What is the use and impact of ride inspection?

Hello everyone,

I've a strange question, but after watching the scenario editor livestream, I ask myself: what is exactly the use and impact of ride inspection? I'll explain my question. We can choose between 10 or 30 minutes of ride inspection for example. Probably that it impacts the reliability and number of breakdown, so I always put this to 10 minutes. But what is the impact of not having enough mechanics to inspect the ride every 10 minutes. It doesn't seem to impact something to be late for a ride inspection.

After watching scenario livestream, there's no parameter for ride breakdown except low, medium or high breakdown. There's no slider that seems to take ride inspection time into account. For vandalism tab, there's a slider where it takes into account guests happiness. But, for rides breakdown, this in only low, medium or high. I thought that it will have a slider ride inspection time with a time value that will impact ride breakdown. You choose for example 20 minutes threshold, and after this, the ride breakdown will be high, so if you want to prevent ride breakdown, you should have inspection below 20 minutes, else the ride breakdown possibility is high. But there's no slider at all with threshold.

So, how exactly does it works and how ride inspection time impact ride breakdowns?

Thanks for your feedback. Have a nice day.
 
Each inspection reduces the wear and tear on the ride. A late inspection will mean that the wear & tear will be higher
and that it won't be as low as it could have been had the inspection been done on time. I am not 100 percent sure but
I think once the wear & tear bar drops into red the ride will break down any minute.

I always set the inspection time to 10 minutes on coasters and 10-30 minutes on flat ride depending on how much money it brings in/month and reliability.
 
Each inspection reduces the wear and tear on the ride. A late inspection will mean that the wear & tear will be higher
and that it won't be as low as it could have been had the inspection been done on time. I am not 100 percent sure but
I think once the wear & tear bar drops into red the ride will break down any minute.

I always set the inspection time to 10 minutes on coasters and 10-30 minutes on flat ride depending on how much money it brings in/month and reliability.

Yea, I wish it had more of an impact... An example of gameplay feature that could be improved in my opinion. There is no challenge here...
 
Yea, I wish it had more of an impact... An example of gameplay feature that could be improved in my opinion. There is no challenge here...

Well, the coasters in PlCo are prone to breakdowns. The longer >1000m coasters breaks down all the time (too often). Flat rides are usually more reliable.
 
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Well, the coasters in PlCo are prone to breakdowns. The longer >1000m coasters breaks down all the time (too often). Flat rides are usually more reliable.

It still has no impact. All these features, like security as well, has no real meaning and are mostly automated. Player doesn´t have to do much about it, things just happens. If by any chance, you don´t keep it good, all it does the ride breaks more often. That´s it. Even then, it doesn´t affect much your rating, nor cashflow. That´s my point.
 
It still has no impact. All these features, like security as well, has no real meaning and are mostly automated. Player doesn´t have to do much about it, things just happens. If by any chance, you don´t keep it good, all it does the ride breaks more often. That´s it. Even then, it doesn´t affect much your rating, nor cashflow. That´s my point.

Yeah, and it's exactly what I'm missing much from PlanetCoaster. Since the beginning, I would like to see more impact of my choices. Nothing really seems to matter. After some time after beginning, after building some rides, coasters, shops, toilets and hire some staff, everything seems to run well forever.

Nothing seems to really impact reputation, guest happiness and finances and we don't have much details in UI about stuff (what each demographic needs, impact if we hire less or more mechanics, etc.).

There's no major event and random event happening. No weather, no major ride breakdown, shops always have goods, etc.

Maybe things will improve a little bit with scenario editor, but there's still a lot of things to balance.
 
I'm not sure, But it seems to be working like in the previous RCT games.
Except that now you have the wear and tear bar.

If you don't inspect the ride, you don't know if something is wrong with it, So how could you prevent it for a breakdown?
By inspecting more often, you allow your "team" to prevent breakdowns to happens. IF we take this in consideration, there is no need for a slider or even a timer of any sort.
Like in real life, if you check your rides often, all should be fine.

A Ride/Coaster malfunction should result of a bad engineering then, in the scenario editor the low, medium and high settings could simulate that situation, like you have a contract with an manufacturing company that doesn't know how to manufacture safe rides[haha].

We must also remember, it's planet coaster and not planet management, there should be a selection of what is better to add to the game to fit the theme, right?[squeeeeee]
 
We must also remember, it's planet coaster and not planet management, there should be a selection of what is better to add to the game to fit the theme, right?[squeeeeee]

I'ts not just planet Coaster. It's also Simulation Evolved. But for now it's just Simulation Devolved so... I think you need this *hands over flameshield*
 

WingardiumLevicoaster

Volunteer Moderator
I like this feature, and I find if I don't inspect rides, they break down sooner/more often. What more could you want here? [blah] If they break down more there is a fine line between making it more challenging and spoiling the game. With the scenario editor, i suspect that the break down silder will increase the wear and tear quicker, so inspections need to be more frequent, so this would be the solution to your needs.
 
It might just be me, but I noticed a difference in a sandbox map or a challange map, when it comes to breaksdowns, wear and tear and inspections.
Also alot of difference with newly placed rides and "aged" rides -> older = faster wear and tear.

Sandbox: settings are more "easy" and more focused on building and do whatever you want... (be creative)

Challange: more focused on managing your park, earning money "medium" settings...

How did i notice: exactly the same rides (same park) breakdown alot faster in challange mode as in sandbox...
Since Frontier devs had the "scenario" editor from the start they probably tweaked the settings of sandbox and challange maps to their "needs"....


As for the update part, there will be some major tweaks to managing of the staff, so we have to see how this will impact the games managing "hardness"

What i will the love the most is the custom staff/money settings on the scenario editor, to make really challanging and custom scenarios/maps/parks...
 
@FutureFear - Challenge mode has 4 difficulty settings, each difficulty increases ride breakdowns/aging, and decreases staff/guest happiness and money. You can see the differences between each setting by clicking on each one in the main menu when you click challenge mode, the details are all written out right there. When playing on Harder, the main challenge IMO is keeping an eye on rides that are aging, and once you get a couple classic rides (20+ years old) then you will start being rich because guests never seem to not be happy, even with litter and poor security. Sandbox is probably automatically set to easy, and the Career/Scenarios are probably set to the difficulty that they are labelled in the menu. I wish they would allow sandbox to remove breakdowns and increase staff/guest happiness without cheats tho.
 
@FutureFear - Challenge mode has 4 difficulty settings, each difficulty increases ride breakdowns/aging, and decreases staff/guest happiness and money. You can see the differences between each setting by clicking on each one in the main menu when you click challenge mode, the details are all written out right there. When playing on Harder, the main challenge IMO is keeping an eye on rides that are aging, and once you get a couple classic rides (20+ years old) then you will start being rich because guests never seem to not be happy, even with litter and poor security. Sandbox is probably automatically set to easy, and the Career/Scenarios are probably set to the difficulty that they are labelled in the menu. I wish they would allow sandbox to remove breakdowns and increase staff/guest happiness without cheats tho.
Yes, but since it´s not correctly balanced, it´s hard (aka frustrative) at the beggining. Then you get cashflow and it´s again back on easy.
 

WingardiumLevicoaster

Volunteer Moderator
I don´t want to be harsh, but I just think you should read this thread again... We said what we would like this to be like...

I am referring specifically to ride inspections, not the other suggestions. However it does effect your cashflow.. if a major ride breaks down, I have noticed the cash loss, to the point I am in minus figures. I had this happen to me in a scenario.. then because my mechanic was busy, he struggled to get to other rides to inspect them and they started to break down. Which of course then affected my rating which I was trying to improve to complete the scenario [knockout]
 
I am referring specifically to ride inspections, not the other suggestions. However it does effect your cashflow.. if a major ride breaks down, I have noticed the cash loss, to the point I am in minus figures. I had this happen to me in a scenario.. then because my mechanic was busy, he struggled to get to other rides to inspect them and they started to break down. Which of course then affected my rating which I was trying to improve to complete the scenario [knockout]

This might apply only if you charge for rides, but I charge for entry, not for rides and in that case, there is no impact whatsoever.
 
@FutureFear - Challenge mode has 4 difficulty settings, each difficulty increases ride breakdowns/aging, and decreases staff/guest happiness and money. You can see the differences between each setting by clicking on each one in the main menu when you click challenge mode, the details are all written out right there. When playing on Harder, the main challenge IMO is keeping an eye on rides that are aging, and once you get a couple classic rides (20+ years old) then you will start being rich because guests never seem to not be happy, even with litter and poor security. Sandbox is probably automatically set to easy, and the Career/Scenarios are probably set to the difficulty that they are labelled in the menu. I wish they would allow sandbox to remove breakdowns and increase staff/guest happiness without cheats tho.

shame on me, i seriously forgot about those challange difficulty settings,cause i rarely make new maps in challange mode (made one long ago with lots of money in it now and keep on using that save file)

anyway there still is a difference, although i can't remember the settings i used, so they might aswel be on hardest....it seems you can't see it after creating the map, or i'm again missing something...


But thanks for the reminder ;)
 

WingardiumLevicoaster

Volunteer Moderator
This might apply only if you charge for rides, but I charge for entry, not for rides and in that case, there is no impact whatsoever.

Not as great an impact, however the other rides getting less inspections would occur if you didn't have enough mechanics and more rides breaking down as a result would occur... And in this state, your park rating would drop.
 
Thanks for feedback everyone. With that being said, why would I set the ride inspection to longer time? It seems to always be better to set it to 10 minutes, no? It's more what I try to understand... What is the use of ride inspection time set value?
 
Thanks for feedback everyone. With that being said, why would I set the ride inspection to longer time? It seems to always be better to set it to 10 minutes, no? It's more what I try to understand... What is the use of ride inspection time set value?

Well, as it has not a great impact on gameplay, there is no reason to actually set it to specific time. I stopped doing that (kept it at 30 minutes) and nothing changed, money is still rolling in as usually and guests are happy.

What I hoped for in PC (and Parkitect) is adding other elemets, such as "roughness". If coaster gets too rough, it makes people less happy (and less people ride that). How rough is the ride would be based on how often you inspect rides, how trained your mechanics are and of course, how old the ride is in general (refurbishment would partially help improving this stat). That could be a bit of a game changer for me.
 
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Thanks for feedback everyone. With that being said, why would I set the ride inspection to longer time? It seems to always be better to set it to 10 minutes, no? It's more what I try to understand... What is the use of ride inspection time set value?

Well, more frequent checkups require more mechanics or it drains your mechanics energy faster. Now that they need breaks, it could happen a breakdown occurs during such a break and another mechanic that is on the other side of the park needs to go there.

It didn;t had an impact until the staff management update I think. It might have a bigger impact after the update.
 
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