What is the theoretical maximum jump distance?

I know this has probably been asked/researched before, but anyway:

What is the theoretical maximum individual jump that a ship (not a FC) can achieve, given that you try to do everything possible to maximize jump distance? In other words, ship with the longest jump possible, biggest possible maximally engineered FSD, largest FSD booster, largest FSD injection, lightest possible ship to maximize the jump (including having only enough fuel for the jump and nothing else, as every additional ounce of fuel increases weight and thus shortens jump distance), neutron star boost... everything that makes the jump bigger. In other words, the absolutely maximum jump possible in the game (not counting fleet carriers).
 
around 80 LY. the one thing missing on these is the pre-engineered FSD which should give a LY or more (320 if you supercharge of a neutron star)


 
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Adding the pre-engineered FSD (or at least it's equivalent for jump range), and reducing the distributor and power plant to the minimum possible size (power management needed, can't boost in normal space), I get 87.44 LY as the maximum possible Anaconda range, which can be multiplied by 4 to 349.76 LY with neutron boost.

If you also happened to have some particularly unusual legacy engineering modules still hanging around you could get more; if you restrict yourself to parts available to any player then I think 83.46 (*4 = 333.84) is the best possible
 
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