Like seriously... i never played elite 1 and 2... just dangerous any help would be nice
Like seriously... i never played elite 1 and 2... just dangerous any help would be nice
THAT! i know lol...In the earlier games, Witch-Space was the method used for interstellar travel. Pilots ran the risk of getting yanked out of Witch-Space by the Thargoids, an alien race which lurked there.
Frontier have been hinting at their return for a while now.
<nods> That's how I've always thought of it, but some people/sources (including TDW) state that Witch Space was the actual hyperspace transit.Witch Space was what happened to you if you got "interdicted" by Thargoids in the old Elite of the 80's. You'd hyperspace off somewhere, and then it would be interruped, and you'd find yourself in Witch Space, which is a sort of void area half way though your hyperspace jump.
You move through this chaos and a new voice begins to call for attention. Now you're with the Faraway Orientation Systems Controller; FOSC-or SysCon-sets you up for the big jump. You're going to cover maybe seven light years in a few minutes, and you might think that's a lot of space to get lost in, but that isn't how it works. Faraway is a tunnel, like any other tunnel. Inside that tunnel is the realm called Witch-Space, a magic place, a place where the normal rules of the Universe don' t necessarily work. And every few thousand parsecs along the Witch-Space tunnel there are monitoring satellites, and branch lines, and stop points, and rescue stations; and passing by all of these are perhaps a hundred channels, a hundred 'lines' for ships to travel, each one protected against the two big dangers of hyperspace travel: atomic reorganisation, and time displacement.
Jump on your own through hyperspace, across more than half a light year, and you 'll be lucky to make the same Universe, let alone your destination.
You might emerge from Witch-Space turned inside out (which is not a pretty sight).
You might be stretched in all the wrong angles, and although the ship keeps travelling, that Jelly mass of broken bone and flesh inside the cabin is you.
According to legend, you might come through okay and breathe a sigh of relief, only to go into Earth orbit and wonder why that big lizard, with the teeth and the long tail and the green scales is roaring up at you, and warning you off of his nice Jurassic patch of prehistoric desert.
To go Faraway is a killer, unless you obey the rules.
But you stay in our dimension and realityPage 60 said:Frame Shift Drive: This module allows your ship to effectively travel faster than light by
compressing space around it. "
I do hope a future update makes hyperspace travel exciting and risky, be it Thargoids pulling you over, or misjumps hurtling you off course and wrecking your FSD.
Perhaps if they implemented the idea of a precise alignment of the ship to the target meaning that there would be a sucessful jump, and wear and tear making it increasingly inaccurate or difficult to do so.
I do hope a future update makes hyperspace travel exciting and risky, be it Thargoids pulling you over, or misjumps hurtling you off course and wrecking your FSD.
Perhaps if they implemented the idea of a precise alignment of the ship to the target meaning that there would be a sucessful jump, and wear and tear making it increasingly inaccurate or difficult to do so.
I do hope a future update makes hyperspace travel exciting and risky, be it Thargoids pulling you over, or misjumps hurtling you off course and wrecking your FSD.
Perhaps if they implemented the idea of a precise alignment of the ship to the target meaning that there would be a sucessful jump, and wear and tear making it increasingly inaccurate or difficult to do so.
I believe traversing Witchspace has been made obsolete as of the advent of the Frame Shift Drive. Witchspace is never really mentioned in Elite: Dangerous.
Capships and Ocellus stations still travel via witchspace i believe, cause they have too much mass for the relatively new frameshift drive tech to work with
Capships and Ocellus stations still travel via witchspace i believe, cause they have too much mass for the relatively new frameshift drive tech to work with