What is the motivation to join open play?

Hi,

Can the people who play in open play explain why they do it?

I mean, I'm totally missing the point of being in open mode unless you're meeting up to do something specific with friends so I don't get why anyone would generally play in open mode as a solo commander.

I've played ED since it released, in open and solo play... but I find myself playing in solo mode more & more often. Why?... because solo play doesn't contain the RP equivalent of psychopaths whose only motivation is to kill you. Don't get me wrong. I have no problem being interdicted for my cargo, or if I'm wanted, or carrying some dodgy goods, hey I'm a trader/smuggler it goes with the territory... but as a trader/smuggler no ship I use can ever compete with someone who is simply out to destroy you. There is very little positive in open play to compensate for this. I can type "hey how you doin?" in chat or maybe, briefly wing up with a stranger, but that's it... right?

... I _want_ ED to be a social game but I'm not seeing any mechanisms that motivate its community to produce a positive, social online experience in game. Put another way, is open play purely aimed at people who want PvP combat?

Hey, I flippin' love ED and will play it, endlessly but most likely in Solo. Just wondering what I'm missing in Open (if anything). :)

Thoughts appreciated. Cheers.

---- Thread Summary 1st May

So, guess I raised a point people feel strongly about. Thanks for the comments. The above was a genuine question & I've read the whole thread. A summary of what I read:
- We want Random human encounters, it adds life to the game that AI wont deliver.
- We prefer positive encounters because they're huge fun
- However, Risk brings excitement so we don't want a danger-free environment.
- It's acceptable and realistic to have "no-go" areas that you avoid if you're not equipped to cope with them.
- Ambient play experiences are available (solo, Mobius PVE) to avoid risk if that's who you are.

However, those people posting who have a more trading or exploring role-playing experience would like to see an effective security system in place that means randomly destroying another CMDR has serious consequences which balance the high losses in credits & game-time experienced by traders & explorers during such an encounter.

First let me point out that when i use the terms Psychopath I mean that in the role-playing sense to represent in-game character behaviour, not as a deregatory reference to people's motivation outside the game. Aratoth successfully captures the type of gameplay I consider role-playing as a consequence-free psychopath (let me re-iterate, a perfectly acceptable gameplay choice...)
I enjoy the combat aspect, and every chance I get, I try and interdict anything from a Hauler to an Annie. (PvP i mean, and see what I can get away with)

Mengy gives a couple of examples of what traders/explorers might like to see as a consequence to this behaviour to balance the several million credit loss experiences as a result:
- make cold blooded murder of a player an act that has consequences which aren't taken lightly. Nothing game breaking, like maybe have most "civilized" stations ban the criminal so that the player killer would need to deal with pirate or independent stations only until they cleared their name, which would also take more work than it currently does (which is now laughable). Basically make the life of a criminal a tough one with lots of hardships to overcome, the plus side being freedom to do whatever you want irregardless of the law.
- make security forces much more effective against murderers. Like when they spot a wanted player killer in a system have them broadcast his name and location to the whole system so that other commanders like bounty hunters can go after them.

Sandmann also posted very coherently on page 10 how to create a more varied and encouraging open world, I've bolded what I think is a very important point. There is much more to Sandmann's post and I like it very much as an example that would create an open play system that encourages all gameplay types and gives higher rewards to higher risk activities:
What I'd LIKE to see is a high-sec/med-sec/low-sec/zero-sec/ system set up so that crimes are basically death sentences in high-sec, difficult to achieve in med-sec, fairly commonplace in low-sec, and guaranteed in low-sec.... I'd also like to see non-fatal piracy more strongly supported with appropriate tools, so pirates COULD be pirates.
 
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I play on Mobius, mostly doing CG's nowadays. It's nice talking to people while docking at the stations and in SC without them acting as you have described. Open is a turkey shoot. Until they fix that, I'll stay where I am.

So, to answer you question. No motivation for me.
 
I'm no poster boy for Open or PvP or whatever you want to call it...but I DO play in open - simply because its generally quite an "empty" game...and a positive interaction with another Player - be it causal...exchanging greetings and chit-chat or more substantive - winging up...exchanging trade route tips or "teabagging" at a CG always makes me smile...and makes that play session all the more fun!
I've only been blasted away by an idiot once in about 3 months game play...and for me the cost of a re-buy is easily outweighed by the pleasure interacting gives me...
 
Hi OP, I have a question for you!

What is the motivation to join Solo or Mobius play?

I totally am perplexed by those other two modes. I mean, in Solo and Mobius I'd get to enjoy AI that never changes, easy trade runs because AI is so easy to beat, unfettered bounty farming, lackadaisical powerplay, happygolucky exploration talking to myself all the time with nothing to do because I know nothing is out there that can hurt me--but I can be a space pirate against the AI! And those silly AI cops will chase me and I'll pop them one by one by one by one by one and never worry because they're AI and they're easy and I'm the king of the universe because the computer is predictable and easy and can't touch this! Oh, and don't forget those AI who won't talk to me. And that's okay! Because I can't type anyways! So I can fly around and spam random keys and the AI will say those same lines over and over and... oh no, I have a full cargo hold of palladium and decided to go shieldless and they're interdicting me and have masslock and... "I'm gonna boil you up?" STOP SHOOTING ME! And they don't stop, they keep blasting, because they want what's in my hold and I am like, HERE TAKE A FEW TONNES, and they say more and I drop more and they say even more more more more so I empty it all and they keep blasting and I start typing STOP IT PLEASE STOP IT I WILL DO ANYTHING I WILL FATHER YOUR CHILD IF YOU LEAVE ME TO BE OH CAN YOU PLEASE STOP SHOOTING ME YOU HORRIBLE DISEASE! And they don't stop until I explode because that AI was only doing what it was told and I stare at the re-buy screen and it laughs at me and says, "I'm sorry, you're short and this loan is not enough but here's a sidewinder for you! Taa taa, too too!"

So there I am, flying around in Mobius and Solo, having lost everything to some inconsiderate AI clown who shot me up and refused to listen to my pleas and heartlessly murdered me despite my decrees, in a Sidewinder, alone... me against the Galaxy, and I know they're lurking out there... somewhere... around some rock, some corner, some dark spot...

I think I'll slink back into Open where things are so much more civil. At least there they talk and have good laughs and sometimes might put me on youtube after I pop but it's all in good fun because I can always run and come back another time--or not, because it is a huge Galaxy out there and if I really want to play my own way I just pick a distant group of stars and there I will stay.

So tell me, please, why would I not want to play Open? I love it. I love how there are living, breathing people with a conscience, heart and that will to survive.
 
Yep, I stay in Mobius too, or in other private groups with commanders. I actually enjoy the social aspect of CG's in Mobius, the chatter around stations is fun. In open it would just be murderous and destructive chaos, which can be fun too, but not when I'm hauling most of the credits I've ever made in my cargo hold, or not when I'm carrying millions worth of exploration data.


The problem is the game isn't balanced in open. The player killers face practically zero consequences for their actions while the victims are hugely penalized. Until the penalties are evened out on both sides, I'll stay in private groups.

What is the motivation to join Solo or Mobius play?


Safety and fairness, pure and simple. The AI is much easier to deal with in game than wings of spruced up player killers in Vultures or FDL's who can focus you down in seconds for no reason whatsoever other than they can do so without repercussions.
 
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i play open for random encounters.

i have learned the meaning of my commander name in a local french dialect through that.

i met a commander scanning my rare trader to find out where he can get rare goods to sell.

i shared tips during community goals.

i wing up in CZ or RES.

pWp - players WITH players.

i love blockade running during CG's. that is my favourite kind of pVp - playerVersusplayer.

i like being interdicted by a pirate - if he makes clear before interdicting, that he wants cargo, he'll get it - or i will run, if i feel like it.

i like people playing RP - a empirial commander scanning ships for illegal slavetrade - i love it.

i don't play open only these days. sometimes, i just want to be alone. sometimes, my internet connection gets eaten up by the ladies streaming animes.sometimes, i play in a private group with people of a group i also chat with. if things around a CG get too silly, or i simply want that next tier reached, i switch to moebius.

but standard log-in is still open (and will probably stay like that).
 
Hi,

Can the people who play in open play explain why they do it?

I mean, I'm totally missing the point of being in open mode unless you're meeting up to do something specific with friends so I don't get why anyone would generally play in open mode as a solo commander.

I've played ED since it released, in open and solo play... but I find myself playing in solo mode more & more often. Why?... because solo play doesn't contain the RP equivalent of psychopaths whose only motivation is to kill you. Don't get me wrong. I have no problem being interdicted for my cargo, or if I'm wanted, or carrying some dodgy goods, hey I'm a trader/smuggler it goes with the territory... but as a trader/smuggler no ship I use can ever compete with someone who is simply out to destroy you. There is very little positive in open play to compensate for this. I can type "hey how you doin?" in chat or maybe, briefly wing up with a stranger, but that's it... right?

... I _want_ ED to be a social game but I'm not seeing any mechanisms that motivate its community to produce a positive, social online experience in game. Put another way, is open play purely aimed at people who want PvP combat?

Hey, I flippin' love ED and will play it, endlessly but most likely in Solo. Just wondering what I'm missing in Open (if anything). :)

Thoughts appreciated. Cheers.

They play in open because the stuff that bothers you doesn't bother them. That stuff you say there is nothing 'positive' in open play to compensate for is the positive for them to begin with, not a negative that has to be offset with something else.

It's almost like people are different and have different motivators, leading to them finding different things fun...

It really doesn't need any analysis over and above that and for the life of me I can't understand why we have one of these threads on at least a weekly basis which will, with depressing regularity, turn into yet another slanging match.
 
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@Mr_Blastman, I guess your experience in open has been more positive than mine. Perhaps I'm silly for spending time doing CG's where griefers hang out... but that's the point isn't it? A community goal is precisely when I should play in open to meet the community, but the end result is that I get frequently griefed for simply trying to take part in an open game. Like I said, my issue is psychopaths who don't communicate they're simply out to get you. That kind of grief is exactly the same as playing PvE as you describe it but without the prospect of standing a chance in combat.
 
Because when I was playing Elite on my Atari ST, I was thinking of how damn awesome it would be if the game was populated by real people, flying their own ships, whether to help or hinder...

And the time is finally here, why would I want to go back and play like it's 1989?

Part of the fun *IS* that there may be a psychopath at the next nav beacon, or... Maybe a new guy wanting a hand? OR, like most of the time when I come across hollow squares.. They are just folk, doing their thing, just like you. Say hi and then move along... Maybe you make a friend, maybe it's just another CMDR in another Asp with precious little time for words. Maybe... It's a newbie in a Sidey, and they have yet to figure out comms......

Z..
 
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Hi,

Can the people who play in open play explain why they do it?

I mean, I'm totally missing the point of being in open mode unless you're meeting up to do something specific with friends so I don't get why anyone would generally play in open mode as a solo commander.

I've played ED since it released, in open and solo play... but I find myself playing in solo mode more & more often. Why?... because solo play doesn't contain the RP equivalent of psychopaths whose only motivation is to kill you. Don't get me wrong. I have no problem being interdicted for my cargo, or if I'm wanted, or carrying some dodgy goods, hey I'm a trader/smuggler it goes with the territory... but as a trader/smuggler no ship I use can ever compete with someone who is simply out to destroy you. There is very little positive in open play to compensate for this. I can type "hey how you doin?" in chat or maybe, briefly wing up with a stranger, but that's it... right?

... I _want_ ED to be a social game but I'm not seeing any mechanisms that motivate its community to produce a positive, social online experience in game. Put another way, is open play purely aimed at people who want PvP combat?

Hey, I flippin' love ED and will play it, endlessly but most likely in Solo. Just wondering what I'm missing in Open (if anything). :)

Thoughts appreciated. Cheers.

I feel it pretty much same way as you. There is no mechanic, which would connect people together, only if you really want to play with your friends and as you said before, there are those people who will interdict you and start shooting without any question or needs for your cargo.
I would love to see some new activities for multiplayer (open mode) for players making them to play together more.
 

Philip Coutts

Volunteer Moderator
I play open mainly, occasionally private groups depending on what my friends are up to. I like the random encounters with other commanders in open and maybe I've been lucky but 99% of my encounters with other commanders have been really positive experiences. I've shared trade runs and been given information back in return. I've been killed once by a fellow commander and attacked once but escaped. I've never found open to be the "turkey shoot" others have described.
 
They play in open because the stuff that bothers you doesn't bother them. That stuff you say there is nothing 'positive' in open play to compensate for is the positive for them to begin with, not a negative that has to be offset with something else.

There are people out there who like being interdicted by uncommunicative psychopaths? Fair enough. I respect differences but this sounds suspiciously like masochism to me. Whatever floats your boat I suppose.
 
SOme people revel in the challenge presented by unexpected combat, some don't. Neither are wrong. They are just different.

For some, having their Sidey obliterated by an A-rated Anaconda is extremely frustrating and time wasting.

For others, they make note of the Anacondas CMDR NAme and dream of the day they can pay him back and in the same breath thank him for forcing them to improve their combat skills.


It's perfectly OK if you are not into that aspect. But there is nothing wrong with those folks that are. There is nothing new about all this. Ultima Online had "Griefers", probably where the term came from. This is why most MMORPGs have PvE and PvP servers. Elite tried a different approach because the One Galaxy thing was important to them. I'm satisfied with the compromise. Other not so much.
 
I'm getting the impression that the people finding open play positive do so because they're "out in the black" having random encounters and not in the starting systems or near a CG. Would that be a fair thing to say?
 
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