I use 2 gimballed pulse lasers and they absolutly wreck subsystems and shields of any ship!
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Can someone explain this? The beams on my Viper rip through shields, but are fairly useless against the hull of anything large. That's what I use the multicannons for.
Can someone explain this? The beams on my Viper rip through shields, but are fairly useless against the hull of anything large. That's what I use the multicannons for.
Can someone explain this? The beams on my Viper rip through shields, but are fairly useless against the hull of anything large. That's what I use the multicannons for.
I see the vulture is only about 4 mil so that may be my next stop. Right now I have a cobra with it semi upgraded out so its pushing 3 million. If I do trade it in it will be a while before I can get upgrades to where they need to be so I hope I can manage to stay alive...
The Vulture is like having your nipples tweaked while... well this is a family-friendly forum...I just got back from a trip and saw the specs and only 2 large hardpoints?! That's a bit weird for me, I'm used to the viper so yeah....
but seriously how is it? should I keep with my bounty hunting/trading mix and save for an asp or is the vulture worth it?
The weapons on your Viper are small and medium. They both have a modifier against larger hulls, the smaller weapons obviously more so. The Vulture has two large mounts, so even thermic weapons will be relatively effective. Morever, you can just keep firing with a pair of pulses on a Vulture- something that the two small pulses on my Viper can't sustain, even with everything relevant A-rated. You'll find that the pulses on the Vulture will be far more effective than even the cheese dreams of your Viper.
That ability to carry two large weapons, while being about as nimble as a Viper yet oddly sturdy, is the Vulture's special sauce. It has severe range and power limits, but it's a good specialised fighter.