What is Witch Space everyone talks about?

Witch Space was what happened to you if you got "interdicted" by Thargoids in the old Elite of the 80's. You'd hyperspace off somewhere, and then it would be interruped, and you'd find yourself in Witch Space, which is a sort of void area half way though your hyperspace jump. Then you'd get attacked by 1 or 2 Thargons + little remote control Thargoid drone ships. If you survived, by killing the mother ships, you could pick up the drones with your cargo scoop and sell them later. I think you had to have enough fuel to hyperspace out of Witch Space, I think I once tried to fly out and just pointed the ship in a direction and went off and did something else, and came back later, and .. well space is a big place I suppose.
 
I am not an expert and only remember what I learnt from playing the original Elite on an Amstrad CPC464 but, witch space is where I encountered lots and lots of Thargoids. Kind of like an alternate universe/dimension/places in space/time. And if things have stayed the same from the original Elite then you will want to take a mining laser with you. Those bad boys were able to tear through a Thargoid ship in seconds. Crappy range though so you need to be up close.
 
In the earlier games, Witch-Space was the method used for interstellar travel. Pilots ran the risk of getting yanked out of Witch-Space by the Thargoids, an alien race which lurked there.

Frontier have been hinting at their return for a while now.
 
In the earlier games, Witch-Space was the method used for interstellar travel. Pilots ran the risk of getting yanked out of Witch-Space by the Thargoids, an alien race which lurked there.

Frontier have been hinting at their return for a while now.
THAT! i know lol...
 
Witch Space was what happened to you if you got "interdicted" by Thargoids in the old Elite of the 80's. You'd hyperspace off somewhere, and then it would be interruped, and you'd find yourself in Witch Space, which is a sort of void area half way though your hyperspace jump.
<nods> That's how I've always thought of it, but some people/sources (including TDW) state that Witch Space was the actual hyperspace transit.
 
This was the original description on the dark wheel

You move through this chaos and a new voice begins to call for attention. Now you're with the Faraway Orientation Systems Controller; FOSC-or SysCon-sets you up for the big jump. You're going to cover maybe seven light years in a few minutes, and you might think that's a lot of space to get lost in, but that isn't how it works. Faraway is a tunnel, like any other tunnel. Inside that tunnel is the realm called Witch-Space, a magic place, a place where the normal rules of the Universe don' t necessarily work. And every few thousand parsecs along the Witch-Space tunnel there are monitoring satellites, and branch lines, and stop points, and rescue stations; and passing by all of these are perhaps a hundred channels, a hundred 'lines' for ships to travel, each one protected against the two big dangers of hyperspace travel: atomic reorganisation, and time displacement.
Jump on your own through hyperspace, across more than half a light year, and you 'll be lucky to make the same Universe, let alone your destination.
You might emerge from Witch-Space turned inside out (which is not a pretty sight).
You might be stretched in all the wrong angles, and although the ship keeps travelling, that Jelly mass of broken bone and flesh inside the cabin is you.
According to legend, you might come through okay and breathe a sigh of relief, only to go into Earth orbit and wonder why that big lizard, with the teeth and the long tail and the green scales is roaring up at you, and warning you off of his nice Jurassic patch of prehistoric desert.
To go Faraway is a killer, unless you obey the rules.

But descriptions get updated and evolve as the lore grows and changes direction.

In Effect we have Normal or Real space, where you and I live.
Super cruise is Frame shifted Real Space allowing one to travel faster than the speed of light whilst not exceeding it locally by compressing real space
As per the ED manual
Page 60 said:
Frame Shift Drive: This module allows your ship to effectively travel faster than light by
compressing space around it. "
But you stay in our dimension and reality

The Old Hyperjumps actually opening a tunnel in to a different dimension with none of the normal laws of physics apply and the exit of the tunnel is at the destination star, i.e leaving Real Space behind entering a different reality and the name witch-space is a kin to putting "dragons be here" on maps of unknown places
 
I do hope a future update makes hyperspace travel exciting and risky, be it Thargoids pulling you over, or misjumps hurtling you off course and wrecking your FSD.

Perhaps if they implemented the idea of a precise alignment of the ship to the target meaning that there would be a sucessful jump, and wear and tear making it increasingly inaccurate or difficult to do so.
 
I do hope a future update makes hyperspace travel exciting and risky, be it Thargoids pulling you over, or misjumps hurtling you off course and wrecking your FSD.

Perhaps if they implemented the idea of a precise alignment of the ship to the target meaning that there would be a sucessful jump, and wear and tear making it increasingly inaccurate or difficult to do so.

I can already hear the rage from something like that being implemented. Thargoids are one thing, the other ideas will cause a lot of grief.
 
I believe traversing Witchspace has been made obsolete as of the advent of the Frame Shift Drive. Witchspace is never really mentioned in Elite: Dangerous.
 
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I do hope a future update makes hyperspace travel exciting and risky, be it Thargoids pulling you over, or misjumps hurtling you off course and wrecking your FSD.

Perhaps if they implemented the idea of a precise alignment of the ship to the target meaning that there would be a sucessful jump, and wear and tear making it increasingly inaccurate or difficult to do so.

Hear!! Hear!!

Remember on Star Raiders, when if you didn't keep the ship on course you would end up in a system you didn't initially plot the course to. That type of risk in Star Raiders would be great.
 
I do hope a future update makes hyperspace travel exciting and risky, be it Thargoids pulling you over, or misjumps hurtling you off course and wrecking your FSD.

Perhaps if they implemented the idea of a precise alignment of the ship to the target meaning that there would be a sucessful jump, and wear and tear making it increasingly inaccurate or difficult to do so.

Wave goodbye to exploration...
 
I believe traversing Witchspace has been made obsolete as of the advent of the Frame Shift Drive. Witchspace is never really mentioned in Elite: Dangerous.

Capships and Ocellus stations still travel via witchspace i believe, cause they have too much mass for the relatively new frameshift drive tech to work with
 
Capships and Ocellus stations still travel via witchspace i believe, cause they have too much mass for the relatively new frameshift drive tech to work with


Now that's interesting. But yeah, FSD has nothing to do with Witchspace that I can determine. We also don't use Quirium as fuel anymore, but if capital ships still use it, then they're the only ships that are 'vulnerable' to the old-school Thargoid interception. I say vulnerable, but I'd like to see a Thargoid warship vs a Majestic-class Interdictor.
 
Witch Space in Elite, Hyperspace in Star Wars, Warp Space or Immaterium in Warhammer 40K, etc. All the same thing.

Just different way of describing another dimension where you can travel faster-than-light in reference to real space.
 
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If my grey matter still serves me well in the original Elite, there were some systems in the galaxy that were outside the 7LY jump distance that your ship had. These systems could not be reached unless you deliberately jumped yourself into witchspace, fought off the Thargoids, then land.
I do recall spending hours re-jumping into witchspace until i was within the 7LYs range of these planets. Then i would need to keep re-jumping to get back to the reachable systems again.....happy days!!
 
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