get 118 ly (?) on a jump a few days ago, but he didn't detail the setup. I suspect synthesis played a hand as well.
And probably a handy FSD supercharge from a nearby star's jet cone.I believe Nutter said he could get 118 ly (?) on a jump a few days ago, but he didn't detail the setup. I suspect synthesis played a hand as well.
combat, SRV and fighters.
but they halved the tonnage of all the hull reinforcements by 50% last patch, so half the weight with them equipped.
What OP asks for: jump range of fully outfitted 'conda.
Number of posts even relating to fully outfitted 'conda: 1
Number of posts with example jump range of stripped down exploro-conda: 5
*chuckles*
Fully equipped for what? I took it as fully equipped for exploration and he's asking about jump range. Not our fault he/she isn't being specific.
combat, SRV and fighters.