What is the purpose of the missions' threat level?

I took on some missions to restore energy to settlements and put out fires. All had level 4 or 5 threat, but when I arrived at the place it was completely empty, nothing that required any care, strategy or take any risk, making the missions completely dull. And with other types of missions it's the same. I don't see anyone complaining about it. It is not possible that the FD made these missions to be released like this.
 
Roughly, it goes like this:

  • Any non scav mission:
    • Threat 0-1 = no combat
    • Threat 2 to 5 = a chance you'll get between 6-24 scavengers as a mix of either when you land or during your mission. Roll the dice. Who knows?
    • No such thing as threat 6 or higher
  • Any POI:
    • Threat 1, 2 or 3 = either nothing or anything up to 12 scavs (so it can be as few as 3 scavs or either 6 when you land or 6 when you land and 6 adds or 6 adds plus 6 adds whilst still fighting the first scavs)
    • No such thing as threat 4 or higher
  • Any scav mission:
    • threat 2 = 5-6 scavs
    • threat 3 = 10-12 scavs
    • threat 4 doesn't exist
    • threat 5 = 13-14 scavs
    • threat 6 or higher don't exist

Enjoy.

PS no, I don't think it's a good guide either. Just bring a gun.
 
Threat 2 could be 24 scavengers? Yikes!
No, normally 6-12 I guess? That bracket is wide (it's usually threat 3 or 5 missions). I'll be honest though, the sort of numbers fdev throw at the player strongly suggests that they consider their AI as cannon fodder. Which they simply aren't. They're not deadly on their own but if you get 2 sharp shooters firing at you and you're focused on 3 other targets, you stand to die instantly as a G1 player. And that's just 5 scavengers. You can easily end up facing 8-10 simultaneously.

The concept of "1v1" just doesn't really exist in EDO. Not unless you know how to force it. Even when you do, it's only a matter of time before you're swarmed. You can adjust to compensate (you can even reset them all if you've got time). But it's not intuitive if you're used to other games that tend not to throw 80% of their level content at you in one go just to see if you can take them all at once.
 
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Why all these threat levels? Threat levels for missions, for Signal sources, for thargoids, none of them are thematic or consistent. It's so disorganized-there's no consistency to any part of this game.
 
Why all these threat levels? Threat levels for missions, for Signal sources, for thargoids, none of them are thematic or consistent. It's so disorganized-there's no consistency to any part of this game.
The thargoid threat levels are very consistent with themselves and tell you exactly what to expect once you've memorized them. The new threat levels are a complete mess and just muddy the waters.
 
I think the whole thing is broken at the moment though. As I said in another thread, I've done heaps of power on the settlement missions and have NEVER had baddies drop in. The only time was in the tutorial.
 
The thargoid threat levels are very consistent with themselves and tell you exactly what to expect once you've memorized them. The new threat levels are a complete mess and just muddy the waters.
So are the Pirate signal sources-but they don't really relate to each other in any way.
 
A combination of 'chance of something dangerous happening' and 'severity of the dangerous thing if it happens'.
I.e. at the lowest levels there's little chance of anything dangerous happening at all and if it does it likely won't be too difficult. At the highest level it very likely (but still not certain) that something dangerous will happen and it'll almost certainly be much more dangerous if it does.

Using probability (bell) curves for each skewed by the Threat Level, rather than fixed outcomes for each number, gives a range of potential outcomes. It's all about the amount of risk you're prepared to take on.
 
The thargoid threat levels are very consistent with themselves and tell you exactly what to expect once you've memorized them. The new threat levels are a complete mess and just muddy the waters.

Maybe once we’ve memorised them we’ll see similar consistency. Although it doesn’t seem so from my experience.

I do quite like the unknown, wandering around a site not knowing if I’m going to encounter scavs. But it’s not consistent with the way threat levels work in the rest of the games.

The closest is the level 5 Thargoids, you don’t know if you’re going to get scouts or an Interceptor.
 
So a threat 2 non-scavenger mission could have up to 24 scavengers? Makes sense.
I took on a threat 2 mission to recover an item from a camp. Found the camp, but seemed to need 3 E-breaches to crack the 3 locked containers??!! Before I finished investigating I was dumped upon by at least 5 soldiers. I didn't finish counting them or have time to look at their levels before I was dead! Admittedly I managed to screw up and somehow found myself in the chat menu system by mistake trying to work out how to exit it (ESC worked - eventually). But 10+ grenades coming at you with horrible accuracy will do the job! Mission Impossible?
I have decided, either I suck at combat or the combat sucks. Either way I will be avoiding these missions in future (for now).
 
Threat 1, 2 or 3 = either nothing or anything up to 12 scavs (so it can be as few as 3 scavs or either 6 when you land or 6 when you land and 6 adds or 6 adds plus 6 adds whilst still fighting the first scavs)

I had just 2 drop at a lvl 3 the other day. Just to contribute to the knowledge base.
 
I had just 2 drop at a lvl 3 the other day. Just to contribute to the knowledge base.
My post wasn't really attempting to be very scientific :D just highlighting how useless threat level is to gauge actual threat (which basically runs high unless you're prepared).

The option is sometimes to just avoid them or run I suppose. Less so at irregular markers. Threat 2 at these demands you be prepared for some adept anti swarm strategies. Often requiring you be capable of evading 6 scavengers at once whilst being able to kill them quickly enough before the 2nd boat load of 6 get dropped to swarm you.

It'd be better if the 2 boatloads were opposing factions (so some might not attack you or at least will also attack each other). Still, this sort of event needs to be reserved for the higher threat levels.

If fdev really think their threat levels are correct then I think they greatly underestimate their AI's ability to put the player under escalating pressure.
 
My post wasn't really attempting to be very scientific :D just highlighting how useless threat level is to gauge actual threat (which basically runs high unless you're prepared).

The option is sometimes to just avoid them or run I suppose. Less so at irregular markers. Threat 2 at these demands you be prepared for some adept anti swarm strategies. Often requiring you be capable of evading 6 scavengers at once whilst being able to kill them quickly enough before the 2nd boat load of 6 get dropped to swarm you.

It'd be better if the 2 boatloads were opposing factions (so some might not attack you or at least will also attack each other). Still, this sort of event needs to be reserved for the higher threat levels.

If fdev really think their threat levels are correct then I think they greatly underestimate their AI's ability to put the player under escalating pressure.

I just see you as the authority on the subject. 😉
 
:D

Just 2 dropping is closer to what I'd expect at threat 1 (and threat 1 is a little more chill with its numbers).

If only it was more consistent.

They did make quick work of my SRV tbf.

Edit: Shields and 1/2 hull while waiting for the cockpit to load. Didn’t stick around to see what weapons they were using. 😬
 
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